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How are sins in 2.0? (DPS)


WaldoA's Avatar


WaldoA
03.07.2013 , 10:09 AM | #11
Thanks for the responses folks. I don't really see any positive feedback, or atleast the negative feedback really seems to stand out. This is a huge disappointment as I only just recently got my assassin fully augmented and WH geared. Guess i'll be working on one of my other 50s now.

dcrow's Avatar


dcrow
03.07.2013 , 07:07 PM | #12
Havent logged into live since 2.0 PTS came out. Whats the point? They gutted assassins. Id like to give a nice middle finger to the devs for not responding to any concerns we have voiced.
Pre-Ordered on July 21

Xienive's Avatar


Xienive
03.07.2013 , 08:47 PM | #13
The sad part is that all of it was just in the name of killing hybrids....and even worse than that, the hybrids that actually put us on par with other dps specs in PVP...didn't have anything to do with either spec over performing.
No disintegrations!
As you wish...

Chiltonium's Avatar


Chiltonium
03.08.2013 , 01:02 AM | #14
I play a madness assassin, an I am thouroughly dissapointed.

Let me first point out some of the things BIoware has done that is ...well for ME a no no.

Melee / Short range
I am a madness ASSASSIN not a sorcerer. Stop taking away my melee attacks.

You moved duplicity out of reach, yet gave tank assassins a way for not only cheap, but frontal mauls. Why in the world did you take one of the two melee attacks we actually used (excluding assasinate) and not give us a way / reason to use it properly? I am honestly confused as hell by this.

You removed unearthed knowledge. Shock has always been a gamble to use, you press it and HOPE for that second chain shock proc. If it hits WOOT, if it doesnt hit, meh....it wasnt really worth the GCD EXCEPT....you got 10% melee dmg buff, and thrash / maul are a huge part of your damage, so it was okay, its worth it. Not anymore, shock has no place on my bar.

So you took 2 of my short range or melee attacks and left me with thrash, saber strike, dots, and death field. Great, im a sorcerer now.

Force Management-

So tanks get 30% force regen, and a ton of talents to reduce the force cost on things. Deception tree gets force regen in stealth / for a time out of stealth, and force regen on saber charge procs. Madness gets....their force regen mechanic removed from the game....fantastic.

Oh and lets not forget you made death field cost MORE force, cause now we can only get it down to 30 cost instead of 25.

Now I spend a good 1/4 my time saber striking.

Additions -

My opinions on the additional skills are as follows.

Force Horrors - Excellent, much needed as our dots have always been silly in damage compared to say, a pyrotech whos gas cylinder ticks as hard as CD / CT combined. Could up that to 15% imo and still be safe.

Lingering Nightmare - Excellent, always wondered why we didnt have this, very welcome addition, Crushing Darkness has always been one of the main reasons I picked madness, I loved the ability and wanted reason to use it. Thats not the whole reason I picked it, but its one of em.

Lightning Burns - ...*** is this? It does jack crap for damage, and it eats a deathmark that could be better used on a dot that actually matters. This talent actually LOWERS my dps.

Lambaste - LOLWUT? Adding 200 dmg to an already crappy aoe that eats a huge amount of our now hard to maintain force does not make said crappy aoe worth using. Anyone who takes this talent is silly. If this applied lightning DISCHARGE, that'd be a different story. Like PT flame sweep proccing gas cylinder. Not sure why we got the short end of the stick here.

Shapeless Spirit - I PvP a lot. A LOT. This is amazing, thank you, I love this talent, I was all googly eyed and happy when I saw it until I realized it still didnt matter because I cant do crap in pvp now.

Bloodletting - Er, I can see the use in PvE ...somewhat. In PvP why the heck would I care? If they're that low I am just going to assassinate them anyway. Even in PvE this is ,,,,meh.

Crit cap changes and madness dps / survival -

So you changed the soft cap on crit to 20%..... well guess where a huge portion of our damage is from? Dots, and guess what one of our major talents does for those dots? 30% crit damage. This hurt out numbers BAD.

Lets look at our only survival mechanism (deception has ability to hit tank like DR, tanks are....tanks) parasitism. This "talent" actually costs FOUR talent points to fully maximize its potential. When our dots crit they heal us for 2% of our hp. I say again when our dots CRIT. CRIT. SEE ARE EYE TEE. Lowering the crit cap also hit us there -_-

PvP as Madness now -

Our rotation is not overly simplified to the point I feel like I am playing a smash juggernaut (aka not playing at all really) but we have absolutely no way to actually kill someone before they kill us. Duplicity was a huge part of our killing power in PvP, in fact I dare anyone to prove to me they can kill a healer without a duplicity proc maul or two in there. You cant, you just cant. Unless they're in pve gear. Or afk. or dead irl. or all of those.

So! My suggestions -

Calculated Mind - put it back.

Duplicity - I wont say put it back, as you've given tanks their own reason to use maul, and now deception has their own reason, I want my own reason. I dont wanna use deceptions. Give me a reason and ability to use maul, darnit. I AM AN ASSASSIN.

Haunted Dreams - Why did you take away my insta whirlwind again? I am a bit confused here, put it back.

Lightning Burns - drastically increase the damage, or make it not consume death marks. Preferably both. This is currently poop.

Bloodletting- I honestly dont know what to suggest here, I am sure some people will like this, however it seems you just gave us the same thing as other dot classes because we didnt have it. Seems extremely lazy. I would say just make this even more + dot dmg, say another 9% at all times for us pure madness people that go that far up.

Lambaste - Make it apply discharge effect not just the charge proc. Or just, you know...get rid of it. Or change it into something that procs maul. But not off lacerate. Lacerate sucks balls. Big ones. Elephant ones.

Phase Gate - This is neat. Thats about it, its neat. I see very little use for it for madness. With force speed I can get in and out of fights, I didnt really need a new mechanic to do it. In pvp the range it meh, the cooldown is too long, and it does nothing but move me somewhere else. Its good to escape and sit there until I am out of combat and hope they dont know where I put my gate. But then again, I can just vanish and shroud. Add a mechanic to one of our talents to do something like, give us DR when on or near it, reset our cooldowns when we teleport to it, I dunno, it seems stupid atm.

TL; DR - I am an assassin, stop making me a sorcerer with a saber staff. New skills suck, new talents mostly suck, our dps sucks, whoever made these changes needs to get a spankin.
Syasentas - 55 Operative
Syadestis - 55 Powertech
Syaseheth - 55 Assassin
SyasehethS - 55 Juggernaut (yea, same name with an s, so what, wanna fight about it?)

Xethis's Avatar


Xethis
03.08.2013 , 10:22 AM | #15
I agree with Chiltonium

WaldoA's Avatar


WaldoA
03.08.2013 , 04:14 PM | #16
Such a shame to see yet more negative feedback on 2.0 assassins.. I've been watching marauder videos, browsing their forums, looking at calculators and it seems they got buffed yet again. I'm really confused by this. I myself have a Marauder so I feel i'm able to comment, why is this class just continuously buffed? I thought their smash was getting nerfed, but apparently it's even better now? They also get a great new ability that costs no resource, they get added slows, more heals.

The only positive thing I've seen for Assassins is that tank stats aren't as effected as much as DPS stats in 2.0 so tanking may actually be easier, but then again.. tanks are already pretty lame in PvP.

THEFERRARICARGUY's Avatar


THEFERRARICARGUY
03.08.2013 , 04:33 PM | #17
I just finished making this thread to clear up things for the idiots that bought these nerfs for us:

http://www.swtor.com/community/showthread.php?t=608744

I tried to explain as much as I could but this is pretty much all of my thoughts on what has happened with our dps specs and what really was op about the class, and me trying to clarify things to the masses.

HugoBendtsen's Avatar


HugoBendtsen
03.09.2013 , 07:58 AM | #18
Quote: Originally Posted by WaldoA View Post
Such a shame to see yet more negative feedback on 2.0 assassins.. I've been watching marauder videos, browsing their forums, looking at calculators and it seems they got buffed yet again. I'm really confused by this. I myself have a Marauder so I feel i'm able to comment, why is this class just continuously buffed? I thought their smash was getting nerfed, but apparently it's even better now? They also get a great new ability that costs no resource, they get added slows, more heals.

The only positive thing I've seen for Assassins is that tank stats aren't as effected as much as DPS stats in 2.0 so tanking may actually be easier, but then again.. tanks are already pretty lame in PvP.
its kinda like they finished 4-5 classes, then EA said:

BW, we need more money, hurry the **** up, and then the merc designers started doing the sins while the sorc was being finished by the inquisitor specialist.

I just made that up, but it rings so true i realize =(

Lol at the long post above, so true

Chiltonium's Avatar


Chiltonium
03.09.2013 , 10:27 AM | #19
Quote: Originally Posted by HugoBendtsen View Post
its kinda like they finished 4-5 classes, then EA said:

BW, we need more money, hurry the **** up, and then the merc designers started doing the sins while the sorc was being finished by the inquisitor specialist.

I just made that up, but it rings so true i realize =(

Lol at the long post above, so true
Probably is true. Sorc got some amazing things. Then it looks like they went "uh....just give a buncha that crap to sins, it'll be cool, they're the same thing right?"
Syasentas - 55 Operative
Syadestis - 55 Powertech
Syaseheth - 55 Assassin
SyasehethS - 55 Juggernaut (yea, same name with an s, so what, wanna fight about it?)