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[BUG] Creeping Terror not Equal to Sage Equivalent

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
[BUG] Creeping Terror not Equal to Sage Equivalent

Methanos's Avatar


Methanos
03.08.2013 , 03:20 PM | #1
So, my main is a DPS Balance Sage. I use the capstone skill - Sever Force - as my bread and butter for killing melee classes. On a Sage, this ability can be used omni-directionally, so you can run and root without facing your target.

I have recently levelled a Sorc to 50, and was surprised to find that this is not the case for the Sorc equivalent - Creeping Terror - for which you must face your target to apply the effect.

Now, I have no idea which of these reflects the intentional skill function, but I would certainly hope it is the Sage version. Creeping Terror's uni-directional usage makes kiting players in PvP 100% more difficult, to the extent that it's actually enough to make me rethink speccing this skill altogether. When pounced upon my a Concealment Operative for instance, I run and root... on a Sorc dps, the few seconds you spend turning to root your target can make a world of difference, when distance is key to your survival.

I find it odd that nobody has noticed this till now, unless it's in a thread somewhere which I haven't seen...

WaldoA's Avatar


WaldoA
03.08.2013 , 04:20 PM | #2
Can't say I've noticed it since I don't have a sage at that level, though on my sorc I'm used to being an easier kill than a sage. Purely down to the fact that all my big flashy purple lightning abilities are much more noticeable than your tiny pebbles and rocks. Also why does force quake shake the screen but force lightning doesn't!?!? I currently have a 25 sage I'd love nothing more than to be level 50, though my Sorc and Sage are on different accounts so I cannot legacy mail my gear at 50.

FrumpytheClown's Avatar


FrumpytheClown
03.10.2013 , 06:32 AM | #3
I've said it once and I will say it again, the classes are NOT mirrors. I do no play a Sage but I will trust this OP in what they are stating and am not surprised. It is my PERSONAL experience that the Republic classes are easier, do more damage and are more effective.
Anyone else think it's time for a balancing of factions?
"Peace is a lie, there is only Passion..." Ghandi was peaceful, now he is dead. Ghangis Khan was passionate and nearly conquered the known world.

SoonerJBD's Avatar


SoonerJBD
03.10.2013 , 12:11 PM | #4
I have both a Sage and Sorc. I raid with both and run the balance/madness spec with both. I have not noticed a difference here. In my experience, it seems that sometimes you can get it to activate on the run, and other times not. With both classes.

I'm not saying definitively that this is not true. I will have to test it specifically to be sure. But I have not noticed a difference.

Methanos's Avatar


Methanos
03.10.2013 , 01:11 PM | #5
I will admit, I've only tested this in PvP as that is my core interest in the game.

On my sage, Sever Force applies without hindrance, whether I'm running, or facing away from the target, or standing still.

I noticed it on my Sorc because I found myself frantically spamming it on a number of occasions because it would not apply. I tried this both running and standing still, but the only way I was able to get it to work, was when I was facing the target. Perhaps it is more noticable in PvP, because I have come to rely so much on the root for my survivability.

TheNahash's Avatar


TheNahash
03.10.2013 , 01:28 PM | #6
Quote: Originally Posted by FrumpytheClown View Post
I've said it once and I will say it again, the classes are NOT mirrors. I do no play a Sage but I will trust this OP in what they are stating and am not surprised. It is my PERSONAL experience that the Republic classes are easier, do more damage and are more effective.
Anyone else think it's time for a balancing of factions?
That's quite false.

In this case (and in any other two mirror classes) Sages and Sorcerers have the exact same abilities, the same skill trees, the same play style and the same damage output whether you choose the Republic class or the Empire one.

That is the very definition of mirror classes.

The fact that animations are different sometimes give a slight advantage to one of the two classes (like what used to happen with Shock vs Project, when Shock's damage was immediately applied to the target and Project's older animation made it apply after 1sec or something).

It is that difference in animations that makes up the sum of differences between mirror classes (well, that and the fact there are two factions).
I, for example hate the animation for Force in Balance compared to Deathfield or the abysmal animation for Forcequake which for some reason 8/10 of the times doesn't even show the green area of the AoE for me unlike Force Storm, but I much prefer the Consular's Force Wave that has a "force push" feeling instead of the Inquisitor's Overload.

SoonerJBD's Avatar


SoonerJBD
03.10.2013 , 02:46 PM | #7
Quote: Originally Posted by FrumpytheClown View Post
I've said it once and I will say it again, the classes are NOT mirrors. I do no play a Sage but I will trust this OP in what they are stating and am not surprised. It is my PERSONAL experience that the Republic classes are easier, do more damage and are more effective.
Anyone else think it's time for a balancing of factions?
You are completely wrong in every way. The classes are mirrors. The abilities are EXACTLY the same other than animation and do the exact same damage. The only slight advantage one class gets over another is in a few cases where animations makes a difference.

For example, I prefer my Sage to my Sorc in PvP because the lightning animations tend to draw a lot of attention. As a Balance Sage, I can stand in an out-of-the-way spot and use all my DOTs and Force in Balance and TK Throw and they sometimes can't immediately tell where I am. As a Sorc, I can do the same with my DOTs and Death Field, but the giant lightning bolts tell people exactly where you are when you cast force lightning.

If the OP is correct here, then it is a bug which needs to be reported so it can be fixed.

WaldoA's Avatar


WaldoA
03.10.2013 , 02:47 PM | #8
I can honestly say that I feel my Sage does alot more damage than my Sorc in PvE, or atleast Qyzen is a far better tank. Qyzen is taking very little damage on my Sage and it just seems a whole lot easier to PvE on it. That being said, both gain companions at different levels.

SoonerJBD's Avatar


SoonerJBD
03.10.2013 , 03:52 PM | #9
How much damage you do depends completely on your gear. Assuming you are using the same build, you are doing exactly the same damage if your gear is identical, regardless of what you "feel." Qyzen and Khem are both melee tanks. I actually like Khem better because he uses strength gear, which is easier to find than Qyzen's Aim gear.

Methanos's Avatar


Methanos
03.10.2013 , 04:57 PM | #10
I didn't create this thread for conspiracy theories on class imbalance as a whole... just to point out that these two skills aren't quite mirrors of each other...