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Cartel market advanced class respecs would make money

STAR WARS: The Old Republic > English > General Discussion
Cartel market advanced class respecs would make money

JidiJedi's Avatar


JidiJedi
03.06.2013 , 01:33 AM | #91
As I said earlier I support an AC change but the AC change should be something with a massive CD period in addition to the toon having completed at least chapter one. That way sub 50's can change their AC before starting there level 50 gear grind. In regards to the long cool down, it'd keep people from changing when the FOTM rolls around. AC change should allow you to experience new things with a character you've clearly invested the time into.

Illyean's Avatar


Illyean
03.06.2013 , 03:04 AM | #92
regardless of the outcome of adding some form at some cost a level 50 AC respec, I think adding something to help out the 'mistakes' made at low level when you choose would be a huge benefit. My own preference would be an option, say at any thing up to 10 levels on from when you choose your AC (but fixed to say level 25) that allowed you to respec AC twice. This would provide ample opportunity to correct a mistake and re-correct it at a low enough level. It may make sense for it to drop you a few levels, but that makes it a much bigger development task I would think.

Illyean's Avatar


Illyean
03.06.2013 , 03:10 AM | #93
I think adding legacy restrictions to this sort of thing makes it pointless, player X has time to run a single toon, plays casually and for whatever reason now finds that he isn't liking being a Smasher, expecting him to level his legacy to 50 is ridiculous in this situation. Him unsubbing or becoming unenthusiastic about the game helps no one, I would prefer he can respec with some form of penalty, CC payment being the obvious one but there could be others.

slafko's Avatar


slafko
03.06.2013 , 04:36 AM | #94
Might as well add a "MAX LEVEL NAO LOLOL" cartel unlock which grants the user all the xp required to gain level 50 (or even 55) with a simple click. The player then recieves a mail containing his free set of max level gear and can start killing noobs in no time. Also, add a codex unlock pack "Many Leather-bound Books" that grants all codex entries (except operations bosses ofc) and datacrons. Next up, an "IDDQD" unlock that spawns all operations bosses. The bosses then approach the character, prostrate themselves beneath its feet and proceed to commit suicide thus giving the character their codex entries and subsequent quest reward speeders.

50 bucks per pack seems more than fair.

Oh and, I almost forgot, CE owners get a discount and pay only 49,99 for each pack.

Etheric's Avatar


Etheric
03.06.2013 , 07:14 AM | #95
Quote: Originally Posted by ekwalizer View Post
There are a lot of straw-man arguments being thrown around here.

Fact: AC respec by player X has zero bearing on player Y. Bads will be bads regardless of which AC they play; so the "bads" argument is invalid. FotM chasers will chase regardless of the flavor. If you have the freetime you can level to 50 in under a week; so the FotM argument is pretty much invalid.

I personally have nine level 50s on one server, with another on the way up. Thusfar I have one of every AC at 50 if you count mirrors (PT, Merc, Sorc, Op, Jug, Shadow, Commando, Sent, Slinger).

I am not a big fan of my Sentinel or Gunslinger (both level 50). I rarely play them. So, am I to be labeled as lazy because I already have a level 50 Jug and a Level 50 Operative and would rather my Sentinel be a Guardian and my Slinger be a Scoundrel? I have completed all 8 stories, I have completed every quest in the game. But because of a matter of preference, in that I do not like the mechanics of Mara/Sent or Sniper/Slinger; I am to be labeled lazy for wishing I had a method to make enjoyable the play of two toons that otherwise go unused?

I am NOT for unrestricted AC-respec, and I am 100% opposed to class respec.

What I would be in favor of is the following criteria:

Legacy Level 50 and
Character level 50 and
once per lifetime of the character and
a hefty cartel coin purchase requirement (so it is financially viable for EA/BW to justify it).

This would keep people from going back and forth, as it it only once per toon.
If you decide prior to level 50 that you do not like the AC, delete and reroll.
At legacy 50, you have demonstrated your commitment to the game.
I can understand your point, but not your criteria restrictions.

Legacy level 50 ? Thats insane. How many level 50 characters do i have to have to aquire LL 50. I've been here since launch 2 level 50s 1- 23 and i have LL 18.
Character level 50 ? It took 50 levels to figure out you didn't like it ? How many time do you need to get hit over the head with a baseball bat to figure out you didn't like it ( i hope the answer is 1 ) Oh and 47, 48,49 don't cut it gotta be 50. I'll bet it took longer to get from 1 to 49 than it did to get from 49 to 50. i hit 50 on both my republic character on Hoth, leveling became a non-factor for the remaining planets
Hefty Cartel cost, no keep it off the market, period. EA-O-ware wants it financally viable, keep your customers happy thats how a company stays finanically viable. Can't do that then go belly up someone will replace you in the market place.

But as i said i can see your point and would be OK with a one time per character use at anytime past level 20, and i say that KNOWING its something i personally would NEVER use.

Etheric's Avatar


Etheric
03.06.2013 , 07:20 AM | #96
Quote: Originally Posted by Illyean View Post
regardless of the outcome of adding some form at some cost a level 50 AC respec, I think adding something to help out the 'mistakes' made at low level when you choose would be a huge benefit. My own preference would be an option, say at any thing up to 10 levels on from when you choose your AC (but fixed to say level 25) that allowed you to respec AC twice. This would provide ample opportunity to correct a mistake and re-correct it at a low enough level. It may make sense for it to drop you a few levels, but that makes it a much bigger development task I would think.
Unless somethings changed since the last time i played ( monday ) Theres only 2 AC's per character to choose from, what the need for 2 switches, if you didn't like it the first time why go back. Your not sure ? Roll both and figure it out, or better yet, go online, read some information about the classes you chose and make an INFORMED decision.

DarthTHC's Avatar


DarthTHC
03.06.2013 , 08:02 AM | #97
Quote: Originally Posted by Etheric View Post
Unless somethings changed since the last time i played ( monday ) Theres only 2 AC's per character to choose from, what the need for 2 switches, if you didn't like it the first time why go back. Your not sure ? Roll both and figure it out, or better yet, go online, read some information about the classes you chose and make an INFORMED decision.
Quite honestly, that's more than most MMO players will ever do. Most experienced MMO players never use the forums. To expect someone who is brand new to the genre, and 4-6 hours into playing the game for the first time to realize, "Oh, this is a big decision that could affect my enjoyment of the game for the next several months to years, I better go do several hours of research to figure out what they really mean by 'Tank'" is insane. They won't realize the gravity of the decision.

What problem exists if the game is forgiving of that particular mistake? What is the negative impact to YOU, "you" being, well, every single other player in the game?

Here's the positive impact to ME, "me" being every single other player in the game, if Joe the Noob gets to respec:

1) Fewer Joe the Noobs drop the game, so there are more players to play with
2) More Joe the Noobs are happier with the game and some of them tell their frends so there are even more players to play with
3) Now a bunch of Joe the Noobs buy some cartel fodder or subscribe so EA gets more revenue from the game
4) EA reinvests some portion of that revenue to produce more content

Bottom line, we get more people to play our MMO with and more things to do in it!

Etheric's Avatar


Etheric
03.06.2013 , 08:28 AM | #98
Quote: Originally Posted by DarthTHC View Post
Quite honestly, that's more than most MMO players will ever do. Most experienced MMO players never use the forums. To expect someone who is brand new to the genre, and 4-6 hours into playing the game for the first time to realize, "Oh, this is a big decision that could affect my enjoyment of the game for the next several months to years, I better go do several hours of research to figure out what they really mean by 'Tank'" is insane. They won't realize the gravity of the decision.

What problem exists if the game is forgiving of that particular mistake? What is the negative impact to YOU, "you" being, well, every single other player in the game?

Here's the positive impact to ME, "me" being every single other player in the game, if Joe the Noob gets to respec:

1) Fewer Joe the Noobs drop the game, so there are more players to play with
2) More Joe the Noobs are happier with the game and some of them tell their frends so there are even more players to play with
3) Now a bunch of Joe the Noobs buy some cartel fodder or subscribe so EA gets more revenue from the game
4) EA reinvests some portion of that revenue to produce more content

Bottom line, we get more people to play our MMO with and more things to do in it!
Read my post above the one you quoted, where i state i have no problem with a one time per character switch, even though its something i would never use.

Oh and since your only concern is how "Joe the Noob" is feeling lets let Joe ( you don't mind if i just call him Joe, do you ? ) buy End game crystals from the CM, its what Joe wants and it will keep him happy while providing more money for EA, so they'll re-invest into their own business which is what a "good " company does anyway. Endgame gear, Joe wants it , Joe wants it on the Market NOW. Lets not disappoint Joe. Joe might have a hissy fit and tell his friends.
You don't need to come to the forums for information about what role a "Tank" plays, there a whole world of internet out there. Here a freebe JOE, google tank in MMORPG, Google DPS in MMORPG and if thats too hard have the person that turn the computer on for you give it a try.

Eldrenath's Avatar


Eldrenath
03.06.2013 , 08:31 AM | #99
Quote: Originally Posted by DarthTHC View Post
Quite honestly, that's more than most MMO players will ever do. Most experienced MMO players never use the forums. To expect someone who is brand new to the genre, and 4-6 hours into playing the game for the first time to realize, "Oh, this is a big decision that could affect my enjoyment of the game for the next several months to years, I better go do several hours of research to figure out what they really mean by 'Tank'" is insane. They won't realize the gravity of the decision.

What problem exists if the game is forgiving of that particular mistake? What is the negative impact to YOU, "you" being, well, every single other player in the game?

Here's the positive impact to ME, "me" being every single other player in the game, if Joe the Noob gets to respec:

1) Fewer Joe the Noobs drop the game, so there are more players to play with
2) More Joe the Noobs are happier with the game and some of them tell their frends so there are even more players to play with
3) Now a bunch of Joe the Noobs buy some cartel fodder or subscribe so EA gets more revenue from the game
4) EA reinvests some portion of that revenue to produce more content

Bottom line, we get more people to play our MMO with and more things to do in it!
As usual, DarthTHC makes some very good, well-thought out points. That's not sarcasm, I was actually opposed to AC re-specs until I read these points and frankly I'm convinced. There's no need to make AC re-specs as simple and cheap as skill tree respecs. You can make them somewhat expensive so as to discourage doing it all the time, but giving the option to those that really don't want to re-roll or, as DarthTHC points out, might not be as informed a player as some others.

It's logical to think that a decent number of non-MMO players will try this game given the popularity of the Star Wars IP. It is therefore logical to think that they are not nearly as aware of the MMO "trinity" of tank, heals, DPS as experienced MMO gamers are. And I believe it is possible for them to feel like being forced to re-roll might cause some to quit.

You don't have to make AC re-spec cheap, but making it available would maybe help people stick around longer. As far as using different gear, that's on the player--give them warning messages that their gear proficiencies will change and as a result they may no longer be able to use certain gear. As long as they know this and accept that they'll have to get different gear, then what's the harm?

From a coding perspective, however, I have no idea whatsoever. If it's not a huge programming task to make this option available, however, then I think I'd be in favor of it.

Infernixx's Avatar


Infernixx
03.06.2013 , 09:02 AM | #100
People keep calling it an 'AC respec', but let's be honest as to what it is.

It's a class change.

These classes are vastly different from each other in most cases and have very little in common, mechanics-wise.

So, if you're going to allow people to swap classes, you might as well let them swap across the board. Sith Sorcerer to a BH Powertech.

It makes as much sense to do that, as it is to change from Sith Sorcerer to Sith Assassin.