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So, why were the fleets chosen again?

STAR WARS: The Old Republic > English > General Discussion
So, why were the fleets chosen again?

Andryah's Avatar


Andryah
03.05.2013 , 12:39 PM | #51
Quote: Originally Posted by Arkerus View Post
The fleet didn't even exist in early beta but the player base complained there was no central meeting point...

Voila...the fleet. Get over it.
Interesting. And it makes sense from a practical standpoint. Hubs get crowded and so they need more instancing. Whereas an entire planet should not have to be instanced over and over again just because end gamers are camping for grouping and chatting with other end gamers in some small localized point in the entire planet.

Bioware made the right decision here IMO. They addressed the player complaints about there being no hub, and they did it without impacting the level based nature of the planets themselves.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Aelther's Avatar


Aelther
03.05.2013 , 12:42 PM | #52
Quote: Originally Posted by Sentinel-Jordal View Post
But unfortunately not the chat.. so if you want to trade/sell to lvl 50s and look for groups to do ops, fp with you have to hang around at the metal circle from outer space... If BW could split the chat into lvl 1-49 and lvl 50 having the capital planet as the main hub could work...
Yes well I like the fleet and I do NOT wanna stay on capital. So why should I be forced to stay on capital?

CosmicKat's Avatar


CosmicKat
03.05.2013 , 12:48 PM | #53
Quote: Originally Posted by Arkerus View Post
The fleet didn't even exist in early beta but the player base complained there was no central meeting point...

Voila...the fleet. Get over it.

(Now if they moved all the FP and OPs entry points to Coruscant then by all means, move the central point to Coruscant.)
So that's why we got Deep Space Nine and it's mirror image?

The universe design does not lend itself to a central hub since planets aren't 'connected'.

The worlds are not designed as traditional spoke-type world maps, but as linear tracks so they have no central hubs.

However, the smart thing to do would have been to put all fleet features on each planet, see where players gravitated to and then tweak the designs for whatever planets ended up being the natural gathering points. There are no features of the fleets that couldn't be replicated on any or all planets.

Andryah's Avatar


Andryah
03.05.2013 , 01:00 PM | #54
Quote: Originally Posted by CosmicKat View Post
However, the smart thing to do would have been to put all fleet features on each planet, see where players gravitated to and then tweak the designs for whatever planets ended up being the natural gathering points. There are no features of the fleets that couldn't be replicated on any or all planets.
In this suggested approach, they would gravitate mostly to wherever the 50s decide to hang out. WoW has proven this from when they moved hubs to corespond to each expansion leaving the prior hubs ghost towns except to lower levels who could not reach the new hub. So I don't think this idea would work out too well. Even WoW has learned this lessen and forced player hubbing back to the traditional hubs from launch.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Arkerus's Avatar


Arkerus
03.05.2013 , 01:00 PM | #55
Quote: Originally Posted by CosmicKat View Post
So that's why we got Deep Space Nine and it's mirror image?

The universe design does not lend itself to a central hub since planets aren't 'connected'.

The worlds are not designed as traditional spoke-type world maps, but as linear tracks so they have no central hubs.

However, the smart thing to do would have been to put all fleet features on each planet, see where players gravitated to and then tweak the designs for whatever planets ended up being the natural gathering points. There are no features of the fleets that couldn't be replicated on any or all planets.
...or just solve the problem up front and be done with it. That's what they did.

Why waste time "seeing where players go"? That makes no sense at all. Create a meeting point, allow it to be instanced (so you aren't slicing up planets constantly) and be done with it.

The fleet is fine. If you want to stare at trees or towers, log off on Coruscant.

There are many other bigger issues the dev team needs to be working. Just because Joe & Jane gamer want to stand next to the senate tower all day and AFK doesn't mean it should be a high priority.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

kniite's Avatar


kniite
03.05.2013 , 01:02 PM | #56
I am ready for a new main base for factions. The fleets are ugly, eyesores. I dont get most of the designs on this game.

CosmicKat's Avatar


CosmicKat
03.05.2013 , 01:19 PM | #57
Quote: Originally Posted by Andryah View Post
In this suggested approach, they would gravitate mostly to wherever the 50s decide to hang out. WoW has proven this from when they moved hubs to corespond to each expansion leaving the prior hubs ghost towns except to lower levels who could not reach the new hub. So I don't think this idea would work out too well. Even WoW has learned this lessen and forced player hubbing back to the traditional hubs from launch.
That's the endgame-centric viewpoint that has critically failed this game since day 1.

You don't need to mess with the 50+ convenience at fleet to also provide that same convenience to those who like to play the levelling game. It's not rocket science.

Arkerus's Avatar


Arkerus
03.05.2013 , 01:24 PM | #58
Quote: Originally Posted by CosmicKat View Post
That's the endgame-centric viewpoint that has critically failed this game since day 1.

You don't need to mess with the 50+ convenience at fleet to also provide that same convenience to those who like to play the levelling game. It's not rocket science.
All the leveling requirements, like trainers and vendors are spread around on most planets in the game. There is no issue here.

You want to launch to a FP? You go to the fleet where the shuttles would be docked.

Again, there is no issue here.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

Icebergy's Avatar


Icebergy
03.05.2013 , 01:27 PM | #59
Quote: Originally Posted by Lium View Post
Reposting this from earlier in the thread:

I keep seeing this and I'm baffled how you guys come to that conclusion. In WoW, the capital cities and main hubs for each faction are Stormwind and Orgrimmar. Both are in low level zones where new characters have to quest a lot before leveling out and going someplace else.

There is zero issue with level 90 toons causing trouble for low level characters. Even on PvP servers, these zones are faction specific territory, which means lowbies are not flagged and are safe from being griefed.

So, I just don't get where you guys are getting this from.
The city is a separate zone with a separate chat from the surrounding lowbie questing areas. I am baffled how you don't understand the difference.
Unsubscribed due to no new Operations.
I am happy that there will be a renewed focus on story, I love story, its why I picked this MMO. But I picked an MMO, not an episodic single player RPG that I have to pay a subscription to receive the episodes.

Excise's Avatar


Excise
03.05.2013 , 01:30 PM | #60
I prefer the fleets to the capital worlds. Less load time, less lag, and a rare moment of getting to do stuff non-planetside.