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So, why were the fleets chosen again?

STAR WARS: The Old Republic > English > General Discussion
So, why were the fleets chosen again?

DarthTHC's Avatar


DarthTHC
03.04.2013 , 02:48 PM | #21
Quote: Originally Posted by Lium View Post
Well, I wasn't around in beta so I'm just going to have to assume the beta testers had good reason for recommending BW put the entire population in grey, lifeless homogenous fleets.
I don't think anyone recommended that, specifically.

The feedback given, both verbally and via play, was that the capital worlds didn't work so well as hubs. The developers produced their own alternatives from there.

Think about it - how often do we see our requests, or anythng even close to them, implemented in the game today? Back in game test, the developers were even LESS likely to take direct player feedback, though they did rely heavily on analyzing the telemetry data the game produced.

saremun's Avatar


saremun
03.04.2013 , 03:43 PM | #22
Quote: Originally Posted by AsheraII View Post
1) The "main social hub" is whatever the community makes of it. The fleet is definitely slightly more convenient than either Coruscant or Dromund Kaas, most of the regularly used features found on the fleet are actually available on those two as well.
2) I'm certainly GLAD myself that the community decided to make the fleets the social hubs. Every tried jumping pipelines to get some datacron on a laggy server? Coruscant is already bad enough for that, but gladly it's still doable outside peak hours. If Coruscant turned into a main hub, it'd become nearly impossible to make some of those jumps, especially the track in The Works would be a major pain then, with half your jumps registering late or simply not registering at all.
WE didn't choose, we are forced to use the fleet cause EVERYTHING is on the fleet like the armor vendors and mission terminals etc...

Andryah's Avatar


Andryah
03.04.2013 , 03:49 PM | #23
Quote: Originally Posted by saremun View Post
I hope they change it so we can have Coruscant and Dromund Kaas as main hub for all players, PLEASE do it BW!
These are primary planets for leveling for low level characters on each faction. I personally do not want to see them over-run by level 50s who have too much time on their hands and are bored. They will get into mischief and end up creating grief for the leveling players IMO.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

CosmicKat's Avatar


CosmicKat
03.04.2013 , 04:18 PM | #24
Every planet in the game is a "snapshot in time" that does not necessarily exist at the same time as any other planet. This is the design path they chose for the linear, story-based gameplay.

A planetary hub would make sense for an open-universe MMO, but it does not make sense for a linear, story-based game. Implementing planetary hubs would highlight this absurdity in design, whereas the fleets are sort of OOC portals that exist outside the universe. It's a less obvious absurdity.

HakkaP's Avatar


HakkaP
03.04.2013 , 04:22 PM | #25
Quote: Originally Posted by Stenrik View Post
Actually, the ultimate solution would be to add the same PVE/PVP gear vendors, as well as guild banks and all the other fleet stuff to capital worlds, so that people have a CHOICE. However, I can only see this happening with a global chat channel.
Actually it wouldnt need to be completely global chat channel. It could be a chat channel between the fleet and a certain area of the capital world where the vendors are. You could even have a direct teleporting system between them (like stormwind and ironforge, but quicker). And to remove annoying load times when moving between them, that area could actually be a part of the fleet, so that when a player from another area of the capital world comes to the hub area, he would have the loading screen.

To make players move between them more, not all the important vendors would need to be in the same hub. And if one day they introduce swoop racing and pazaak, players would move between them even more.

Andryah's Avatar


Andryah
03.04.2013 , 04:34 PM | #26
Quote: Originally Posted by HakkaP View Post
Actually it wouldnt need to be completely global chat channel. It could be a chat channel between the fleet and a certain area of the capital world where the vendors are. You could even have a direct teleporting system between them (like orgrimmar and stormwind, but quicker). And to remove annoying load times when moving between them, that area could actually be a part of the fleet, so that when a player from another area of the capital world comes to the hub area, he would have the loading screen.

To make players move between them more, not all the important vendors would need to be in the same hub. And if one day they introduce swoop racing and pazaak, players would move between them even more.
I was not an early beta tester, but I seem to recall beta testers saying that the game used to have all the key hub inducing stuff (like GTN, terminals for ops, etc.) on every planet and that they late in beta changed this. Personally, I think forcing a central hub somewhere in the game is good as it brings people to a central gathering point. Since planets are all pretty much level driven, and players of all levels (after the starter planets) would need access to centralized content it makes sense that they made the hub a fleet that is not part of any planet. You are portaling everywhere in this game anyway, so I really don't see what the issue is that some people have with Biowares decisions here.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

HakkaP's Avatar


HakkaP
03.04.2013 , 04:49 PM | #27
Quote: Originally Posted by Andryah View Post
I was not an early beta tester, but I seem to recall beta testers saying that the game used to have all the key hub inducing stuff (like GTN, terminals for ops, etc.) on every planet and that they late in beta changed this. Personally, I think forcing a central hub somewhere in the game is good as it brings people to a central gathering point. Since planets are all pretty much level driven, and players of all levels (after the starter planets) would need access to centralized content it makes sense that they made the hub a fleet that is not part of any planet. You are portaling everywhere in this game anyway, so I really don't see what the issue is that some people have with Biowares decisions here.
Well my point was that there would still be only one hub. The hub would be the fleet/capital city connected together. The fleet is not that bad for me. At first it actually reminded me of babylon 5 for some reason. Still in the long run it gets lame and too small. You fly through it like in 5 seconds and its a perfect circle without any variety.

saremun's Avatar


saremun
03.04.2013 , 04:56 PM | #28
see in any MMO i played when they release a new expansion the main/Capital city is changed to the new area, now if BW release the ROTHC with the fleet as the main Hub AGAIN then that means we have spent more than a year in the Same Dame place with the same look and all.


changing the central of the game to another place is great cause players feel something new happened but not spending another whole freaking year on the same Space station!

Andryah's Avatar


Andryah
03.04.2013 , 05:08 PM | #29
Quote: Originally Posted by saremun View Post
changing the central of the game to another place is great cause players feel something new happened but not spending another whole freaking year on the same Space station!
Hehe... sounds like you need to get out more.

Yeah, some people like it when an MMO does this. Yet if we take the gold standard some people declare for MMOs (WoW) the developers decided it was bad in the long run and went back and repurposed the original capital cities as hubs.

Personally, I don't really care as long as the hub is easy to get to AND easy to avoid. I keep my GTN mules in Nar Shadaa (becuase I like it there) and I only visit the fleets when I actually need to connect with other players to socialize or organize an op (which frankly is not often as that is what guilds are for IMO).
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

saremun's Avatar


saremun
03.04.2013 , 05:18 PM | #30
Quote: Originally Posted by Andryah View Post

Yeah, some people like it when an MMO does this. Yet if we take the gold standard some people declare for MMOs (WoW) the developers decided it was bad in the long run and went back and repurposed the original capital cities as hubs.
How it is bad?