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New Merc here


gdensmore's Avatar


gdensmore
03.03.2013 , 09:18 AM | #1
Which tree is best for me just playing PVP?

Sinsavz's Avatar


Sinsavz
03.03.2013 , 08:34 PM | #2
Right now? Only the healer tree. Merc DPS is awful in pvp. Things might change to some extent in 2.0 but don't hold your breath

chaosmadness's Avatar


chaosmadness
03.04.2013 , 05:11 AM | #3
For pvp go Pyro specc, but as a dps they are pretty bad and dont have any kind of utility in warzones.

Go healer if u want some fun in pvp.

Cody-licious's Avatar


Cody-licious
03.04.2013 , 07:51 AM | #4
Quote: Originally Posted by chaosmadness View Post
Go healer if u want some fun in pvp.

Haha, not exactly my definition of "fun" to be honest, but it certainly feels as though you contribute way more to the overall result as Bodyguard than you do as either Arsenal or Pyro.
55 Mercenary Bodyguard 53 Powertech Pyro
55 Sniper Marksman 55 Operative Concealment 55 Scoundrel Sawbones
55 Sage Seer 51 Shadow Kinetic 55 Assassin Darkness
55 Guardian Vigilance 53 Marauder Carnage

Never_Hesitate's Avatar


Never_Hesitate
03.04.2013 , 07:57 AM | #5
I love healing on my merc and that's even better because the 2 dps speccs are worthless (or atleast nearly)
If you want to gimp your team and play a merc dps go with the pyro tree
T3-M4 - Lvl 55 Chars:
T'hana Jugg, Saleona Sniper, S'inthoras Mara,Hannahla Merc, Eleondra&Eleondraa Ops,
Leeonira Sorc, CaphalÝr Sorc, Kindarya Assa, LeoniŽ PT,
Revuna Mando, Leojuna Scoundrel, Simon'e Shadow, Sileona Guardian

chaosmadness's Avatar


chaosmadness
03.04.2013 , 08:08 AM | #6
Quote: Originally Posted by Cody-licious View Post
Haha, not exactly my definition of "fun" to be honest, but it certainly feels as though you contribute way more to the overall result as Bodyguard than you do as either Arsenal or Pyro.
Atm, Mercenary dont have spot in rwz. As dps class is prety bad in pvp, loose all 1vs1, even with Operative dps, lol..
Can have spot as healer, but Sorcerer and Operative are better healers than Merc.

No1 plays with Merc's atm in pvp.

geftra's Avatar


geftra
03.07.2013 , 08:37 AM | #7
bad choice, re-roll while you can.
GEFTRA
ZEXA
KREIGA
Reality Check

saatana's Avatar


saatana
03.07.2013 , 08:56 AM | #8
Indeed. Bad idea to roll merc now. Try something else first..
Always remember you're unique, just like everyone else.

Koyaanisqat's Avatar


Koyaanisqat
03.08.2013 , 07:54 AM | #9
Quote: Originally Posted by chaosmadness View Post
Atm, Mercenary dont have spot in rwz. As dps class is prety bad in pvp, loose all 1vs1, even with Operative dps, lol..
Can have spot as healer, but Sorcerer and Operative are better healers than Merc.

No1 plays with Merc's atm in pvp.
Maybe you're just a really bad mercenary?

I mean, if you can pay attention to distances, you can totally take down sentinels and guardians if you stick within 5-9m. They get so confused that they can't leap on you and it denies them crit-smashes. Just CC break out the moment they pull stasis then disable it to deny them singularities.

Consequently, using jet blast after getting back up after a spike and then unload-snaring a shadow or scoundrel, firing off a fusion+explosive dart to bring them out of their vanish will give you good distance to level them down.

Gunslingers ain't too bad if you use fusion missile to burn 'em and dance along a column using instants to interrupt their aimedshot.

It's not like we get stunned by bubbles being ranged. The most a sage can do is run away if you're hitting them hard enough and disabling their healing.

Vanguards will grapple will be a problem, but if you cleanse yourself from a pyrotech fire, then they can't use their hardest hitting abilities on you. You're golden.
Elgyn Vriess, Space Pirate of the KDY-MANTIS Amelia, HYPERSPACE LEGEND.
Courier at large; Mercenary at small.
Elgyn Vriess Courier Company: When you need tab A inserted into slot B without C getting in the way. No questions asked (besides, "What'll it pay?").

JimmyTheCannon's Avatar


JimmyTheCannon
03.08.2013 , 05:05 PM | #10
Quote: Originally Posted by Koyaanisqat View Post
I mean, if you can pay attention to distances, you can totally take down sentinels and guardians if you stick within 5-9m. They get so confused that they can't leap on you and it denies them crit-smashes. Just CC break out the moment they pull stasis then disable it to deny them singularities.
The ones doing crit-smashes generally also have Obliterate/Zealous Leap, a 10-meter range charge. Maybe those weren't Rage/Focus players?