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Skills for Adaptive Armour

STAR WARS: The Old Republic > English > Crew Skills
Skills for Adaptive Armour

Charltonater's Avatar


Charltonater
02.28.2013 , 02:12 PM | #1
Currently bought the adaptive armour for my juggernaut, the way to make them better is to add mods, armouring and enhncements, so which skills make these? I dont need to pick up skills to actually make more armour.

ScarletBlaze's Avatar


ScarletBlaze
02.28.2013 , 02:47 PM | #2
Quote: Originally Posted by Charltonater View Post
Currently bought the adaptive armour for my juggernaut, the way to make them better is to add mods, armouring and enhncements, so which skills make these? I dont need to pick up skills to actually make more armour.
cybertech- makes Armoring and modifications
Artiface- Makes enhancements
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Charltonater's Avatar


Charltonater
02.28.2013 , 04:53 PM | #3
Oh cool, now which one to pick, as juggernaut i'll be using lightsabers so artifice might be more suited, although only one type of armour mods, hmm.

Gronkaarr's Avatar


Gronkaarr
03.01.2013 , 09:31 AM | #4
Quote: Originally Posted by Charltonater View Post
Oh cool, now which one to pick, as juggernaut i'll be using lightsabers so artifice might be more suited, although only one type of armour mods, hmm.
if you're leveling up a character, I think cyber is the way to go. you make your own armorings and mods, then spend the planetary comms on hilts/barrels and enhancements. If you're spending planetary comms to get these upgrades, armorings cost 7 comms, and you'll have the most need for armorings because every moddable item except for weapons takes an armoring. Hilt and barrel also cost 7 comms, but you have at most 2 items that need a hilt, if you are dual wielding. Mods and enhancements cost 2 comms each. So making your own armorings gives you the most bang for your buck, i.e. the most planetary comms to spend