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Stop forcing PVP on PVE servers


Mowermanx's Avatar


Mowermanx
02.28.2013 , 02:04 AM | #171
Quote: Originally Posted by anonnn View Post
That's interesting, I hadn't specifically realized that getting defeated in PvP causes equipment damage.
That's because it doesn't. never has nor ever will.

SNOperaghost's Avatar


SNOperaghost
02.28.2013 , 02:18 AM | #172
okay, direct PvP death's do not cause damage.

However, "being sacrificed to the droid god" in the middle and that being what caused said death, when being forced into it and held there by a certain shadow and their fellow compatriots is an exploit that causes armor damage.

While I found the story inventive and funny, it was clearly intended as nothing but a grief to force a repair bill on someone because they had nothing better to do.

Can anyone defend that as anything other than, "Don't whine about PvP actions in a PvP zone." Because that clearly is not what that is.

Then there was the extortion of credits in order to click on the central node to finish the quest. a pure and clear violation of the EULA, which was reported from the get go... with no disciplinary action taken against the perpetrators.

The forced flagging has been a problem for a long time. It was done in the Rahkghoul event, And apparently nothing has been done in the coding to 'prevent' it dispite what has been told to us in the past.

Personally, I'm glad this event is gone. Though I am grateful for the legacy weapons that have been made available because of it.

inunonichan's Avatar


inunonichan
02.28.2013 , 03:25 AM | #173
Quote: Originally Posted by hunterraaze View Post
First off, you say my post is spam, check through the countless forums that are whining about this very topic. If anything, the OP is "spamming". You should also reread, I did put out an argument, don't do the missions if you don't like them. You are not forced into doing them, as the OP claims.

That sounds pretty selfish and hypocritical.

It's been stated many times, the event will return. When it returns, you can make up for not doing the PvP missions. Also, is this not how the game works? Lets take endgame gearing for an example. The players who put out more work, are going to get their gear faster. Players who don't like doing dailies for an example, don't put out as much work as players who do, does it not make sense to better reward the players who work harder? That can very well be applied in this event. Players who are willing to put out the extra work (doing the PvP missions), will get their rep up faster, versus the players who don't.

From my understanding at the time, the reason players are complaining about this in the first place, is because they are getting ganked. That is originally why I brought this up.

I do admit, when I put up my original post, I wasn't in a very good mood, so it didn't really represent the correct 'tone'
that was intended. I will probably edit it after reading all the arguments made. But over all, my position on the topic hasn't changed. The point is, if you don't want to do the PvP missions, simply don't. You will be able to make up for this in the future.
1. I am talking about the particular post in the thread. I don't crawl the boards, so I don't know exactly how many posts were made.
2. If that's how you feel, then that's fine for you. I'm not ok with it, so I am asking for a change. Since you are of the opinion that if you don't like it, then you need to keep quiet, obviously you can do the same.
3. Nope, all it means is that there are issues that I care about and issues that I don't. If it relates to something i do care about, I will involve myself, and if I don't, then I wouldn't. That's what it meant. PvP is something I don't care about, so if you go post about it, I'm not going to be involved. But if you come into a post about PvE and start arguing for PvP, then I do have an issue.
4. So because the event will return at an unspecified date, you feel justified saying I can't try to enjoy all of it?
5. You must atleast realize that PvE and PvP are entirely different species? If you are arguing that doing work needs to get rewarded, I agree with you. PvE content needs PvE work and PvP content needs PvP work, I can get behind. Especially on a PvE server. When you mix it up and then say "deal with it, you aren't being forced into it", then I have nothing that can convince you otherwise.
6. Yes, peoeple brought this up because they were getting ganked. However, that does not automatically mean everyone who ever got ganked is an expert authority on the matter. The fact that you got ganked does not automatically confer more legitimacy on your argument, was what I was trying to convey.
7. I agree with you. If you don't like PvP, don't do it. That's why some people do not complete the Daily and Weekly PvP missions that give WZ comms. But if you actually compare the two situations, you will find that the "PvP" mission being discussed here don't give PvP rewards as much as PvE reward. That is what makes this a fundamentally different issue. PvE players shouldn't be shortchanged, especially on a PvE server.

SWGEvictee's Avatar


SWGEvictee
02.28.2013 , 07:25 AM | #174
After participating in this thread it seems to me that the PvP missions in the Gree event do need adjusting. I believe that adding a significant players killed requirement to those missions would make this entire argument irrelevant.

LanceCorporalDan's Avatar


LanceCorporalDan
02.28.2013 , 08:13 AM | #175
Quote: Originally Posted by Morden View Post
You mean the extra effort of repeating things, because someone decides to kill you for their own enjoyment? That is a one-sided enjoyment in most cases.
Yes that is what I mean. It's the nature of the risk of a pvp environment.

Like I said before could be have better planned this to have the pvp missions in pvp servers? Maybe. But since they didn't I just sucked it up and did the missions knowing the risks and had a good time of it.
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MGriffith's Avatar


MGriffith
02.28.2013 , 09:49 AM | #176
Quote: Originally Posted by Morden View Post
I know, you don't have to participate in the PVP missions for the Gree event. However, with the limited amount of new content, I would like to be able to take advantage of all of it. There are players who just hang around the PVP area and attack other for NO REASON. I say no reason, because they do not get anything out of it, other than the satisfaction that they wasted someone else's time. They do not get rep; they do not get commendations. There is no reward, just grief. The fact that 95%+ players appear to play nice, and avoid PVP, should tell everyone something. They don't want to engage in useless PVP. They just want to enjoy the content.
This has been a gripe pretty much since day one. The developers have made some slight modifications to PvP flagging but left the basic system intact.
It is at this point pretty clear that they really like the idea of players PvPing and that it should not matter if you play on a PvE or PvP server. To the point that they left many easy ways to autoflag a player for PvP without them realising until it is too late.

The issue is not so much that parts of the Gree event took place on Illum, nor that two of those quests happened in the free for all PvP area of that planet. The real issue is that the PvP flagging system is broken, and after almost a year without any meaningful fix it must be deliberately so.
It should not really be all that difficult to solve (the principle of it at least, the actual coding might be a bit more work). On a PvE server players who are not flagged for PvP can not interact with PvP flagged players of either faction. They can not buff them, can not heal them, can not attack them. And this extends to the monsters they are fighitng as well. Soon as a PvP flagged players aggro tags a monster that monster inherits the PvP flag and becomes untouchable to a PvE player. The reverse, I might add, applies as well. Soon as a PvE flagged players tags a monster it becomes untouchable to a PvP flagged player.
A player can deliberately hit the /pvp switch. From that point on until they hit that switch again and wait out the 1 minute cooldown on their quick travel and the mandatory 5 minute wait in a cantina they can attack and be attacked by other PvP flagged players but they can't group up with PvE flagged players anymore.
The other way to flag yourself for PvP is by entering a zone specifically marked as such (as in certain parts of the contested zones on each planet and the whole of Illum as well as any warzone) and staying there for 30 seconds. If they ignore the flashing warning that long it can be presumed they intend to go there.
On PvP servers all zones with the exception of a few sanctuaries on each planet are marked as PvP enabled so players there will be pretty much permanently flagged for PvP unless they hang out in a cantina in a sanctuary.
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This would remove the ability of PvPers to grief PvEers unless the later deliberately come to a place marked for PvP engagements. It also removes the ability of PvEers to grief PvPers by abusing their 'invulnerable' status. PvP can still happen anywhere the two factions meet, but it will be garantueed to be consensual by both sides. Players must take a deliberate action, or inaction, to flag themselves for PvP but can not be tricked or surprised into it the way the can now.
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It even allows the developers to 'encourage' the players to accept the PvP flag on contested planets by e.g. creating an important zone that can be reached pretty directly through the local PvP battlefield or through a much longer route around that. Players who want to PvP or don't care can go through the shortcut while those who really don't want to PvP can skip the quests in that zone or go the long way around. And quests on PvP planets will be with the understanding that it requires flagging for PvP.

DakotaDoc's Avatar


DakotaDoc
02.28.2013 , 11:16 AM | #177
I agree, I avoided the PVP area. But the non PVP area I would consistently get ganked by Imps if I got flagged. And if I was not flagged they would bounce around in my fire while attacking the bots to get me flagged. if your the healer and one person in you party gets PVP flagged, as soon as you cast a heal, your flagged. You heal someone and they are flagged.

Then we have to stop our PVE quest to get unflagged because even though we are dressed in high end (BH) PVE gear, the gankers are dressed in the highest PVP gear and they know it. It takes a few hits and we are wiped.

What is the point? Why do these people do this. What simple minded pleasure are they getting out of causing other people displeasure.

THIS IS FUN? It is more like, if this keeps happening, BW has lost touch with most of the gamers. Time to UN-install

Personally I liked how they would wait till your at about half health from trying to take down guardian, then they would start attacking you while the guardian was also attacking you. Classy. I believe this is in direct violation of the ULA. Yet BioWare allowed this to continue unabated.

When the Gree return, I hope the PVP area is PVP. The rest of the area is not and you cannot be flagged. I avoided the PVP area like the plauge after the second day. I gave it a shot. Sometimes you had people that would cooperate. Other time you would have a guild come through (rep or imp) and their only purpose was to attack people that would not attack them and like me would not fight back and showed their intent to not battle, by retreating. Yet I would still get gange ganked by random PVP guilds, I am sure they felt justified and proud of their achievements. This game is greatly gear based. I don't like PVP, don't have decent PVP gear and never will.

This is why I rolled my characters on a PVE server.
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anonnn's Avatar


anonnn
02.28.2013 , 12:27 PM | #178
Quote: Originally Posted by DakotaDoc View Post
I agree, I avoided the PVP area. But the non PVP area I would consistently get ganked by Imps if I got flagged. And if I was not flagged they would bounce around in my fire while attacking the bots to get me flagged. if your the healer and one person in you party gets PVP flagged, as soon as you cast a heal, your flagged. You heal someone and they are flagged.
...
Personally I liked how they would wait till your at about half health from trying to take down guardian, then they would start attacking you while the guardian was also attacking you. Classy. I believe this is in direct violation of the ULA. Yet BioWare allowed this to continue unabated.
...
Other time you would have a guild come through (rep or imp) and their only purpose was to attack people that would not attack them and like me would not fight back and showed their intent to not battle, by retreating. Yet I would still get gange ganked by random PVP guilds, I am sure they felt justified and proud of their achievements. This game is greatly gear based. I don't like PVP, don't have decent PVP gear and never will.

This is why I rolled my characters on a PVE server.
It would be amazing for PvE players if the PvE servers were modified to be strictly PvE only! _ No flagging, no PvP zones, no warzones, no PvP vendors, no PvP missions... THAT is a PvE server.

The civil rights of PvE players ...
Boring conversation anyway.
Think twice. . . Think again.
Nullius in verba. . .

ScarletBlaze's Avatar


ScarletBlaze
02.28.2013 , 02:38 PM | #179
None of you are thinking about the players that do the occasion pvp. Yet you want them all removed because a few players who never do pvp (I don't pvp) don't like it so yea let's banned pvp from all servers. Do you realize that would hurt the population and cause more problems than it's worth?

I have guild members who like to pvp at times but also like being able to be able to not pvp when they want to.

You guys that are wanting a pve only server are being selfish to the point you want to exclude roleplayers, pve players that play on these servers that happened to like pvp as well.

You talk about pvp players being selfish some of you are just as well.

The best way to handle this is fixing the aoe problem so we can still work with our friends/guild members but we are not flagged if we don't want to be.

I really can't believe the selfishness in reading how some of you want to ban pvp from a pve server just because you don't like it.

For the record I don't like pvp but I do not support the idea of banning pvp from pve servers.
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SWGEvictee's Avatar


SWGEvictee
02.28.2013 , 03:19 PM | #180
There is absolutely no reason to completely remove all PvP activities from the servers labeled PvE. That label does not mean PvP is not supposed to happen on the server it simply means that outside of certain zones any player who doesn't wish to PvP may assume a PvE status.
The PvP designation similarly doesn't mean that no PvE activities occur it simply means that players are unable to assume PvE status while going about their play activities and may be attacked by other players at any time outside of a few small safe zones.
Suggesting that all PvP activity be banned from the PvE servers is foolish and rather heattless towatd the many players who enjoy PvP and PvE but wish to be able to safely flag down to a non PvP status when they choose to.

The problem with being flagged PvP against a players will is serious and needs to be rectified as soon as possible. Once that is done to remain PvE or flag up to PvP and accept the risks becomes what it should have been all along, a personal choice.