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Stop forcing PVP on PVE servers


Morden's Avatar


Morden
02.25.2013 , 07:02 PM | #61
Quote: Originally Posted by SturmUndSterne View Post
So none of those quests have objectives scattered around the entire north side of Ilum? That's odd, because I've completed them all half a dozen times each without getting flagged a single time except by CHOICE (I allowed Doc to heal a PvP flagged group member instead of dismissing him, because I wanted to clear the content).

You CHOSE to complete the PvE quests in the PvP zone. That's YOUR DECISION, not the developers' decision. There are plenty of ways and areas to complete these quests WITHOUT entering the PvP area.
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What you seem to miss, and hold little relevance, is that the entire area of the Gree event takes place in the PvP area of Ilum. When the event is not taking place, and you taxi in, you get flagged upon arrival. They have temporarily disabled this for the event, so that people don't have to be flagged for PvP. However, you might also note that you cannot use adrenals in this area, unless they are PvP adrenals.

There is such limited new content, how are we going to pass it up? Also, reaching Hero status, and obtaining 18 Gree things, is the only way to currently obtain a Legacy saber. Doing those quests marked "PvP" might be the only way to reach Hero status for some, as there is a limited amount of time to accrue reputation. It was the developer's decision to create the quests in the manner that they have.
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Morden's Avatar


Morden
02.25.2013 , 07:13 PM | #62
Quote: Originally Posted by MrRuck View Post
So PvPers wait a year to get one thing to do outside of Warzones for a limited time, with a tiny reward, and that's too much? Wow.

Not only does PvE have the sole means of earning Legacy Weapons, reputation can be earned far more effectively through World Bosses than PvP quests. You can hit the Legend cap without ever being flagged for PvP; I did it without farming bosses or doing dailies for half the event.

It's very easy to flip your argument around & ask why I can't PvP to earn the vast majority of unique rewards in this game. Personally I just make the choice to either do the content or not, instead of demanding it shouldn't exist for others simply because I don't want to do it.

And to clarify, it's no more griefing than being killed in a Warzone.
> PvP quest brackets
> Multiple PvP flag warnings
> PvP reward (could be better; the fact people PvP regardless only shows how badly this content is needed)
> PvP objective (http://en.wikipedia.org/wiki/King_of_the_Hill_(game)).
I think that you should be able to PvP for all of the rewards. It would certainly make life a lot better for all the PvE players if they weren't being harassed by the PvP players. I would suggest that you bring that up and propose it to the developers.

The difference of the Warzone is you enter for the specific purpose of engaging in PvP. I think you will find that a majority of players complete the two missions marked "PvP" without actually engaging in PvP, unless it is forced upon them. Many probably avoid the content all together. Why add content, just to have people avoid it?
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anonnn's Avatar


anonnn
02.25.2013 , 07:20 PM | #63
Quote: Originally Posted by LanceCorporalDan View Post
One thing should be made clear, I entirely agree the autoflag from aoe's should be removed from PvE servers as this does force PvP onto those that do not wish it.

With that said, I take a risk in summarizing that you're overall argument is that this is a PvE oriented game with a PvE oriented staff. And that in place of PvP missions, on PvE servers there should be PvE missions implemented in substitute for them during this event?

I would like to confirm this before going on to making my counterpoints.
You've inferred absurdity into my post because to debate the actual points I made is not likely to make any headway... many players avoid PvP altogether, and given that there are already specific PvE servers, I think BioWare is already aware that it's not appropriate to force PvP situations into people's gameplay when they don't want that. Once that is understood, there's no way to avoid improving the protection against PvP environments for PvE-only players as a high-level priority for the game, because many PvE players are upset with the characteristic of how PvP can make it into their gameplay.

And no one has seemed to mention, and I think this is true, that same-faction players that are flagged can cause a healer to be flagged by jumping into their area heals. Which also needs to be fixed since that can also be forced onto a player.

It's also not appropriate to bait PvE players into earning the full Event reward by going ahead on PvP missions that they really REALLY want to avoid, which was described in the Original Post in a fairly clear way. Rather than either deprive PvE-only players of the same level of Event rewards and bait them into PvP, they could choose to create parallel missions to the 2 PvP Event missions that are the alternative to the [PVP] missions. Players could go on one or the other mission, but not both, to get that particular Event reward.

BioWare should unquestionably make whatever changes in the game would be likely to make PvP fans want to transfer to PvP Servers.
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LanceCorporalDan's Avatar


LanceCorporalDan
02.25.2013 , 07:32 PM | #64
Quote: Originally Posted by anonnn View Post
You've inferred absurdity into my post because to debate the actual points I made is not likely to make any headway... many players avoid PvP altogether, and given that there are already specific PvE servers, I think BioWare is already aware that it's not appropriate to force PvP situations into people's gameplay when they don't want that. Once that is understood, there's no way to avoid improving the protection against PvP environments for PvE-only players as a high-level priority for the game, because many PvE players are upset with the characteristic of how PvP can make it into their gameplay.

And no one has seemed to mention, and I think this is true, that same-faction players that are flagged can cause a healer to be flagged by jumping into their area heals. Which also needs to be fixed since that can also be forced onto a player.

It's also not appropriate to bait PvE players into earning the full Event reward by going ahead on PvP missions that they really REALLY want to avoid, which was described in the Original Post in a fairly clear way. Rather than either deprive PvE-only players of the same level of Event rewards and bait them into PvP, they could choose to create parallel missions to the 2 PvP Event missions that are the alternative to the [PVP] missions. Players could go on one or the other mission, but not both, to get that particular Event reward.

BioWare should unquestionably make whatever changes in the game would be likely to make PvP fans want to transfer to PvP Servers.
With what you have said I have inferred correctly.

Very well then.

I will agree that this is a PvE oriented game and staff and that most decisions cater towards those types of players. Let us look at this for a moment in reference to this even. PvP'ers have been neglected in comparison to PvE'rs, due to this fact the event was meant to bring life back to the open world pvp. While I admit (which you can see in some previous posts) that this is not the correct way of going about it, I do give BW credit for trying.

This event was meant to bring interesting content to the entire player crowd, along with the rewards. Now, you argue that PvE'rs are not allowed the same ease of access to this content as PvP'ers are said to enjoy because they refuse to do the PvP missions, and that PvErs may not do the PvP missions because they are not serious PvPers***? Fair enough, but I make a mirror argument in turn that there are PvP'ers that can make the same claim in reference to the world bosses. This is entirely a PvE mechanic that rewards PvE'rs greatly in terms of reputation and bartering items. However PvP'ers may not do the HM boss because they are not that serious of PvE'rs.*** I do not believe that PvE missions should be implemented in substitue of PvP missions since that player does not wish to PvP (which they do not have to do at all in order to complete the missions) Both play-styles whether strictly PvE or PvP can access the same content, but if one fails to attempt the other then they will not access it in the most timely manner available.

My analogy is that PvE and PvP to both be different techniques allowed in boxing, both are allowed and both are viable. Simply asking that one not be allowed in the ring because another can not learn to play with it is not a valid argument.

There are people who are both hardcore PvE'rs and hardcore PvP'ers out there. You have just met one. So they are indeed "mirror activities that have identical consideration from each side" since one can level, gain credits, gain gear, and have a good time doing either. I enjoy doing both and know many who do as well.
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Icebergy's Avatar


Icebergy
02.25.2013 , 07:40 PM | #65
Quote: Originally Posted by Kalfear View Post
What PVP quest?

Far as I seen there is NO PVP mechanics, rewards, elements in the 2 PVE content quests that just happen to take part in the PVP FFA area of Ilum.

Course I could be wrong so please do show me where you gain anything in those quests when you
-attack and kill another player
- get reward that is PVP focused
- anything at all (other then location) that promotes PVP in those 2 quests

Fact is OP is right, those two quests could be in PVE area and work exactly as they currently do, but with out the small minded gankng of the PKer mentality

I mean if EA put actual PVP objective quests in that area, then OP wouldnt have a leg to stand on

But they didnt.

Once again they broke a early promise that they would NEVER force PVE players into PVP situations.

And frankly its just sad you all need to prey on non PVPers to feel important.
Attack each other and quit insulting OP just cause he finds no enjoyment in the activity

OP is 100% right and those 2 quests should NOT take place in PVP FFA Area.
PVP FFA area should have PVP objective quests to complete
Kill this many other players
Have a base to defend or attack
multitude of creative PVP style objectives that get constantly over looked and ignored for Element of Least Resistances design yet again.
I agree, but unfortunately the standard response will be one of three things a) HURR DURR DUN FLAG NOOB, b) PvP area is optional (yea, sorta), or c) BUT BRO EVERYONE LOVES OPEN WORLD PVP!
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Nellsterzzz's Avatar


Nellsterzzz
02.25.2013 , 07:42 PM | #66
Quote: Originally Posted by Morden View Post
I know, you don't have to participate in the PVP missions for the Gree event. However, with the limited amount of new content, I would like to be able to take advantage of all of it. There are players who just hang around the PVP area and attack other for NO REASON. I say no reason, because they do not get anything out of it, other than the satisfaction that they wasted someone else's time. They do not get rep; they do not get commendations. There is no reward, just grief. The fact that 95%+ players appear to play nice, and avoid PVP, should tell everyone something. They don't want to engage in useless PVP. They just want to enjoy the content.

There is also an imbalance, since most players are in PVE gear. Those in PVP gear have a significant advantage.

I have cancelled my subscription, and do not plan to renew it any time soon. This is not the first time this issue has been raised, but it apparently has fallen on deaf ears.
What about the last two events. Why did they force pvp players to do pve only things? You didn't see us pvp'ers complaining. Quit your complaining, we get enough of it with the rest of the forums.

inunonichan's Avatar


inunonichan
02.25.2013 , 08:05 PM | #67
Quote: Originally Posted by SturmUndSterne View Post
Good lord.

The quest is not a PvE quest. It's a PvP quest. It says so DIRECTLY ON THE QUEST and when you enter the area it flashes up in big red letter that it's PvP content.

If you don't want PVP, then DO THE HEROIC QUEST SOMEWHERE ELSE. There are THREE separate nodes for you to complete the heroic outside of the PvP area. Playing ONE character has given me enough extra rep trophies to get most of the way to Legend in three weeks, after weekly caps are taken into consideration. You have SEVERAL options to unlock the reputation you want - and PvP quests are ONE of the options. I chose to farm worldbosses on multiple instances. Oh - also - I only played for about seven days total of these two weeks due to real life commitments.

If you don't want PvP, STAY OUT OF THE PvP AREA. Nothing - at all - in the game FORCES you to enter that area. There are ZERO non-PvP quests that REQUIRE you to enter the Ilum PvP area. There is exactly ONE PvE quest that REQUIRES you to enter a PvP area IN THE ENTIRE GAME and that's the HK-51 quest. You can whine and complain all you want - the fact is, you CHOSE to enter the PvP area and complete PvP quests - now live with the consequences of open-world FFA PvP. If you CHOOSE to take part in a PvP quest, then you're also choosing to take part in PvP.
This is exactly the kind of idiocy I've been railing against. If you want to keep insisting that it's a PvP quest, I'll keep insisting it's a PvE server.

Everything in the game is Chosen, not Required. Progress will, however, require you do certain things. Access to Gree event needs Rep, and limited Rep sources means that the PvP quest you keep talking about is "necessary", in a sense, if you don't have a cadre of 50's to give you multiple sources. Also, how have you been playing this event for three weeks, if it's a two week event?

inunonichan's Avatar


inunonichan
02.25.2013 , 08:15 PM | #68
Quote: Originally Posted by SturmUndSterne View Post
So none of those quests have objectives scattered around the entire north side of Ilum? That's odd, because I've completed them all half a dozen times each without getting flagged a single time except by CHOICE (I allowed Doc to heal a PvP flagged group member instead of dismissing him, because I wanted to clear the content).

You CHOSE to complete the PvE quests in the PvP zone. That's YOUR DECISION, not the developers' decision. There are plenty of ways and areas to complete these quests WITHOUT entering the PvP area.

And spawncamping? You get ~10 seconds of stealth when you respawn. That's plenty of time to run away from the spawn point and then find a spot to use a fleet pass or quick travel (if that weren't broken, which is a legitimate gripe) Furthemore, spawncamping is griefing, and has been considered such since launch - and as such, is reportable.
And you chose to join a PvE server, if you are indeed on one, so stop YOUR griping about me having a problem with how anything was implemented. On the other hand, if you are on a PvP server, you have no relevance to this issue.

It was the developer's decision to put a PvP quest that rewards restricted PvE items on a PvE server, which is what this thread is about. Please keep that in mind.

inunonichan's Avatar


inunonichan
02.25.2013 , 08:21 PM | #69
Quote: Originally Posted by Nellsterzzz View Post
What about the last two events. Why did they force pvp players to do pve only things? You didn't see us pvp'ers complaining. Quit your complaining, we get enough of it with the rest of the forums.
Don't blame PvE people because you weren't being catered to. If it really bothers you so much, either mind your own business as you say you did, or go complain about it in your own thread. This thread is only about one thing, which is putting quests that relate to PvE content in a PvP zone. If you are primarily a PvPer, play on a PvE server, and get mad that you are being "marginalized", don't look to me for sympathy. I have nothing against PvP except that I don't wanna, which is why I chose a PvE server, and being "forced to", is what this is about.

inunonichan's Avatar


inunonichan
02.25.2013 , 08:29 PM | #70
Quote: Originally Posted by LanceCorporalDan View Post
With what you have said I have inferred correctly.

Very well then.

I will agree that this is a PvE oriented game and staff and that most decisions cater towards those types of players. Let us look at this for a moment in reference to this even. PvP'ers have been neglected in comparison to PvE'rs, due to this fact the event was meant to bring life back to the open world pvp. While I admit (which you can see in some previous posts) that this is not the correct way of going about it, I do give BW credit for trying.

This event was meant to bring interesting content to the entire player crowd, along with the rewards. Now, you argue that PvE'rs are not allowed the same ease of access to this content as PvP'ers are said to enjoy because they refuse to do the PvP missions, and that PvErs may not do the PvP missions because they are not serious PvPers***? Fair enough, but I make a mirror argument in turn that there are PvP'ers that can make the same claim in reference to the world bosses. This is entirely a PvE mechanic that rewards PvE'rs greatly in terms of reputation and bartering items. However PvP'ers may not do the HM boss because they are not that serious of PvE'rs.*** I do not believe that PvE missions should be implemented in substitue of PvP missions since that player does not wish to PvP (which they do not have to do at all in order to complete the missions) Both play-styles whether strictly PvE or PvP can access the same content, but if one fails to attempt the other then they will not access it in the most timely manner available.

My analogy is that PvE and PvP to both be different techniques allowed in boxing, both are allowed and both are viable. Simply asking that one not be allowed in the ring because another can not learn to play with it is not a valid argument.

There are people who are both hardcore PvE'rs and hardcore PvP'ers out there. You have just met one. So they are indeed "mirror activities that have identical consideration from each side" since one can level, gain credits, gain gear, and have a good time doing either. I enjoy doing both and know many who do as well.
Correct me if I'm wrong, but for some reason you believe that we are advocating destroying PvP just because we don'tt like it. Again, I want to stress that we are talking not about PvP as a whole, but only the 2 quests that require you to wade into PvP territory to get access to PvE content on a PvE server, and it's not a single occurrance, but a daily. If you feel BW is exclusively catering to PvE crowd, I can totally respect that opinion (even tho I don't PvP a lot, so I have no clue), but dismissing this Suggestion because of that, is foolish. If you feel that BW should incorporate more PvP, I do not mind at all, except when it becomes necessary for PvE content access. But that should be a seperate thread involving a separate issue.

I don't like this mentality of "I'm being screwed on stuff I want, so you can't say anything if you are being screwed on something you want." that seems to be pervading all the negative responses in this thread.