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60k repair bill!


rshuster's Avatar


rshuster
02.23.2013 , 09:29 PM | #191
Quote: Originally Posted by Zulcun View Post
Are we still moaning about repair costs? They are being fixed Tuesday and they are giving everyone a discount til 2.0 goes live as compensation. Time to move on
agreed!

Viridiana's Avatar


Viridiana
02.24.2013 , 01:36 AM | #192
Quote: Originally Posted by tdgesq View Post
Unless you are using legacy gear like he is, you don't know what you are talking about. We now know that the resale price of the shell dramatically increases the repair cost. So the simple fact is that if the resale price of that gear is high enough, then 15-25k per wipe is totally believable. It's just math.
I would tell you to back and read this entire thread but its easier to come on and say stupid stuff on the end of page 19 a week after the first post, lots or people have said they were running in the same or close to the same gear and didn't have it as high, I have toons in full legacy gear with a 61/63 mixture and can't break a 9500 credit repair for one death, and if I remember correctly from reading this entire thread it was only him and one other person claiming such high costs and have refused to show anything that backs their story up, either way, point being no one said they were not higher, just not what he is claiming they are.

Edit: Also the resale price of legacy shells to a vendor are around 6200-8000 credits, the resale price to a vendor for a BH/DG piece is 7200-15k and the people on here with BH/DG gear are claiming less than 10k a death, so yes it's just simple math that 15k isn't possible.

Tsillah's Avatar


Tsillah
02.24.2013 , 01:48 AM | #193
The repair bills I am getting are almost double now. It used to be around 5-6k per death and now it's 10-11k per death. That's a big increase.

I don't care how easy it is to make money, but it does mean I adjusted my playstyle. For ops I only play with guildies or I give a pug one chance in SM only. I don't pug HM. Last night my sniper went into TFB SM and they needed a DPS for the las 2 bosses. We wiped in 2 mins because half of them had no clue what they were doing. That was me out and just over 10k in repairs.

What this change does in my view is making the game a lot harder on casuals. People who are more dedicated or hardcore can manage these costs, but the more casual player is pushed to either play in a way they don't like or leave. For the life of me I can't see how this change was a good idea. Why do this before 2.0 anyways? Going to level 55 with multiple toons and having to re-augment everything to higher level augments will cost millions by itself. I really don't see why doubling repair costs was a good idea.
Referral link for a week sub and some goodies: http://www.swtor.com/r/jMVTyB

tdgesq's Avatar


tdgesq
02.24.2013 , 03:53 PM | #194
Quote: Originally Posted by Viridiana View Post
I would tell you to back and read this entire thread but its easier to come on and say stupid stuff on the end of page 19 a week after the first post . . .
I posted on this thread 24 hours after it was created and continuously thereafter: http://www.swtor.com/community/showt...52#post5876952

Now who hasn’t read the thread again? Lol.

Quote: Originally Posted by Viridiana View Post
I have toons in full legacy gear with a 61/63 mixture and can't break a 9500 credit repair for one death . . .
Really. You have toons in full legacy with 61/63, and you died without breaking 9500. There was somebody who posted on here that he was going to do a raid and then post up some caps if he died. Oh wait, that was you:

Quote: Originally Posted by Viridiana View Post
Yeah I would be interested to see the results of your raiding this week, I didn't get a chance to do anything difficult after 1.7 dropped beyond Xeno HM so I haven't seen what a raid will do to my repair costs, and i've only died on one toon all week so that doesn't help much there, but if I get a chance to kill my toons i'll cap it and post my findings on here.
So where are they? And lest we forget, someone posted that we need “pics or it didn’t happen.” That’s right, it was you again:

Quote: Originally Posted by Viridiana View Post
How bout the internet end all for this thread that is now totally pointless as dev is going to change the repair costs and reduce them next maint, but "pics or it didn't happen" cause at this point no one is disagreeing that costs went up, even the devs agree, the only disagreement still lingering is that you are saying you have a 15k repair each time you die when people who are using the same or similar shells with better mods, enhanc, armors have half or less than that each time.
Using your own logic the $9500 repair bill you claim to have incurred should be ignored.

Quote: Originally Posted by Viridiana View Post
Edit: Also the resale price of legacy shells to a vendor are around 6200-8000 credits, the resale price to a vendor for a BH/DG piece is 7200-15k and the people on here with BH/DG gear are claiming less than 10k a death, so yes it's just simple math that 15k isn't possible.
Wrong.

BH Pummeler’s MK-4 Chestguard (61): 7220 sale price

http://www.torhead.com/item/8faKwgt/...k-4-chestguard

Dread Guard War Leader’s Body Armor (63): 7710 sale price

http://www.torhead.com/item/c2BiRWz/...ers-body-armor

Guardian’s Exalted Body Armor: (open): 8385 sale price

http://www.torhead.com/item/dT4brVa/...ted-body-armor

The comparable legacy piece has higher resale value with no mods inserted. What do you think happens when you insert 61/63, or when you remove all mods from the BH and DG gear and then compare the price? Maybe we would know if you’d posted some results. And btw, the cost of repar/price ratio is still unknown for legacy, which may be higher or lower than that of other gear, which will of course further affect the cost. I would like to know the truth of the matter. Would you?

Viridiana's Avatar


Viridiana
02.24.2013 , 04:03 PM | #195
Quote: Originally Posted by tdgesq View Post
I posted on this thread 24 hours after it was created and continuously thereafter: http://www.swtor.com/community/showt...52#post5876952

Now who hasn’t read the thread again? Lol.



Really. You have toons in full legacy with 61/63, and you died without breaking 9500. There was somebody who posted on here that he was going to do a raid and then post up some caps if he died. Oh wait, that was you:



So where are they? And lest we forget, someone posted that we need “pics or it didn’t happen.” That’s right, it was you again:



Using your own logic the $9500 repair bill you claim to have incurred should be ignored.



Wrong.

BH Pummeler’s MK-4 Chestguard (61): 7220 sale price

http://www.torhead.com/item/8faKwgt/...k-4-chestguard

Dread Guard War Leader’s Body Armor (63): 7710 sale price

http://www.torhead.com/item/c2BiRWz/...ers-body-armor

Guardian’s Exalted Body Armor: (open): 8385 sale price

http://www.torhead.com/item/dT4brVa/...ted-body-armor

The comparable legacy piece has higher resale value with no mods inserted. What do you think happens when you insert 61/63, or when you remove all mods from the BH and DG gear and then compare the price? Maybe we would know if you’d posted some results. And btw, the cost of repar/price ratio is still unknown for legacy, which may be higher or lower than that of other gear, which will of course further affect the cost. I would like to know the truth of the matter. Would you?
Well you are commenting on it like you haven't read it since I posted earlier on that I have died with legacy and it wasn't any higher than non-legacy so you must only pay attention to your own posts or to try and rip ppl when they are posting things, I compared 2 legacy pieces and 2 bh pieces on my toons, both unmodded and the legacy was cheaper, and I did it in game, not on torhead so who knows on that one, and I haven't raided since I said I would post those pics so not anything to share there and by the time my guild gets back on to raid they are going to have patched it so it won't matter at that point, also I was calling out the op that was claiming higher costs that he couldn't prove or backup in all sorts or random gear, either way 1000 credit price difference on gear shells won't suddenly make things half as much again or 2-3x as much again to repair.

Using my own logic about the 9500 ? that makes no sense but whatever.

Levity's Avatar


Levity
02.24.2013 , 04:32 PM | #196
Who cares. Why post on this again... They are fixing it, with a 50% reduction on top of the fix. Lets move onnnnnn.

Rafaman's Avatar


Rafaman
02.24.2013 , 04:34 PM | #197
I think this thread is repairing itself... but not in a good way.

Can't wait until next Tues. Err... assuming there is no QQ about the "new" lower repair costs. But, there will be... there will be...

Rafkin's Avatar


Rafkin
02.24.2013 , 06:03 PM | #198
I'm a fresh 50 in Tionese mods and recruit accessories and my bill was 90k. I am wearing the very expensive shells from the Legacy Vendor on your homeworld. So I think its taking shell cost into account.

Wish we had a test server to roll this stuff out on first to check it...

Viridiana's Avatar


Viridiana
02.24.2013 , 06:58 PM | #199
Quote: Originally Posted by Rafkin View Post
I'm a fresh 50 in Tionese mods and recruit accessories and my bill was 90k. I am wearing the very expensive shells from the Legacy Vendor on your homeworld. So I think its taking shell cost into account.

Wish we had a test server to roll this stuff out on first to check it...
How many deaths ?

Osryri's Avatar


Osryri
02.26.2013 , 04:12 PM | #200
Quote: Originally Posted by Viridiana View Post
How many deaths ?
Does it matter? The repair costs shouldnt have been that high. This issue should have been a priority to be fixed. Bioware has lost my patronage.