Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

5th class idea and Playable Spiecies idea

STAR WARS: The Old Republic > English > Classes
5th class idea and Playable Spiecies idea
 

DarthSlin's Avatar


DarthSlin
02.21.2013 , 10:18 PM | #1
ok i was thinking about the classes lately.So only one class can be just Tank/DPS and 3 classes where you have the choice of Healz/Tank/DPS.So what about this.

Republic

Priviteer
Starting weapons:Blaster pistol and Techblades
Resource:Energy(kinda similar to smuggler)
Attribute:Aim

Advance Class

Swash Buckler
Weapons:Blaster,Techblade
Armor:Medium
Role: Dps
Focuses mainly on using highly skilled melee attacks using his Techblades and only uses his trusty blaster in emergencies.

Corsair
Weapons:vibroknife,Shotgun
Armor:Heavy
Role:Tank/Dps
These courage's people get upclose and personal to there enemy.They can use there specialized stolen tech enhancements(buff only) to bring up their personal shields or advance weapon upgrades.


Empire


Pirate
Starting weapons:Blaster rifle and Techblades
Resource:Energy(kinda similar to Agent)
Attribute:Aim

Advance Class

Gangster
Weapons:Techblade and Rifle
Armor:Medium
Role: Dps
Focuses mainly on using highly skilled melee attacks using his Techblade but can use his rifle in extreme situations.

Raider:
Weapons:Techblade,Vibroknife
Armor:Heavy
Role:Tank/Dps
These ruthless people get upclose and personal to there enemy.They can use there specialized stolen modifications(buff only) to bring up their personal shields or advance weapon upgrades.

ok so for this it would be cool to make Weequay and maybe Duros as new playable species.

I hope you guys and any devs like my ideas for some new gameplay.Also with my ideas devs can go crazy with the powers.And please give me some feedback.

Meeiak's Avatar


Meeiak
02.22.2013 , 08:39 PM | #2
I like your ideas

theUndead's Avatar


theUndead
02.22.2013 , 11:26 PM | #3
Decent ideas but they will not happen in the short term.

Reason being, voice work, armor, stories = expensive/plenty of development resources.
The Hellion Legacy (Harbinger)
Referal Link
For free stuff and coins including a one time character transfer.
"The best weapon against an enemy is another enemy." Friedrich Nietzsche

Goodthunder's Avatar


Goodthunder
03.09.2013 , 12:47 PM | #4
I like the idea they could be lots of fun. Another Class I thought would be fun would be a Raider.
Class- Raider

Roles- Ranged Dps, Melee Dps

Armor- Medium

Weapons- Snipers, Blaster Rifles (Bowcasters), Techstaffs, Techblades

Advance Classes-
Hunter- Talents increase ranged shooting = Sniper and Blaster Rifles
Barbarian- Talents equal out to fast melee = Techstaffs and techblades

Special about class- Raiders can use companions while in full group or operation (Example: Hunter in Warcraft)
A downfall to this class probably would have to be weaker then a sentienel or maurader to equal out having a companion in full group/operation

For Species if they unlock Nautolan or Togruta I would be EXTREAMLY happy but a Gammorian would fit nicely into this class also. I would also like running around as a Mon Calamari all these species would make this the best game for me in the world (already is but it would make it even better )

Zunayson's Avatar


Zunayson
03.12.2013 , 07:25 PM | #5
What would be your starting weapon (what would be common to both ACs as far as weapons go?)

Thought so.

And no, the next class will be the Sarlaac Enforcer.
Quote: Originally Posted by Uber_the_Goober View Post
Bioware couldn't balance a sheet of plywood if it were laying [sic] on the ground.
Quote: Originally Posted by Aragost View Post
Make sure you take 3/3 in the "knowing how to play" box

Burgdawg's Avatar


Burgdawg
03.13.2013 , 07:50 AM | #6
The next species is going to be Cathar, sorry.
Mace Windu: "I'm a prophet. I can see the future..." Thug: "Sure you can. What do you see?" Mace Windu: "You. Bleeding." ―Mace Windu and a very unfortunate thug

EricWB's Avatar


EricWB
03.15.2013 , 10:51 PM | #7
I've always thought the best idea for a new class would be, Empire: Droid Controller Republic: Beast Master, you can imagine the details yourself.

Jayshames's Avatar


Jayshames
03.16.2013 , 12:20 PM | #8
Nice ideas, though I don't care what the class does / looks like / is called, I just want a class that uses shotguns as mainhand!

JimmyTheCannon's Avatar


JimmyTheCannon
03.22.2013 , 01:53 AM | #9
We have companions already. We don't need a pet class. Also, that'd require a rework of the entire Ops groups system, to allow a pet or companion out in an Ops group.

Kitru's Avatar


Kitru
03.22.2013 , 09:25 AM | #10
Quote: Originally Posted by JimmyTheCannon View Post
Also, that'd require a rework of the entire Ops groups system, to allow a pet or companion out in an Ops group.
Actually, there's already an existing mechanism used by the game that could be co-opted by a pet class/AC without interacting with the companion system *or* being impacted by ops groups. Most people just don't know or remember it's there bec/se it's used once and only by a specific subset of characters: the Biochem benefit on Athiss. It throws a unique buff on the player that summons an Akk Dog that follows you around just like an extra companion. The only way that it's different is that you don't get a nice little UI set up to see all of its information and, in its current implementation, it's a 10 minute buff that falls off immediately if/when said pet dies.

It wouldn't be that difficult to coopt said mechanism, add a couple of additional class abilities that mess with your pet's threat table (one that generates a functional infinite amount of threat on a target to get your companion to attack that target; another that zeros out all threat to get them to stop attacking) and have an entirely mechanically viable pet functionality for a class. The pet summons themselves could be the "stances" of the class (one summons an mdps pet, another summons an rdps, and a third summons a pseudo-tank, support, or healer) that are identical to the previously mentioned buff with the exception of indefinite durations.

The problem with a pet class (or any new class) isn't in the mechanical viability of it. It's in the developmental costs associated with writing, voicing, and, potentially, creating an entirely new starting planet.
Walls of Text? I *love* Walls of Text!
My New Class Idea
Shadow Class Rep - Suggest/Review Questions Here
Quote: Originally Posted by Fende View Post
Listen to Kitru. Kitru knows all.