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[Artifice] is artifice too powerful?

STAR WARS: The Old Republic > English > Crew Skills
[Artifice] is artifice too powerful?

dovid-r's Avatar


dovid-r
02.22.2013 , 07:40 AM | #1
I don't know if any of you have noticed that a lot of custom-built and elegant-modified lightsabers come with artifact-level hilt, enhancement, and color crystal (BTW, I started that trend, *takes bow* *catches rose with teeth*), but I got to thinking-does Bioware need to nerf artifice? it could put a significant damper on other crafting skills if new players just craft these sabers this way and sell them for 100k apeice, or even 25k apeice. Any thoughts on this would be well appreciated.
I shot the Jedi
But I did not shoot the Padawan

Estelindis's Avatar


Estelindis
02.22.2013 , 08:05 AM | #2
Quote: Originally Posted by dovid-r View Post
I don't know if any of you have noticed that a lot of custom-built and elegant-modified lightsabers come with artifact-level hilt, enhancement, and color crystal
Has the PTS 2.0 changed them to be that way? Because otherwise I have no idea what you are talking about.

dovid-r's Avatar


dovid-r
02.22.2013 , 12:38 PM | #3
I meant that people put them on the gtn along with the aforementioned modifications that they crafted.

As i said, that was my idea first
I shot the Jedi
But I did not shoot the Padawan

Estelindis's Avatar


Estelindis
02.22.2013 , 01:14 PM | #4
Oh, I see! Nice idea.

JamieKirby's Avatar


JamieKirby
02.25.2013 , 09:33 PM | #5
Well, from experience from crafters, they really don't care about other players or the server community, they just care about their greed, they are like mercenaries, they SEVERELY overcharge for their services.

Paying 20k for a level 29 armoring is NOT a good deal.

I suggest the crafters actually craft everything and sell at a REASONABLE price, it is surprising how much more profit you will make if you set your crafted items at reasonable and fair prices.

I have decided from my experience today to just stick to pure green quality gear, anything higher pre-50 is a waste of credits, until crafters learn to not be greedy.

Helig's Avatar


Helig
02.26.2013 , 04:20 AM | #6
Quote: Originally Posted by JamieKirby View Post
Well, from experience from crafters, they really don't care about other players or the server community, they just care about their greed, they are like mercenaries, they SEVERELY overcharge for their services.

Paying 20k for a level 29 armoring is NOT a good deal.

I suggest the crafters actually craft everything and sell at a REASONABLE price, it is surprising how much more profit you will make if you set your crafted items at reasonable and fair prices.

I have decided from my experience today to just stick to pure green quality gear, anything higher pre-50 is a waste of credits, until crafters learn to not be greedy.
Umm, stop being cheap? 20k for a level 29 purple armoring is reasonable (a 50 pulls 20k out of their stool), considering the fact that the market for mid-level resources (critical mission-proc parts, in particular) is very inconsistent. Supply is very limited, demand is high, cargo space is, technically, money, too.

Can't make profit with "reasonable" (by your standards, as it would seem), prices. Not while actually playing and gearing the character (let alone multiple characters at 50) - paying for repairs, consumables, augmenting shells, buying high-grade mods to optimize their gear. I definitely don't want to be spinning wheels in the mud, and I definitely want money to unlock high-grade endgame armorings, barrels, mods, enhancements, hilts, etc, etc. More crafters with high-grade schematics=more competition. More competition=better for the client and the community.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

wainot-keel's Avatar


wainot-keel
02.26.2013 , 06:11 AM | #7
Quote: Originally Posted by JamieKirby View Post
Well, from experience from crafters, they really don't care about other players or the server community, they just care about their greed, they are like mercenaries, they SEVERELY overcharge for their services.

Paying 20k for a level 29 armoring is NOT a good deal.

I suggest the crafters actually craft everything and sell at a REASONABLE price, it is surprising how much more profit you will make if you set your crafted items at reasonable and fair prices.

I have decided from my experience today to just stick to pure green quality gear, anything higher pre-50 is a waste of credits, until crafters learn to not be greedy.
A purple lvl 29 armoring is a luxury. How cheap should luxuries be ?

20k is perfectly fine for an armoring. Takes 4 purples to make it. I don't think you're supposed to have all purples while leveling. If you want, gotta pay for that.

I, for one, didn't bother with purples while leveling except for mainhand and offhand, because the higher the rating is, the higher the bonus to force/tech power is.

Mozivicus's Avatar


Mozivicus
02.26.2013 , 01:22 PM | #8
Quote: Originally Posted by JamieKirby View Post
Well, from experience from crafters, they really don't care about other players or the server community, they just care about their greed, they are like mercenaries, they SEVERELY overcharge for their services.

Paying 20k for a level 29 armoring is NOT a good deal.

I suggest the crafters actually craft everything and sell at a REASONABLE price, it is surprising how much more profit you will make if you set your crafted items at reasonable and fair prices.

I have decided from my experience today to just stick to pure green quality gear, anything higher pre-50 is a waste of credits, until crafters learn to not be greedy.
I'm gonna go off of memory here, so I may be a tad off of the particulars, but the premise will be the same nonetheless.....

A level 29 (we're talking player level here) purple armoring takes 4 underworld trading metals to make, along with some flux, and some scavenging mats. The 4 underworld metals (krayt dragon scales at that level if I recall correctly) sell for up to 10,000 credits a piece on my server. So, why would a crafted item that uses (not counting scavenging mats) 40,000 credits worth of mats be priced lower than 40,000 credits....or lower than the 20,000 credits you propose?

With such a high opportunity cost for the crafter to even MAKE the item in question here, I would feel lucky if I were you that there are even items available that use those underworld metals. Most people would just sell the raw mats and make twice what you think you should be paying for the crafted item. It's mind blowing to me, just mind blowing.

If you think that crafters, specifiaclly cybertechs, are ripping you off....I suggest YOU roll a toon with cybertech (and the suggested supporting crew skills) and see what it's like to craft. Let us know how much it costs you to gather the necessary mats, after leveling the crew skill to do so. Let us know how much it costs to level your underworld trading to even have the remote chance of having a metal mission available to even ATTEMPT to crit on so as to proc a purple metal, then let us know how much it costs to run those missions until you get enough purple underworld trading metals to even craft a purple......this is , of course, after you've spent countless stacks of scavenging mats and blue grade underworld trading metals in the reverse engineering process to even discover the schematic for a purple grade item.

Let us know how it goes.....and then tell us how you plan to recoup those costs. Then tell us how you think it would be better to sell a crafted time at half the price of what the raw mats would sell for....I'd love to hear the reasoning behind that one btw.

#anxiouslyawaitingeducation

Zorash's Avatar


Zorash
02.26.2013 , 01:33 PM | #9
Quote: Originally Posted by Mozivicus View Post
I'm gonna go off of memory here, so I may be a tad off of the particulars, but the premise will be the same nonetheless.....

A level 29 (we're talking player level here) purple armoring takes 4 underworld trading metals to make, along with some flux, and some scavenging mats. The 4 underworld metals (krayt dragon scales at that level if I recall correctly) sell for up to 10,000 credits a piece on my server. So, why would a crafted item that uses (not counting scavenging mats) 40,000 credits worth of mats be priced lower than 40,000 credits....or lower than the 20,000 credits you propose?

With such a high opportunity cost for the crafter to even MAKE the item in question here, I would feel lucky if I were you that there are even items available that use those underworld metals. Most people would just sell the raw mats and make twice what you think you should be paying for the crafted item. It's mind blowing to me, just mind blowing.

If you think that crafters, specifiaclly cybertechs, are ripping you off....I suggest YOU roll a toon with cybertech (and the suggested supporting crew skills) and see what it's like to craft. Let us know how much it costs you to gather the necessary mats, after leveling the crew skill to do so. Let us know how much it costs to level your underworld trading to even have the remote chance of having a metal mission available to even ATTEMPT to crit on so as to proc a purple metal, then let us know how much it costs to run those missions until you get enough purple underworld trading metals to even craft a purple......this is , of course, after you've spent countless stacks of scavenging mats and blue grade underworld trading metals in the reverse engineering process to even discover the schematic for a purple grade item.

Let us know how it goes.....and then tell us how you plan to recoup those costs. Then tell us how you think it would be better to sell a crafted time at half the price of what the raw mats would sell for....I'd love to hear the reasoning behind that one btw.

#anxiouslyawaitingeducation
Your long post will be wasted on him, because if the prices were so ridiculous that he could make a ton of money he would have cybertech to make millions of credits a day.

Khevar's Avatar


Khevar
02.26.2013 , 02:17 PM | #10
Quote: Originally Posted by JamieKirby View Post
Well, from experience from crafters, they really don't care about other players or the server community, they just care about their greed, they are like mercenaries, they SEVERELY overcharge for their services.

Paying 20k for a level 29 armoring is NOT a good deal.

I suggest the crafters actually craft everything and sell at a REASONABLE price, it is surprising how much more profit you will make if you set your crafted items at reasonable and fair prices.

I have decided from my experience today to just stick to pure green quality gear, anything higher pre-50 is a waste of credits, until crafters learn to not be greedy.
Several people have already jumped all over your post, but I wanted to add my 2 cents to the mix.

You should first try to craft purple items yourself before being convinced of some capitalist plot to steal all your credits.

Making purple gear is time consuming and vastly expensive as a crafter. How many times did someone gather mats, craft blues, and RE and either get no result or not the result they were aiming for? Not to mention how many times did someone run blue materials missions just for a small chance to get purple mats?

You should try walking a mile in someone's shoes before making judgement calls as to their character.