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Hold the Line Available to all Troopers

STAR WARS: The Old Republic > English > Classes > Trooper
Hold the Line Available to all Troopers

ChaoticDynamite's Avatar


ChaoticDynamite
02.20.2013 , 06:24 PM | #1
Hold the Line is now trainable at level 26 for all Troopers. This ability has a duration of 6 seconds, which can be extended to 10 seconds using the skills in the Gunnery and Tactics Skill Trees.

So what do you think about this?
If theres one thing SWTOR taught me about PvP is don't hope don't ever hope just start building up your tolerance level.

-ThEoNe-'s Avatar


-ThEoNe-
02.20.2013 , 08:23 PM | #2
Greatly needed (coming from a long time Tactics VG and CM Commando) and will be a welcome site to my commando along with the boosts in the Tactics line to get the bonuses for HtL. Commandos needed an escape and they got it, and honestly I'm not really quite sure this ability wasn't trooper wide to begin with.
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Fordel's Avatar


Fordel
02.20.2013 , 10:20 PM | #3
It's a straight buff basically, hard to not like it.

ArchArcher's Avatar


ArchArcher
02.21.2013 , 01:06 AM | #4
DPS Commando might be viable for PvP again. Could have used badly a dmg buff, but considering that we haven't gotten nothing in many months, I'll take what I can get at this point.

Bleeters's Avatar


Bleeters
02.21.2013 , 05:10 AM | #5
Quote: Originally Posted by ChaoticDynamite View Post
So what do you think about this?
What do I think about this?

What do I think about this?

This is what I think about this.

Quote: Originally Posted by ArchArcher View Post
DPS Commando might be viable for PvP again. Could have used badly a dmg buff, but considering that we haven't gotten nothing in many months, I'll take what I can get at this point.
We're getting that, too.

TrigPt's Avatar


TrigPt
02.21.2013 , 05:58 AM | #6
I used too occasionally run a hybrid Assault/Tactics spec just to get Hold the Line but it screwed up my damage too much so only used it for fun. Though I always missed not having HtL when I went back to a more standard Assualt Spec.

So for me it was the highlight of the patch notes.

Electro net looks good too and I'm curiuos how the new sheild mechanics work in warzones.

Keypek's Avatar


Keypek
02.21.2013 , 09:38 AM | #7
For everyone not tactics it is pretty cool. Kinda cheapens tactics and makes it even less desireable though unless they are doing something to fix it's damage.

For gunnery getting it... does it really help a ton? You still have to stand still to cast everything so while it is nice to be able to run away from something for 6 seconds you're still not doing any damage during this time. It is certainly nice to have but does it really make commando better in pvp? The net ability sounds cool though.

As assault spec though I will LOVE having htl. Except I'm going to have to do a major overhaul of my keybinds now lol.
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AngusFTW's Avatar


AngusFTW
02.21.2013 , 09:40 AM | #8
assault vgs with immunity to stuns.. yay...
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Keypek's Avatar


Keypek
02.21.2013 , 09:51 AM | #9
Quote: Originally Posted by AngusFTW View Post
assault vgs with immunity to stuns.. yay...
It doesn't give immunity to stuns.
K'mpek/Keypek or some variation
55s=1 of everything. Vanguard main.
Undercon __ ICE Breaker>Corellian Run>The Shadowlands

Bleeters's Avatar


Bleeters
02.21.2013 , 10:41 AM | #10
Quote: Originally Posted by AngusFTW View Post
assault vgs with immunity to stuns.. yay...
"Grants 8 seconds of immunity from all movement-impairing effects, knockdowns and physics and increases movement speed by 30%."

Stuns aren't movement impairing effects, knockdowns or physics. They're, y'know, stuns.