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Expertise 2.0 : no DMR!

STAR WARS: The Old Republic > English > PvP
Expertise 2.0 : no DMR!

funkiestj's Avatar


funkiestj
02.20.2013 , 06:25 PM | #1
Quote: Originally Posted by PTS 2.0 release notes
Removed diminishing returns from Expertise such that each point of Expertise will now grant a consistent percentage of bonus until the hard cap is reached. Hard Caps are as follows
PvP Damage Boost 60%
PvP Healing Boost 35%
PvP Damage Reduction 37.5%
has anyone played with this yet? Comments?

Mr. Hat says "BW support is the best"!
I am a bad player, so what?

Vikassi's Avatar


Vikassi
02.20.2013 , 07:40 PM | #2
Its a whole new world now in terms of min/max gear .. expertise will play a much bigger role, thus forcing players to use it .. i know i dont use it fully and swap out certain expertise mods for pve mods or power crystals...

Amebia's Avatar


Amebia
02.20.2013 , 07:47 PM | #3
Holy hell

Crazy

Time to swap out my 2 pve 27's and 2 power crystals.

cybernoise's Avatar


cybernoise
02.20.2013 , 07:53 PM | #4
in my opinion it's insane, ill test it asap but 60% DMG ***... and just a 35% dmg reduce ??? people will die faster than it is right now :/ ...

Zunayson's Avatar


Zunayson
02.20.2013 , 07:55 PM | #5
Quote: Originally Posted by cybernoise View Post
in my opinion it's insane, ill test it asap but 60% DMG ***... and just a 35% dmg reduce ??? people will die faster than it is right now :/ ...
Except the DR is up there so that there might as well not be a DR; maybe all values will stay relatively the same, and expertise is basically now linear.
Quote: Originally Posted by Uber_the_Goober View Post
Bioware couldn't balance a sheet of plywood if it were laying [sic] on the ground.
Quote: Originally Posted by Aragost View Post
Make sure you take 3/3 in the "knowing how to play" box

funkiestj's Avatar


funkiestj
02.21.2013 , 05:07 PM | #6
Quote: Originally Posted by cybernoise View Post
in my opinion it's insane, ill test it asap but 60% DMG ***... and just a 35% dmg reduce ??? people will die faster than it is right now :/ ...
currently expertise damage boost and damage reduction cancel one another out if attacker an defender have the same expertise. In the future this is still the case. I think you are not familiar with the formula:

actual_dmg = dmg * (1 + exp_boost) * (1 - exp_dmg_reduction).

if exp_boost = 60% and exp_dmg_reduction = 37.5% then actual_dmg = dmg.

NOTE: the correct numbers are 35% for healing boost, 37.5% for damage reduction

Quote:
Removed diminishing returns from Expertise such that each point of Expertise will now grant a consistent percentage of bonus until the hard cap is reached. Hard Caps are as follows
  • PvP Damage Boost 60%
  • PvP Healing Boost 35%
  • PvP Damage Reduction 37.5%

Mr. Hat says "BW support is the best"!
I am a bad player, so what?