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The Scrapper's Handbook: A PvP Guide

STAR WARS: The Old Republic > English > Classes > Scoundrel / Operative
The Scrapper's Handbook: A PvP Guide

knightow's Avatar


knightow
02.20.2013 , 09:48 AM | #71
I want to thank the OP for sharing this excellent guide.
After leveling 7 classes to 50 I have quickly fell in love with the Scrapper Scoundrel such an underrated, under appreciated spec but in the right hands can be a game changer. My new main
50 Scoundrel ~50 Guardian ~50 Gunslinger ~50 Sentinel
50 Shadow ~50 Commando ~50 Vanguard ~42 Sorcerer
<Ghost Infantry>

ktkenshinx's Avatar


ktkenshinx
02.20.2013 , 04:38 PM | #72
PTS FORUM HAS THE 2.0 PATCH NOTES.

http://www.swtor.com/community/showthread.php?t=600569
Quote:
Smuggler
New Ability Highlights
  • Scoundrel: A new ability, Scamper, has been added. Scamper will roll the the player forward up to 12 meters. When slowed, players will only roll forward 6 meters. While rolling, defense is increased. Scamper does not break stealth, costs 25 Energy, has no cooldown, and is trainable at level 51.
  • Scondrel: A new passive ability, Street Tough, has been added which increases Energy regeneration rate.

General
  • Using cover while jumping will now issue an appropriate error message.
  • Sabotage Charge now costs 25 Energy and deals slightly more damage.
  • Vital Shot now costs 16 Energy.
  • Dodge now removes all hostile effects without requiring Lucky Dodge.
  • Headshot has been removed from the game.
  • Cheap Shot has been removed from the game
Quote:
Alacrity has been redesigned to be a more universally useful stat. Now Alacrity reduces the activation time of all abilities, including instant abilities. If such an ability is reduced below the global cooldown, the global cooldown is reduced as well. Alacrity now also increases resource regeneration for all classes by the same amount that it increases ability activation speed.
Quote:
  • A new ability, Scamper, has been added. Scamper will roll the the player forward up to 12 meters. When slowed, players will only roll forward 6 meters. While rolling, defense is increased. Scamper does not break stealth, costs 25 Energy, has no cooldown, and is trainable at level 51.
  • A new passive ability, Street Tough, has been added which increases Energy regeneration rate.
  • Lucky Dodge has been removed from the game. This effect is now incorporated into Dodge by default.
  • Blaster Volley is now trainable at level 12.
  • Kolto Pack has been redesigned. This ability now heals for a moderate amount up front in addition to a moderate amount over 9 seconds.
  • Pugnacity is now trainable at level 16 and has been redesigned. This ability no longer requires and consumes Upper Hand. Instead, this ability now has a 2-minute cooldown, grants Upper Hand, and increases alacrity for a short duration.
  • Upper Hand now causes the character to giggle the first time it is applied if Upper Hand is not already active.
  • Diagnostic Scan is now trainable at level 18.
  • Smuggle can now only be activated while Stealth is active. Additionally, Smuggled group members can now use Sneak and Blackout.
  • Smuggle now provides a visual effect that shows the stealth field projected around the Scoundrel.
  • Smuggle now reduces movement speed by 15% (down from 30%)
.
Plus these relevant bits that will absolutely affect Scrappers:
Quote:
General
  • Personal shield generators are now effective against all attacks that deal Energy and Kinetic Damage, rather than just direct weapon attacks.
Quote:
Set Bonuses
  • All set bonuses are now stored exclusively on Armoring mods instead of equipment shells. Players will now be able to transfer set bonuses shells between equipment shells by simply moving the Armoring mod. The rules are as follows:
Scoundrel (DPS)
  • Field Tech's Gear 2pc PVE: Increases Back Blast critical chance by 15.
And general PvP changes that are relevant to all us PvPers
Quote:
PvP
  • PvP-based equipment at level 20 and 40 has been removed.
  • Players can now exchange 40 Warzone Commendations for a Planetary Commendation at the PvP Items vendor.
Warzones
  • Bolster is now based on item rating rather than character level. Recruit-level gear is no longer available, as players will be automatically bolstered to this level of item power if they do not meet it naturally.
  • Players will now be separated into three level brackets for normal Warzone play: 10 – 29, 30 – 54, and level 55. Ranked Warzones now requires level 55.
COMMENTS PENDING

ALSO PENDING: An analysis of how the OTHER class changes are going to affect our matchups.
The Outlaw Miyke Fink: Scrapper, Prophecy of the Five
See you, space cowboys!: Formerly of Brown Coats
---THE SCRAPPER'S HANDBOOK: A PvP Guide---

ktkenshinx's Avatar


ktkenshinx
02.21.2013 , 12:04 AM | #73
Before I get into the skill tree, here are the new skills that we get with their numbers. Using Operative names because my Scrapper didn't get copied over.

Preparedness
Passive
Increases energy regeneration rate by 1 per second


Exfiltrate
Energy: 25
Cooldown: 0
Roll forward 12 meters. When slowed, you only roll forward 6 meters. While rolling, your chance to dodge melee and ranged attacks is increased by 30%. Does not break stealth. Cannot be used while immobilized.


Stim Boosts
Cooldown: 2 minutes
Inject yourself with a specially-engineered Imperial stim, immediately granting TA and boosting Alacrity by 10% for 15 seconds. Does not break stealth.


Kolto Infusion
Energy: 25
CD: 9 seconds
Range: 30 meters
Activation: 2 seconds (by comparison, Injection activation is 2.5 on this character)
Executes your TA to heal the target immediately for 1285-1730 followed by 2334 over 9 seconds. Requires and consumes TA. (by comparison, Injection heals for 2717-3162 on this character, and Kolto Probe heals for 2179 over 18 seconds).


-----------------------------------------------------------------------

Here are the skill tree changes to Operatives. Names will be changed for Scrappers.


CONCEALMENT TREE

Tier 1
  • Concealed Attacks: Unchanged
  • Imperial Brew: 0/3 - Increases ranged and tech accuracy by 1/2/3%. Additionally, increases the damage dealt by Corrosive Dart by 6/12/18% and Acid Blade by 3/6/9%.
  • Survival Training: Unchanged
Tier 2
  • Infiltrator: Unchanged
  • Surgical Strikes: 0/1 - Increases the damage dealt by Shiv, Overload Shot, and Backstab by 4%
  • Inclement Conditioning: Unchanged
  • Scouting: Unchanged (New icon)
Tier 3
  • Flanking: 0/2 - Reduces the energy cost of Backstab by 5/10.
  • Laceration: Unchanged
  • Collateral Strike: 0/2 - Laceration has a 35/70% chance to trigger Collateral Strike, dealing 560 additional kinetic damage. Standard and weak enemies are additionally stunned by Collateral Strike [Laceration can now proc multiple times every 10 seconds!!!! Awesome, but mitigated by a later change]
  • Revitalizers: NO LONGER IN TIER 3
Tier 4
  • Pin Down: Unchanged
  • Tactical Opportunity: 0/2 - Collateral Strike has a 50/100% chance to immediately regrant TA when hitting a poisoned target. This effect cannot occur more than once every 10 seconds [10 second limitation moved from Collateral Strike to this talent]
  • Sneal: Unchanged
Tier 5
  • Waylay: Unchanged
  • Advanced Cloaking: Unchanged
  • Culling: 0/2 - Increases damage dealt by Laceration and Collateral Strike 2/4%. In addition, when Collateral Strike damages a target, you recover 5/10 energy.
  • Revitalizers: 0/2 - Stim Boost now additionally rants Revitalizers, restoring 2/4% of total health every 3 seconds for the duration.
Tier 6
  • Meticulously Kept Blades: Unchanged
  • Jarring Strike: Unchanged
Tier 7
  • Calculated Frenzy: 0/3 - Backstab and Hidden Strike have a 33/66/100% chance to trigger Calculated Frenzy, which increases Alacrity by 2/4/6% for 15 seconds.
  • Shadow Operative Elite: 0/2 - Increases your effective stealth level by 1/2. In addition, whenever you active Exfiltrate [the roll], you have a 25/50% chance to trigger Evasion for 1 second. This effect cannot occur more than once every 15 seconds. Also reduces the energy cost of Exfiltrate by 2/4.
Tier 8
  • Acid Blade: Unchanged, but the buff stays on until used.



LETHALITY TREE

(NOTE: Not doing the whole thing: Just the first two tiers)
Tier 1
  • Deadly Directive: 0/2 - Increases Alacrity by 1/2%
  • Lethality: Unchanged
  • Hit and Run: Striking a target with Shiv grants Hit and Run, increasing your move speed by 25/50% for 2 seconds.
  • Razor Edge: REMOVED
Tier 3
  • Slip Away: 0/2 - Reduces the cooldown of Debilitate by 7.5/15 seconds.
  • Other talents: Unchanged
The Outlaw Miyke Fink: Scrapper, Prophecy of the Five
See you, space cowboys!: Formerly of Brown Coats
---THE SCRAPPER'S HANDBOOK: A PvP Guide---

AngelofCain's Avatar


AngelofCain
02.21.2013 , 12:25 PM | #74
Scrappers/Concealment get about 8 percent alacrity purely from talents, but our self healing is nerfed with that 45 secs with 2 minute cd.

While not much, it still was free healing.

18% alacrity with stim boost.

Love scamper BTW. wish they would remove the ghost healing debuff thing. Scamper makes it obsolete.
Hallow, ägronä, <Status unknown> -(Concealment Operative)
Elite Warlord (since1.2) // Warzone Annihilator

ZUZiK's Avatar


ZUZiK
02.21.2013 , 12:52 PM | #75
Quote: Originally Posted by AngelofCain View Post
Scrappers/Concealment get about 8 percent alacrity purely from talents, but our self healing is nerfed with that 45 secs with 2 minute cd.

While not much, it still was free healing.
I'm not sure where you got that 45 sec, I'm pretty sure it's 15 sec.
Brannera Frostclaw -> Nightmare Lands -> The Red Eclipse

AngelofCain's Avatar


AngelofCain
02.21.2013 , 01:08 PM | #76
Quote: Originally Posted by ZUZiK View Post
I'm not sure where you got that 45 sec, I'm pretty sure it's 15 sec.
well that is even worse. I guess I read the pts thing wrong earlier. Screw 15 secs of healing for a 2 minute CD!!
Hallow, ägronä, <Status unknown> -(Concealment Operative)
Elite Warlord (since1.2) // Warzone Annihilator

NoTomorrow's Avatar


NoTomorrow
02.21.2013 , 04:50 PM | #77
As a person that write guides himself, let me congratulate you on your brilliant guide
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

Obi-Finn's Avatar


Obi-Finn
02.21.2013 , 05:04 PM | #78
Quote: Originally Posted by NoTomorrow View Post
As a person that write guides himself, let me congratulate you on your brilliant guide
I agree, excellent guide. Now I just got to 50...does it even pay to start grinding for WZ comms? Since 2.0 will be out soon?
Obi-tew

Gooberz

PerronCedric's Avatar


PerronCedric
02.21.2013 , 05:12 PM | #79
i really dig the changes for 2.0, quicker and safer killing with better recovery time
tôc

PerronCedric's Avatar


PerronCedric
02.21.2013 , 05:15 PM | #80
Quote: Originally Posted by PerronCedric View Post
i really dig the changes for 2.0, quicker and safer killing with better recovery time
especially without stunning bubbles popping everywhere lolololololol
tôc