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60k repair bill!


LeonBraun's Avatar


LeonBraun
02.19.2013 , 07:33 PM | #161
60K credits = 2 sales on the GTN... Not much.
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LeonBraun's Avatar


LeonBraun
02.19.2013 , 07:38 PM | #162
Quote: Originally Posted by Cleet_Xia View Post
5) a large number of the 2mil players that were here at launch have cancelled their subs because SWTOR is too easy. Challenge = FUN
Sorry... Not even close to true.

Edit: Unless, of course, you're equating lack of content for ease of play, then yes maybe.
Honalee - Guild Leader of Midnight Sunrise - The Harbinger Server

The Lightwarder Legacy - The Harbinger Server Honalee - Honaloo - Hona - Panidora
Spyce - Cadogan - Praksas - Ratigan

AshlaBoga's Avatar


AshlaBoga
02.19.2013 , 08:45 PM | #163
Quote: Originally Posted by LeonBraun View Post
Sorry... Not even close to true.

Edit: Unless, of course, you're equating lack of content for ease of play, then yes maybe.
There's a decent amount of truth to what they said actually.

Tier 1 Nightmare modes were considered too easy by all experienced raiders. HM EC was okay but it took 5 months for HM TFB to come out (which killed one of the guilds I was in).

Now NiM EC is great because it's a challenge and was released close to HM TFB. But it really was a matter of "should have done it sooner."
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LeonBraun's Avatar


LeonBraun
02.20.2013 , 08:17 AM | #164
Quote: Originally Posted by AshlaBoga View Post
There's a decent amount of truth to what they said actually.

Tier 1 Nightmare modes were considered too easy by all experienced raiders. HM EC was okay but it took 5 months for HM TFB to come out (which killed one of the guilds I was in).

Now NiM EC is great because it's a challenge and was released close to HM TFB. But it really was a matter of "should have done it sooner."
This boils down to lack of content really also... 5 bosses in any legitimate MMO is not a raid, it's a "dungeon"... Yes, the raids need to be better. We need more of them, they need to be at least twice the size, and you're right on the raids -- they need to be a larger challenge. On the raids (ops) I can agree for sure.
Honalee - Guild Leader of Midnight Sunrise - The Harbinger Server

The Lightwarder Legacy - The Harbinger Server Honalee - Honaloo - Hona - Panidora
Spyce - Cadogan - Praksas - Ratigan

Planar's Avatar


Planar
02.20.2013 , 08:38 AM | #165
SO my questions to the OP is simple, in the 7 months BioWare had mistakenly not taken the mods in items into account for repairs why you didnt have a credit surplus guild up, see this is how it was bugged:

You buy some cheaper ORANGE (custom item) from vendor and then moved the mods to said cheap item and wow repair bill when red for Full Dread Guard was only running 12k if you had all level 19 orange gear or hell Level 1 Cartel gear.

Bioware didnt realize they had fixed the repair price soley based on the item SHELL after they allowed set bonuses to move witht he armoring mod.

Did you think all those sorcs running around in Jedi Initiate gear liked how newb it looked?

Now myself I only used orange gear for looks, so I had a mix of standard items (thanks to unify colors) and custom (soley for the looks). My Guardian after running dailies before they fix it was costing 7-9k to repair after dailies on Belsavis (death free), after the fix this has went to 14-18k, roughly double but I wasnt suprised as I knew from guildies who have much Dread Guard that they had moved mods into cheap orange peices instead of keeping the Dread Guard looke (some of them are cool) simply to keep repair bills down when they were running lower geared guildies through Ops for gear.

Bioware didnt raise repair prices, all they did was fix a bug that was reducing repair prices incorrectly. No one was ************ then for sure and a surplus shouldve easily been built up.

I play 2-3 hours a night and since launch to now I still have about 4 millionn credits across my 50s right now, I dont do many dailies (events excluded) but I partake in crafting/selling simple things (purple barrels for mid levels, color crystals etc) and MK kits to make my money on what I spend just doing stuff.

I recently was in a HM 16 Man group for Xeno, because of 3 low geared people we couldnt kill the cores in time and thus wiped 4 times before we had to kick those 3 people and replace them, I am wearing 61-63 items and my total repair bill for the night was 97k. Since I had made more than half of that doing the Gree Dailies prior to this and had a surplus built up from the months of dirt cheap repairs

TheIrage's Avatar


TheIrage
02.20.2013 , 09:44 AM | #166
Quote: Originally Posted by Planar View Post
SO my questions to the OP is simple, in the 7 months BioWare had mistakenly not taken the mods in items into account for repairs why you didnt have a credit surplus guild up, see this is how it was bugged:

You buy some cheaper ORANGE (custom item) from vendor and then moved the mods to said cheap item and wow repair bill when red for Full Dread Guard was only running 12k if you had all level 19 orange gear or hell Level 1 Cartel gear.

Bioware didnt realize they had fixed the repair price soley based on the item SHELL after they allowed set bonuses to move witht he armoring mod.

Did you think all those sorcs running around in Jedi Initiate gear liked how newb it looked?

Now myself I only used orange gear for looks, so I had a mix of standard items (thanks to unify colors) and custom (soley for the looks). My Guardian after running dailies before they fix it was costing 7-9k to repair after dailies on Belsavis (death free), after the fix this has went to 14-18k, roughly double but I wasnt suprised as I knew from guildies who have much Dread Guard that they had moved mods into cheap orange peices instead of keeping the Dread Guard looke (some of them are cool) simply to keep repair bills down when they were running lower geared guildies through Ops for gear.

Bioware didnt raise repair prices, all they did was fix a bug that was reducing repair prices incorrectly. No one was ************ then for sure and a surplus shouldve easily been built up.

I play 2-3 hours a night and since launch to now I still have about 4 millionn credits across my 50s right now, I dont do many dailies (events excluded) but I partake in crafting/selling simple things (purple barrels for mid levels, color crystals etc) and MK kits to make my money on what I spend just doing stuff.

I recently was in a HM 16 Man group for Xeno, because of 3 low geared people we couldnt kill the cores in time and thus wiped 4 times before we had to kick those 3 people and replace them, I am wearing 61-63 items and my total repair bill for the night was 97k. Since I had made more than half of that doing the Gree Dailies prior to this and had a surplus built up from the months of dirt cheap repairs
It is not right to increase repair costs at the magnitude it affects many people. Whether it was a bug or not it is irrelevant. It is of further irrelevance since fixing this bug has no positive value towards game-play (unlike countless other bugs that should be addressed) . If you feel it affects game-play or our game economy is in a urgent state of hyperinflation... please elaborate.

Furthermore, there is ample evidence that if the bug fix would have been the only alteration, repair costs would have increased in the order or 20% or so. That level of increase would have likely not caused much of a reaction. But for many, ironically including your self, repair costs have increased 2X-3X. That is unacceptable.

My gripe? I am loosing raid spots because they don't want to/can not login to do dailys to pay for a nights progressions that now costs them 150K+ per repair bill. We wait for what we believed should have been a simple retroactive step from bioware. As someone said, I(we) cannot blame lost subs on repairs. in our case, it is just another drop on a full bucket and... we are at critical mass.

You have a simple question for the OP, I have a simple question for you. Why do you care ? Why should you care? The price increase to repairs affects you quite a bit from I can tell. Do you do any progression at all? I can not understand how someone with a head between his/her shoulders would object to a revision to the current repair costs, especially at the magnitude you have been affected. Seriously, what is your motivation? Are you merely interested on imparting moral judgement on others about the value of spending ingame time amassing credits so you can do the things you like ( pay for with real money) ?

Osryri's Avatar


Osryri
02.20.2013 , 01:46 PM | #167
Quote: Originally Posted by Icebergy View Post
Dude that's like less than two hours of play time worth of credits.
Dude thats two hours of wasted time with nothing to show for it. Meaning I would need to go for another 2 hours to try and make back what I lost. Now if you can do basic math, i would need to commit 4 hours of play time to get two hours worth of credits. You see the issue now?

Osryri's Avatar


Osryri
02.20.2013 , 01:53 PM | #168
Quote: Originally Posted by Cleet_Xia View Post
I'd say from the things you've said here that you're taking my comments as a personal attack. Truth is I don't know you, I don't how good of a player you are, I don't don't know how long you've been playing the game, and I don't really care.

You also don't know me, and are making a huge number of assumptions in this post.

What I do know is this
1) You are not generating 60K in repair bills from 4 wipes while wearing the free tionese gear that every fresh 50 receives these days. I have a toon with 2 pieces of legacy gear using tionese level mods, and it costs 5K - 6K per wipe to repair it's gear.
You really need to read the thread. I am not using the free Tionese gear. I wear legacy armor with mods ripped from Rakata, Columi, and some Tionese gear. Since you're just making assumptions at this point, anything else you say holds no weight in this thread.

Osryri's Avatar


Osryri
02.20.2013 , 01:59 PM | #169
Quote: Originally Posted by TheIrage View Post
It is not right to increase repair costs at the magnitude it affects many people. Whether it was a bug or not it is irrelevant. It is of further irrelevance since fixing this bug has no positive value towards game-play (unlike countless other bugs that should be addressed) . If you feel it affects game-play or our game economy is in a urgent state of hyperinflation... please elaborate.

Furthermore, there is ample evidence that if the bug fix would have been the only alteration, repair costs would have increased in the order or 20% or so. That level of increase would have likely not caused much of a reaction. But for many, ironically including your self, repair costs have increased 2X-3X. That is unacceptable.

My gripe? I am loosing raid spots because they don't want to/can not login to do dailys to pay for a nights progressions that now costs them 150K+ per repair bill. We wait for what we believed should have been a simple retroactive step from bioware. As someone said, I(we) cannot blame lost subs on repairs. in our case, it is just another drop on a full bucket and... we are at critical mass.

You have a simple question for the OP, I have a simple question for you. Why do you care ? Why should you care? The price increase to repairs affects you quite a bit from I can tell. Do you do any progression at all? I can not understand how someone with a head between his/her shoulders would object to a revision to the current repair costs, especially at the magnitude you have been affected. Seriously, what is your motivation? Are you merely interested on imparting moral judgement on others about the value of spending ingame time amassing credits so you can do the things you like ( pay for with real money) ?
Before bug fix, 10k for red gear maybe slightly more. After bug fix, 60k for none red/yellow gear. That's a problem.

Viridiana's Avatar


Viridiana
02.20.2013 , 02:03 PM | #170
Quote: Originally Posted by Osryri View Post
Before bug fix, 10k for red gear maybe slightly more. After bug fix, 60k for none red/yellow gear. That's a problem.
How bout the internet end all for this thread that is now totally pointless as dev is going to change the repair costs and reduce them next maint, but "pics or it didn't happen" cause at this point no one is disagreeing that costs went up, even the devs agree, the only disagreement still lingering is that you are saying you have a 15k repair each time you die when people who are using the same or similar shells with better mods, enhanc, armors have half or less than that each time.