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A Summary of Increased Repair Cost Problems (for BW/EA)

STAR WARS: The Old Republic > English > General Discussion
A Summary of Increased Repair Cost Problems (for BW/EA)
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Thylbanus's Avatar


Thylbanus
02.19.2013 , 10:28 PM | #1131
Quote: Originally Posted by DarthTHC View Post
1. The problem is not communication with new players. The problem is new players won't speak up for fear of being insta-kicked, then because they didn't speak up they cause a wipe. There could be several complicated, convoluted, community-driven fixes to this, but there's also an easy one: Put the repair costs back to where they don't factor into wipes.

2. Yeah, 20-30 times is excessive but it doesn't take anywhere near that many wipes to get to 250k per person.

3. False assumption on your part. I'm Casual. I've raided quite extensively in this game. I was able to do so because it didn't require the grind that other games did to get consumables and credits to fund the raiding. It's one of the big appeals to me as a casual player - I can do challenging content without doing the tedious, boring garbage. It makes the game worth the subscription fee. If I'm now forced to grind or burn more real money to get the credits to fund my gameplay, I'm forced to reconsider the value of the subscription. Which, in my case and many others, we've done and EA will within 30 days see the full impact of that reconsideration.

EDIT: I guess when that last comes fully into play, those people who support the hideous repair costs - you know, the ones who've nothing better to do than grind dailies on a team of 50's all day - they'll finally have the control over the raid content that they so dearly covet. But that's not going to be good for the game.
1. why do the new players have to speak up, can't we ask?

2. That is the price of admission for the gear you will get out of it. If you can charge millions of credits over and over for crafting, you have to have a cost to obtain that schematic.

3. If you do something extensively, that would make you a hardcore player. And you should reconsider if that is all you do, it would be so much cheaper to buy the weekly passes than pay EA $15 a month.

And for he record, I only have one level 50. I do stuff with my guildmates should they need a level 50 tank, which is often. I don't do anything but weeklies and still have enough money to spend frivolously. I was around for beta and the repair costs are now in line with the costs during beta.
It's amazing how loud a dollar can be.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristin Wilson

Irxyyy's Avatar


Irxyyy
02.19.2013 , 11:52 PM | #1132
Quote: Originally Posted by Ratajack View Post
You may have missed the multiple posts in which I state that repair costs should be based on item mods and not the shell, and that this needs to be fixed.
I personally don't care what are their internal calculations based on, they can use char level or a random roll for all I care - its the resulting sum which matters. Currently its way too high, which affects my gameplay, as I'm forced to do the content I do not like, and restrcits me from doing those parts of the game I enjoy. If it stays like that, I'll loose interest fast, unsub and quit - and its not really some angry rant, just a fact.

And you know what, if a significant portion of us casual gamers quits, all of you dedicated gamers will whine how the game is underpopulated, economy is dead etc etc. And seriously, its not like we're asking to simplify some of the game aspects, but return everything to the state which worked perfectly for everyone in the past months - I don't remember anyone complaining how the repair costs are too low and should be adjusted, while I know plenty of bugs we're are asking to fix since release and nobody cares. And yup, I did play the game on release, and absurd repair costs was one of the reasons are originally quit.
// believing is bleeding

Irxyyy's Avatar


Irxyyy
02.20.2013 , 12:07 AM | #1133
Quote: Originally Posted by DarthTHC View Post
But... we're assuming that destroying credits was the reason EA implemented this "bug fix". That gives them credit for thinking ahead, which is probably far too much credit. It also means they are foolish because, at least on one server, there is deflation.
Exactly, I don't really see a reason for any new extreme money sinks (especially so clumsy), there are plenty of vanity, convenience and progression items over there to waste loads of money on, and I think that most casual players don't in fact make any excessive amounts of cash to begin with.
// believing is bleeding

Cindron's Avatar


Cindron
02.20.2013 , 12:40 AM | #1134
Quote: Originally Posted by Thylbanus View Post
1. why do the new players have to speak up, can't we ask?

2. That is the price of admission for the gear you will get out of it. If you can charge millions of credits over and over for crafting, you have to have a cost to obtain that schematic.

3. If you do something extensively, that would make you a hardcore player. And you should reconsider if that is all you do, it would be so much cheaper to buy the weekly passes than pay EA $15 a month.

And for he record, I only have one level 50. I do stuff with my guildmates should they need a level 50 tank, which is often. I don't do anything but weeklies and still have enough money to spend frivolously. I was around for beta and the repair costs are now in line with the costs during beta.
1. The point is it doesn't matter if he says it or you ask, it won't be admitted for fear of being booted regardless who initiates the conversation. I know you have been playing since beta and can spend money frivolously but not all play styles can hence the 1,100 posts here. As you can read in multiple posts, it's already happening with people leaving groups as they are going broke in repairs due to multiple wipes.

2. This is the price of admission, really? So what was the price before? I know you have been playing since beta and you do your weeklies along with helping others but many for some reason are annoyed that there is now a cost for "admission". Before this price most if not all were happy to grind for gear and credits for something extra on the market. It was an option, a choice. Regardless the entire game was accessible. But if we didn't grind it was ok we could still do flashpoint, raids, etc. Now, in order to access what we enjoy we must grind. You see it's no longer an option but a consuming grind that takes from our already limited time to be able to play. And yes maybe it is in line with what it was way back when cost wise. So, when they reduced it I bet you were first to complain, I will look for your post on the forums later. I apologize for poking like that but all joking aside there are a ton of bugs to fix and they choose to "correct" one that no one is complaining about and did no harm, now this fix is actually harming game play as people are stating through experience in the game.
3. I do space missions extensively so now I'm a hardcore player *nods* cool. Thank you for defining hardcore for the gaming community like that. Maybe its a hybrid "hardcore/casual" thing

This thread is not about any one person, you have no problem with the increased cost I'm ok with that. But it's clear that a great many do. I would hope you can respect that. This fix has hurt the game yet Bio says nothing. Over a 100 pages of posts and Bio says nothing. People are asking/begging/pleading for an explanation and Bio says nothing. A week has passed and Bio says nothing, Subs are being cancelled and Bio says nothing.

If Bio was to push back the cost it wouldn't bother you one bit just some more credits in your pocket. But it would help a fairly large group of gamers here to enjoy the entire scope of the game again. These people are not posting because they hate the game, they enjoy it and want to play.

And that's what this thread is about.
It is easy to be brave from a distance.

Bollekee's Avatar


Bollekee
02.20.2013 , 01:28 AM | #1135
Quote: Originally Posted by JovethGonzalez View Post
Hey folks,

I just wanted to step in here to let you know that we are actively investigating this and we will update you as soon as we have more information. We apologize for the inconvenience, but rest assured that we're looking into it.
I'm glad you're looking into it. I sure hope you're fixing it soon because my guild is just a casual guild, a lot of people only have time for the 3 progressing operations we're doing each week... And since we're only progressing, there are a lot of wipes. And our guild bank funds have already dropped under 2 mil credits, wich can get fatal if it isn't fixed real soon. It would mean we just could not do any operations anymore and that would suck because we love doing them.

Anyways I hope you get it fixed reaaaal soon.
Bolleke - Primal Darkness
The Red Eclipse

Raiders's Avatar


Raiders
02.20.2013 , 01:41 AM | #1136
Well.. they're looking at it.. ok but from where.. it seems they're way to far from the problem too do anything with it.

Com'on, 1 week since they applied 1.7, we've reported the problem from day 1 !!!!
How many hours did it take them to decide to apply all changes on the repair costs ?? only a few I'm sure.

So instead of doing a "fall back" on those changes and rework on the formula and make tests before reapplying any changes.. they just leave the problem as it is.. people keep complaining, cancelling subs and they're looking at the problem... The worse part is that they want us to believe that !

They do no intent to change anything and are only saving time, hoping that people will stop posting here.
You don't need a week of work to understand a problem which only took us few hours to see !!!
It's the only company who leave a problem in a game while they're trying to understand what they did wrong !
Amateur is that word people would use to describe such behavior.

I'm a true believer that everything in life has a price.. they'll certainly already see the bill with the "cancel subs".
And if you think twice about the way they handle the problem and the lack of communication, I think it's just a suicide knowing that Neverwinter Online and The elder Scrolls Online are just at the corner...

Anyway it's their game so they can do anything with it.. but ta the same time it's my time and my money and I can do whatever I want with them as well

Ruskaeth's Avatar


Ruskaeth
02.20.2013 , 03:02 AM | #1137
I continued my test.

Previously with BoL Sand people gear (lvl 1 and credit cheap) the repair costs were minimal.

Now, with Gree event BoL gear (lvl 45) and more expensive credit cost for the item:

The repair cost skyrocketed. aiMazing.

slafko's Avatar


slafko
02.20.2013 , 03:13 AM | #1138
Quote: Originally Posted by Levity View Post
The tank in my guild is in full DG and has a 30k-40k repair bill after 2 whipes. Are you a tank in full DG?
I am a tank in full DG and am looking at about 30k for two wipes.

Quote: Originally Posted by Thylbanus View Post
1. why do the new players have to speak up, can't we ask?
I always ask and I rarely get an answer. When I do get it, it's not really straightforward and truthful. Loaded random TFE with my BH Vanguard tank yesterday. Got a random guild group that was missing a tank. Since they weren't sporting 20k+ health I asked if everyone was familiar with the FP or were they new and inexperienced. Replies were slow but they said they were fine.

One fell down on the jump. Sentinel told me his CC doesn't work on champion droids. Then he got killed by that Trandoshan's boss AoE. None of them used CC or followed the kill order. I had to ask them to follow weak-to-strong kill order twice; not much effect. I even marked targets to be CC'd and after persuading the sent to even try to use his on a champ droid, the guy leapt in and broke his own marked CC.

What I'm saying is - even if you ask, there's no guarantee you'll be getting an honest answer.

Quote: Originally Posted by Thylbanus View Post
2. That is the price of admission for the gear you will get out of it. If you can charge millions of credits over and over for crafting, you have to have a cost to obtain that schematic.
Don't know what server you play on but crafters on The Red Eclipse do not ask for a fee; primarily because of one guild. The players love it and it's really easy to cover your expenses by selling crits. The only two instances when a fee is asked are the DG earpieces/implants and relics.

Quote: Originally Posted by Thylbanus View Post
And for he record, I only have one level 50. I do stuff with my guildmates should they need a level 50 tank, which is often. I don't do anything but weeklies and still have enough money to spend frivolously. I was around for beta and the repair costs are now in line with the costs during beta.
It amazes me how people still think that this is a valid argument in defending current repair costs.

AshlaBoga's Avatar


AshlaBoga
02.20.2013 , 04:28 AM | #1139
15k/wipe? OUCH.
Typhojem Legacy, Jung Ma server
VICIOUS
Lord of Corruption

Pirana's Avatar


Pirana
02.20.2013 , 05:54 AM | #1140
Snips for the sake of rereading, regarding pick up groups.

Quote: Originally Posted by slafko View Post
I always ask and I rarely get an answer. When I do get it, it's not really straightforward and truthful.

What I'm saying is - even if you ask, there's no guarantee you'll be getting an honest answer.
Ran into a similar situation yesterday during a Direct 7 HM. On more than one occasion someone pulled aggro from a mob in which I had to quickly run back to grab aggro and keep the person from dying.

Once we arrived to Bulwark, I asked specifically in group chat. "Does everyone know what to do here"? It took roughly seven seconds before I received a single response. I thought to myself, if we wipe, I'm done. I specifically asked, so it's on the other two if they fail to do their part.

Keep in mind, there's nothing hard in that room, but for someone that does not understand, it can, and often will be, a very long and tedious sequence. We did beat it, and once we arrived to the final Boss, we had no issues, so the group did know what they were doing.


In short:
Communication in pick up groups is minimal as it is. This "bug fix" is widening an already existing gap among players due to exponentially higher repair costs. Cause and effect quickly comes to mind.
Beta - April 16, 2014 (Retired)
The Journey Is Often Greater Than The Destination - Pirana