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Test of Repair Costs


Levity's Avatar


Levity
02.19.2013 , 03:43 PM | #71
Just to sum up, those who have ingame money now, will always have ingame money no matter what happens. It matters on how much time you invest and the research you put in. Not getting lucky.

So here's what happens, as the game progresses you will be required to spend more on higher grade items out of principle. You have more money at higher lvls therefore you are more willing to spend that tad more when you buy something. When you hit 50 it tiers the same way. When columni and rakata were the things to wear they costed the same as what BH and DG cost now. Those items are based off that idea of continual increase in price of higher graded materials. A lvl 50 enhancement that is DG lvl will go for 800k to 1.2 million A stab is 150k x 4-8, just on those a lone you are looking at 800k+. When you buy all the mats and get the item for free from a crafter you are divvying the price out to more people, but you are in a sense throwing 800k-1.2 mil. into the economy. It doesn't matter if that money goes to just one person who did the work to be able to craft that item. And I've played since 1.1. The game economy from my stand point on how I made money is the same. Mando iron went for 10-20k back then just like now. Rakata lvl items went for the same as DG.

NOW. When you throw in a f2p model that has items where you soley base the profit of the item off of what people think this "**** AMAZINGLY RARE ****EN SPEEDER HOOYAH 3 MIL CREDITS." That's when people will begin to get rich off of people by an out of game mechanic where people who have the money out of game can just fund their in game character. That is what will cause inflation and I guaranteeeeeee BW saw that. And I've played so many free MMO's that offer cash shops where you will have to pay billions in the in game currency just for a specific item. F2P does nothing for the in game economy but cause inflation. If people really think its the "raiders" you are retarded.

Eldrenath's Avatar


Eldrenath
02.19.2013 , 03:48 PM | #72
Quote: Originally Posted by Levity View Post
Just to sum up, those who have ingame money now, will always have ingame money no matter what happens. It matters on how much time you invest and the research you put in. Not getting lucky.

So here's what happens, as the game progresses you will be required to spend more on higher grade items out of principle. You have more money at higher lvls therefore you are more willing to spend that tad more when you buy something. When you hit 50 it tiers the same way. When columni and rakata were the things to wear they costed the same as what BH and DG cost now. Those items are based off that idea of continual increase in price of higher graded materials. A lvl 50 enhancement that is DG lvl will go for 800k to 1.2 million A stab is 150k x 4-8, just on those a lone you are looking at 800k+. When you buy all the mats and get the item for free from a crafter you are divvying the price out to more people, but you are in a sense throwing 800k-1.2 mil. into the economy. It doesn't matter if that money goes to just one person who did the work to be able to craft that item. And I've played since 1.1. The game economy from my stand point on how I made money is the same. Mando iron went for 10-20k back then just like now. Rakata lvl items went for the same as DG.

NOW. When you throw in a f2p model that has items where you soley base the profit of the item off of what people think this "**** AMAZINGLY RARE ****EN SPEEDER HOOYAH 3 MIL CREDITS." That's when people will begin to get rich off of people by an out of game mechanic where people who have the money out of game can just fund their in game character. That is what will cause inflation and I guaranteeeeeee BW saw that. And I've played so many free MMO's that offer cash shops where you will have to pay billions in the in game currency just for a specific item. F2P does nothing for the in game economy but cause inflation. If people really think its the "raiders" you are retarded.
Wow...this never occurred to me. But the logic is sound. You make a very, very good point.

DarthTHC's Avatar


DarthTHC
02.19.2013 , 03:51 PM | #73
Quote: Originally Posted by Levity View Post
Just to sum up, those who have ingame money now, will always have ingame money no matter what happens. It matters on how much time you invest and the research you put in. Not getting lucky.

So here's what happens, as the game progresses you will be required to spend more on higher grade items out of principle. You have more money at higher lvls therefore you are more willing to spend that tad more when you buy something. When you hit 50 it tiers the same way. When columni and rakata were the things to wear they costed the same as what BH and DG cost now. Those items are based off that idea of continual increase in price of higher graded materials. A lvl 50 enhancement that is DG lvl will go for 800k to 1.2 million A stab is 150k x 4-8, just on those a lone you are looking at 800k+. When you buy all the mats and get the item for free from a crafter you are divvying the price out to more people, but you are in a sense throwing 800k-1.2 mil. into the economy. It doesn't matter if that money goes to just one person who did the work to be able to craft that item. And I've played since 1.1. The game economy from my stand point on how I made money is the same. Mando iron went for 10-20k back then just like now. Rakata lvl items went for the same as DG.

NOW. When you throw in a f2p model that has items where you soley base the profit of the item off of what people think this "**** AMAZINGLY RARE ****EN SPEEDER HOOYAH 3 MIL CREDITS." That's when people will begin to get rich off of people by an out of game mechanic where people who have the money out of game can just fund their in game character. That is what will cause inflation and I guaranteeeeeee BW saw that. And I've played so many free MMO's that offer cash shops where you will have to pay billions in the in game currency just for a specific item. F2P does nothing for the in game economy but cause inflation. If people really think its the "raiders" you are retarded.
Except we're not seeing inflation, we're seeing deflation.

Sure some of the "WHEE! RARE!!!" items are crazy spendy, but the majority of items and certainly stuff that isn't cartel shop and some that are cartel shop are holding steady or decreasing in price.

Levity's Avatar


Levity
02.19.2013 , 03:57 PM | #74
I've been selling terenthium at 900-1000 per one. If that's not inflation I don't know what is. Also it is server dependant. And it is a process. The F2P games I've played have been around since the 2004's and their economies are a joke. If SWToR lasts a 8 year haul with this f2p model, gl getting anything as a new comer.

Levity's Avatar


Levity
02.19.2013 , 04:03 PM | #75
Oh and to point out, my main source of profit WAS Mando iron back then, with a wee bit of profit with the other low lvl UW metal so my main focus was mando iron. But now I have just been stock piling mando iron and now I have idk 99 x 5 stacks? I don't even know anymore. All my profit is on those low lvl UW metals that sell for 4-5x more then ciridium with WAYYYY less time involved to amass a humungous amount of them. So inflation is there. (Oh I log into the game with 50 mails everyday off of terenthium/titanium).

Urael's Avatar


Urael
02.19.2013 , 04:17 PM | #76
@OP Good analysis. More testers like you are what EAware needs. +10


Quote: Originally Posted by Lafay View Post
Ya know, I think your sarcasm is in reality, truth.

BW needs to act fast, I havent seen 70 page threads pop up so fast in my life. Not only that, they will need to publicly apoligize for their blatent error, or the people that canceled their subs are not going to re-sub. I am not canceling mine cause i just plain love Star Wars IP but I would rather they keep a larger playerbase for me to sink my lighsabers into.
I feel exactly the opposite. I am canceling because I love Star Wars in addition to being fooled one too many times by EA. EA makes $oE look like "happy-fun-time-we-really-care-about-our-customers". Repair costs were just the final straw to a LONG list of reasons.

Ilith's Avatar


Ilith
02.19.2013 , 04:28 PM | #77
Quote: Originally Posted by Levity View Post
NOW. When you throw in a f2p model that has items where you soley base the profit of the item off of what people think this "**** AMAZINGLY RARE ****EN SPEEDER HOOYAH 3 MIL CREDITS." That's when people will begin to get rich off of people by an out of game mechanic where people who have the money out of game can just fund their in game character. That is what will cause inflation and I guaranteeeeeee BW saw that. And I've played so many free MMO's that offer cash shops where you will have to pay billions in the in game currency just for a specific item. F2P does nothing for the in game economy but cause inflation. If people really think its the "raiders" you are retarded.
This is incorrect. The Cartel Market only moves existing credits around between players; it does not cause inflation (a generalized rise in prices due to increased money supply). The money supply has not increased. If some players become wealthy due to reselling CM purchases, they can bid up prices of certain items, but it does not cause inflation. If you could vendor all your junk from Cartel Packs for major credits, that would be inflationary... but you can't. So you don't get inflation, what you get is increased economic inequality between players who can afford to resell Cartel items and those who can't. If there are more credits in game now than at launch it's because there are more players running dailies (credit faucet). There will always be some wealthy players. The source of their wealth differs, that's all. (Selling Cartel items vs. crafting vs. grinding dailies.)

The repair cost change hurts aspiring eldergame raiders. Meanwhile, an enormous transfer of credits is happening from PVEers to PVPers as PVPers RE their WH gear and sell the stabilizers. The market is flooded on my server. PVPers have less need for credits because their gear can't be crafted and they have no repair costs. A PVPer in my guild earned over 150 million credits in a couple of weeks. This is a giant transfer of credits from PVEers to PVPers -- who will use it to bid up the prices of random things on the GTN -- while PVEers have been hit with doubled or tripled repair costs. This is extremely unbalancing to the game economy.

Both of these changers are relatively recent: The combination is a very bad sign for the game. I sincerely hope BW makes changes fast.
"Just so you Jedi know, the whole 'cryptic' routine isn't mysterious, it's just irritating. If you really can see the future, you should be at the pazaak table." - Atton Rand

iamthehoyden's Avatar


iamthehoyden
02.19.2013 , 04:34 PM | #78
Quote: Originally Posted by Ilith View Post
...snip...
Thank you for this post.
aren't you a little short for a stormtrooper?
---------------
Fan Fiction: My Name is Solomon Crae The Man in the Box

Tatile's Avatar


Tatile
02.19.2013 , 04:36 PM | #79
Quote: Originally Posted by iamthehoyden View Post
Thank you for this post.
Have to second that - it was actually quite informative for someone who knows nothing about the game's economy and who forgets about the disparities between PvE players and PvP players (I also didn't realise they don't incur repair costs!)

Blackardin's Avatar


Blackardin
02.19.2013 , 04:42 PM | #80
Quote: Originally Posted by Akomo View Post
And the point of this test is...? Repair costs are never an issue since Bioware can see how much people are earning doing various activities if they want to.

PvP ? never pay a repair cost.Wipe 10 times on the same boss? Youll pay for it heavily.In general i give pugs about 3 chances to get a boss down.If not, im usually done since ive got other stuff i can do.Either way, ive NEVER and i mean NEVER been broke in this game.My idea of broke is dropping below 100k.

Ive poured millions of credits into our guild bank for tabs since i use it the most.My guild has me to thank for that.Ive modded battlemaster, WH,EWH ,and two raid sets on my own using credits ive earned in game AND pulled all the mods out.Ive crafted augment kits AND the augments themselves placing them and pulling them out constantly.

Not once have repairs been an issue.Ive given guildies thousands if not millions of credits for repairs, items they wanted or mods and repair cost was NEVER an issue.

So i fail to sympathize.I work a full time job ,and have a life outside the game as well (shock and awe! )

Have a great day!

P.S. As of this posting i just bought my fifth cargo hold for 2 million credits...just saying!
The OP is providing the proof to counter the hyperbole and conjecture that you are relaying so that we have now uncovered the issue at hand. I'm in the process of doing the same.

....and we are really proud of you and all your credits. ;p

You have a great day too.
May the Schwartz be with you....