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Power vs Aim Augments


Farewellfire's Avatar


Farewellfire
02.18.2013 , 07:41 PM | #1
H all. So I have started getting my Dreadguard Gear to replace my campaign stuff. Currently got Gloves and Pants, custom belt/bracer with 27 armouring and mod and 2 x hazmat implants. I checked noxxic's guide on mod's etc and it says the power augment is BiS vs their previous recommendation of aim being BiS pre dreadguard gear.

Is this the case? I have over 2000 aim without any augments if that makes a difference.
Any advice or explanation of how power compares to aim etc woul be appreciated.

Thanks

DariusCalera's Avatar


DariusCalera
02.18.2013 , 08:07 PM | #2
Quote: Originally Posted by Farewellfire View Post
H all. So I have started getting my Dreadguard Gear to replace my campaign stuff. Currently got Gloves and Pants, custom belt/bracer with 27 armouring and mod and 2 x hazmat implants. I checked noxxic's guide on mod's etc and it says the power augment is BiS vs their previous recommendation of aim being BiS pre dreadguard gear.

Is this the case? I have over 2000 aim without any augments if that makes a difference.
Any advice or explanation of how power compares to aim etc woul be appreciated.

Thanks
With 14 Augments, it breaks down like this:

14 x Aim Augments with group buffs and talents = 57.5 damage bonus and 0.93% crit
14 x Power Augments = 58 damage bonus.

So, in a raid setting with full group buffs and the +9% Aim talent you would only lose .5% damage but gain nearly a full point of crit.

Stick with the Aim augments.

JimmyTheCannon's Avatar


JimmyTheCannon
02.18.2013 , 08:11 PM | #3
Don't trust Noxxic.

If you need proof, look at their Powertech/Vanguard tanking rotation. It's stupidity incarnate.

http://www.noxxic.com/swtor/pve/boun...-and-cooldowns

venomlash's Avatar


venomlash
02.18.2013 , 08:14 PM | #4
Aim is way better than Power if you have Ironsights (commando) or Steely Resolve (vanguard). The +9% to total Aim makes the reflex augs go way further.
Quote: Originally Posted by MichelleArcher View Post
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Farewellfire's Avatar


Farewellfire
02.18.2013 , 08:24 PM | #5
thanks. sorry forgot to mention. im comba medic, i take it the advice above still remains the same even for heals.

JimmyTheCannon's Avatar


JimmyTheCannon
02.19.2013 , 12:38 AM | #6
Quote: Originally Posted by Farewellfire View Post
thanks. sorry forgot to mention. im comba medic, i take it the advice above still remains the same even for heals.
Yes, because you should still be speccing into the 9% Aim bonus.

Farewellfire's Avatar


Farewellfire
02.19.2013 , 05:00 AM | #7
cool. left all my augments as aim ones. thanks for the advice and helping me to understand how aim & power effect my overall stats.

Llama-Eight's Avatar


Llama-Eight
02.20.2013 , 06:27 AM | #8
I thought the bonus heal gets more benefit from power than aim?

Robocles's Avatar


Robocles
02.20.2013 , 08:51 AM | #9
Quote: Originally Posted by DariusCalera View Post
With 14 Augments, it breaks down like this:

14 x Aim Augments with group buffs and talents = 57.5 damage bonus and 0.93% crit
14 x Power Augments = 58 damage bonus.

So, in a raid setting with full group buffs and the +9% Aim talent you would only lose .5% damage but gain nearly a full point of crit.

Stick with the Aim augments.
He already answered why aim is still better.

ChicagoBearsFan's Avatar


ChicagoBearsFan
02.20.2013 , 11:23 AM | #10
Use the aim augments for the reasons stated above but get your power from stacking power mods and enhancements remembering to balance with a little crit and surge.
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