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A Summary of Increased Repair Cost Problems (for BW/EA)

STAR WARS: The Old Republic > English > General Discussion
A Summary of Increased Repair Cost Problems (for BW/EA)
First BioWare Post First BioWare Post

CosmicKat's Avatar


CosmicKat
02.18.2013 , 11:34 AM | #1001
Quote: Originally Posted by Missandei View Post
Wow... 100 pages of whines..
So many people chose the wrong MMO to play.. «Hello Kitty World MMO» - FTW!
lol..
Umm, as far as seriousness and difficulty goes, this is the Hello Kitty of MMO's. That is what annoys people. A harsh penalty for anything in TOR is like getting 20 years for littering.

Hovergame's Avatar


Hovergame
02.18.2013 , 12:00 PM | #1002
After reading half the comments ......

On my first char, when I was level 25, I needed to find some money to buy the Speeder Licence I. Yes, my credits were lower than 50K. So telling us "I have 300K on my level 20 char without farming" is just ..... a lit.

About the repair cost itself, no there are many MMO's without repairs. Most of them have gold sinks (pots are a possible example), but stop acting like if WOW was the only MMO, and like if Blizzard created everything.
Those sinks are necessary to counter the hyperinflation, but if they are too high, you're just killing the economy (and what happens IRL in Greece can show you an example).On my serveur, the stabilizers lost 20% of their value within a week (from 180 to 150K). And before the change, their value were decreasing slowy. What is happening is simple :
-People need money, they are selling stabs.
-The buyers have less money, they don't buy them at the previous price.
-The price are going down, they need to sell more stabs
-Repeat until a new equilibrium is found

About telling us to do more dailies, you are just funny like hell You need gold sinks BUT you tell us to create more gold in the game. Consequence : you'll need more sinks.

This change is slowy killing the economy, but feel free to like it you don't mind.

Tachenko_Yuri's Avatar


Tachenko_Yuri
02.18.2013 , 12:01 PM | #1003
One Thousand posts in a One hundred Page Thread.

Wow. This Surely must mean something EA, if you do not care of your customers, your customers will stop caring of your product and someone's gonna end up without a lot of subscriber's money.

DarthTHC's Avatar


DarthTHC
02.18.2013 , 12:17 PM | #1004
Quote: Originally Posted by Tachenko_Yuri View Post
One Thousand posts in a One hundred Page Thread.

Wow. This Surely must mean something EA, if you do not care of your customers, your customers will stop caring of your product and someone's gonna end up without a lot of subscriber's money.
FYI, you can set your forum preferences to more or less messages per page. 26 page thread for me.

Still, the rest stands.
Human beings see oppression vividly when they're the victims. Otherwise they victimize blindly and without a thought. ~ Isaac Bashevis Singer

Last_Hearth's Avatar


Last_Hearth
02.18.2013 , 12:39 PM | #1005
The funny thing is that Bioware didn't even increase repair costs. All they did was get rid of a loophole that allows some people to inadvertently have lower costs than they should have.

I know this because I've long been noticing that orange shell items have much lower repair costs than purple shell items, even when the mods in them were exactly the same. So if you take the stuff out of your rakata/campaign/dreadguard gear and stick them into orange shells your repair bill gets cut by half. Which is what I did. But now they have fixed it so that the orange shell with the same mods cost the same.

They didn't increase cost, they removed a loophole. Friends of mine who didn't bother with swapping out for oranges are paying what they've always paid, they don't even notice an increase.

DarthTHC's Avatar


DarthTHC
02.18.2013 , 12:43 PM | #1006
Quote: Originally Posted by Last_Hearth View Post
The funny thing is that Bioware didn't even increase repair costs. All they did was get rid of a loophole that allows some people to inadvertently have lower costs than they should have.

I know this because I've long been noticing that orange shell items have much lower repair costs than purple shell items, even when the mods in them were exactly the same. So if you take the stuff out of your rakata/campaign/dreadguard gear and stick them into orange shells your repair bill gets cut by half. Which is what I did. But now they have fixed it so that the orange shell with the same mods cost the same.

They didn't increase cost, they removed a loophole. Friends of mine who didn't bother with swapping out for oranges are paying what they've always paid, they don't even notice an increase.
Except that player testing has shown that the "fix" they said they put in is not doing what they say it should be doing. We're also seeing many guilds complaining of multiple hundreds of thousands in repair bills per player per night. That's WAY out of whack with what it should be.
Human beings see oppression vividly when they're the victims. Otherwise they victimize blindly and without a thought. ~ Isaac Bashevis Singer

Last_Hearth's Avatar


Last_Hearth
02.18.2013 , 12:46 PM | #1007
Show me these "studies" Details like what kind of gear they were, how many wipes/death, etc.

Vonric's Avatar


Vonric
02.18.2013 , 12:49 PM | #1008
Quote: Originally Posted by Last_Hearth View Post
Show me these "studies" Details like what kind of gear they were, how many wipes/death, etc.
http://www.swtor.com/community/showthread.php?t=598636

There you go.
"You can run all your life,But not go anywhere." - Mike Ness

revan_worshipper's Avatar


revan_worshipper
02.18.2013 , 12:55 PM | #1009
Quote: Originally Posted by Hovergame View Post
After reading half the comments ......

On my first char, when I was level 25, I needed to find some money to buy the Speeder Licence I. Yes, my credits were lower than 50K. So telling us "I have 300K on my level 20 char without farming" is just ..... a lit.

About the repair cost itself, no there are many MMO's without repairs. Most of them have gold sinks (pots are a possible example), but stop acting like if WOW was the only MMO, and like if Blizzard created everything.
Those sinks are necessary to counter the hyperinflation, but if they are too high, you're just killing the economy (and what happens IRL in Greece can show you an example).On my serveur, the stabilizers lost 20% of their value within a week (from 180 to 150K). And before the change, their value were decreasing slowy. What is happening is simple :
-People need money, they are selling stabs.
-The buyers have less money, they don't buy them at the previous price.
-The price are going down, they need to sell more stabs
-Repeat until a new equilibrium is found

About telling us to do more dailies, you are just funny like hell You need gold sinks BUT you tell us to create more gold in the game. Consequence : you'll need more sinks.

This change is slowy killing the economy, but feel free to like it you don't mind.
It's good to see someone who has at least a basic grasp of how a market economy works and how money supply effects it. BW really doesn't seem to think through there actions...ever.
∞[█╣╣╣╣▀▀()▀▀]Ξ{███████████████████████████████████████)

Last_Hearth's Avatar


Last_Hearth
02.18.2013 , 01:07 PM | #1010
Quote: Originally Posted by Vonric View Post
Except without a pre 1.7 comparison, we don't know if anything actually went up, all they might have done is increase the cost of oranges to be closer to the the purples.