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Test of Repair Costs


Heezdedjim's Avatar


Heezdedjim
02.16.2013 , 07:00 AM | #31
Yeah, I have to say that it might make some sense for sell price of shells to be scaled by item quality, and of course set to 1 credit for certain things to defeat credit farming. But repair cost should be fixed and completely flat based on the Rating of the item and the value of other mods inserted; nothing else. If it has the same Rating and the same level and quality of mods slotted, it should cost the same to repair. Full stop. Anything else is just going to lead to weird and stupidly borked imbalances between the repair costs of two pieces of gear that differ in no meaningful way.

They also need to just slash the repair costs across the board for endgame gear, back to 1/3 or 1/5 of what they curently are. But that's a separate issue.

DarthTHC's Avatar


DarthTHC
02.16.2013 , 07:02 AM | #32
Quote: Originally Posted by Aries_cz View Post
And how often do you lose 40 durability on low levels? Once per 3 levels? If you tell me you are unable to get 10k at level 25 during 3 levels, then you are probably doing something wrong. And also, it seems that you have cash to spare, as full legacy augmented gear is not cheap.
Every time you tank a flash point. No more help-a-noob in those.

Totaltrash's Avatar


Totaltrash
02.16.2013 , 03:16 PM | #33
I'm amazed that Bioware did not fix the repair costs in the last patch.
At least they could have apologized for posting false information in the 1.7 patch notes, if they truly intend repair to work as it is now.

Very disappointing!

Anyway, I will re-mod my entire PVE gear to PVP shells, anything else is just a waste of credits, including their hyped Cartel stuff.

Levity's Avatar


Levity
02.17.2013 , 02:30 PM | #34
Quote: Originally Posted by Totaltrash View Post
As you can imagine, this test costs me about 100K in mod-swapping. I can afford that and I could afford these new repair costs too, but many people cannot, especially not fresh 50's in Tionese with no alts. If Bioware does not change this, it will be detrimental to the game.

But regardless how you feel about the costs, the point of this test was to show that Bioware's claim in the patch notes is plainly false! I don't know about you, but I do not enjoy being lied to when I pay for something.
I had well over 1mill credits by the time I was 50. And I know a lot of others who ranged between 600k to 1 mill as well with their first character. So not seeing the issue unless the person just blows his credits on stupid ****. Which is probably the case. Maybe people should start asking themselves "do I really need this."

LohKey's Avatar


LohKey
02.17.2013 , 02:37 PM | #35
OM BW LIED TO IT'S CUSTOMERS!!!!!

Wait, they have been doing this since before launch. Being dishonest is the norm for BW, nothing new. As long as you understand they want your money and don't care what they have to do to get it than it makes sense. It's capitalism, not really a new concept.
Pawning your Jedi Like A *** *** girl scout ***** *** ******* in your moms ****** *****!!
BH since 2004!
CE

Totaltrash's Avatar


Totaltrash
02.17.2013 , 02:42 PM | #36
Quote: Originally Posted by LohKey View Post
OM BW LIED TO IT'S CUSTOMERS!!!!!

Wait, they have been doing this since before launch. Being dishonest is the norm for BW, nothing new. As long as you understand they want your money and don't care what they have to do to get it than it makes sense. It's capitalism, not really a new concept.
Heh, I agree - but there should be a fine line between capitalism and fraud, or in this case false advertisement.

Anyway, my test was meant to explain where the increase in repair costs is coming from (NOT from enhancements) and perhaps to help people lower their costs by picking the right gear (PVP and cheap Orange).

Lent_San's Avatar


Lent_San
02.17.2013 , 02:56 PM | #37
Congrats OP for this great thread. Sure sheds a new light on what happened.

kevlarto's Avatar


kevlarto
02.17.2013 , 03:58 PM | #38
Quote: Originally Posted by Akomo View Post
And the point of this test is...? Repair costs are never an issue since Bioware can see how much people are earning doing various activities if they want to.

PvP ? never pay a repair cost.Wipe 10 times on the same boss? Youll pay for it heavily.In general i give pugs about 3 chances to get a boss down.If not, im usually done since ive got other stuff i can do.Either way, ive NEVER and i mean NEVER been broke in this game.My idea of broke is dropping below 100k.

Ive poured millions of credits into our guild bank for tabs since i use it the most.My guild has me to thank for that.Ive modded battlemaster, WH,EWH ,and two raid sets on my own using credits ive earned in game AND pulled all the mods out.Ive crafted augment kits AND the augments themselves placing them and pulling them out constantly.

Not once have repairs been an issue.Ive given guildies thousands if not millions of credits for repairs, items they wanted or mods and repair cost was NEVER an issue.

So i fail to sympathize.I work a full time job ,and have a life outside the game as well (shock and awe! )

Have a great day!

P.S. As of this posting i just bought my fifth cargo hold for 2 million credits...just saying!
That's nice now you have a big nest egg, but if ths is left unchecked and the folks stop raiding, they stop buying off the GTN, We will have a GTN crash, this will effect everyone in game at some point, that big nest egg you have will dwindle, because even you wil be paying more for repairs in just every day game play, the flow of money will not be the same as it was before the extra cost, just like if the payroll tax at you job jumped up over 50% over night, you would not be able to buy the things you do now you might have a big saving but sooner or later it would dwindle. I have millions of credits also, so it will be along time before I feel the pinch, once people have to save every credit they make for crazy repair costs thats just sucks the fun out doing FP'S and OP's.. or pretty much anything

And Op I woul like to know about the Blue and Green repair costs myself. thanks..
Do not dwell in the past, do not not dream of the future, concentrate the mind on the present moment.

Expectations lead to suffering

tdgesq's Avatar


tdgesq
02.17.2013 , 04:08 PM | #39
Just did the same test with lvl 11 orange greaves and cartel market bottoms.

Durability taken down from 120 to 110 for both. Same mods inserted in both.

202 credits for greaves repair and 472 credits for cartel market equipment repair.

For those under 50, you pay significantly more for repairs using the cartel market gear.

JimboJankins's Avatar


JimboJankins
02.17.2013 , 04:09 PM | #40
Quote: Originally Posted by Levity View Post
I had well over 1mill credits by the time I was 50. And I know a lot of others who ranged between 600k to 1 mill as well with their first character. So not seeing the issue unless the person just blows his credits on stupid ****. Which is probably the case. Maybe people should start asking themselves "do I really need this."
personally i don't like going under 1 mil credits on any of my toons at any time but with that said I buy all purples for alts while leveling as I do mostly pvp to level (moot point about repair costs) but I do daily fp's only for rak weekly to get the coms and you can always plan on getting into a crap group as that's about 50% of the time. I buy augments, gear, etc to boost my abilities on my toons so if the occasional spend of 5 mil credits to buy several enhancements and armorings are stupid then I guess I'm guilty. Bottom line is you can spend at least 500k in repairs a week running ops in your guild working progression for your guild. No one wants to be forced to run dailies just because they don't craft or have lots of competition crafting and people constantly undercutting and things don't sell fast. The point is that they effectively tripled the repair costs as an effort to remove credits from the game. To many people sitting on to many credits it's their way of doing that but they are going to effectively change the entire economy of their game in a way that will detriment the player base. It's not going to help them bring in more money as lots of people who don't have lots of time to play are now going to go to outside sources ie websites selling credits in game to cope and bioware still won't get any of the pie. People will leave and fewer subs will result in even less revenue for bioware causing them to do more stupid changes or charges to make up the profit loss. Just my 2 cents

btw I couldn't believe my repairs on columi gear at 25% was over 55k. I can understand now why a normal que for LI as a dps is 20min - 1 hr was today a 3 hour wait without a single pop. No one wants to pay those repair prices.