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Datamined Inquisitor changes for RotHC!

STAR WARS: The Old Republic > English > Classes
Datamined Inquisitor changes for RotHC!

Altheran's Avatar


Altheran
02.15.2013 , 05:49 PM | #31
Quote: Originally Posted by Diablo_Cow View Post
The second and probably most shocking thing is that Static Barrier (stun bubble) isn't receiving a definite nerf. While it is being changed, the changes appear to be percentage wise not anything solid.

Even though this is datamined and the accuracy cannot be 100% it still is interesting.
"Backlash: Static Barriers you place on yourself have a <<1>>% chance to collapse in a Backlash when they end, incapacitating all nearby enemies for 3 seconds. This effect does not break on damage.

Look the underlined part. Probably the only supposed change here.

BrittD's Avatar


BrittD
02.15.2013 , 11:33 PM | #32
What I don't like about it, is :
Life Ward: Your Static Barrier and Force Barrier heal you for <<1>>% of your total health every second for as long as they last.
It says : "You can't touch me, but I'm healing myself, and you can't even stop me."[/QUOTE]

WORD

AshlaBoga's Avatar


AshlaBoga
02.15.2013 , 11:47 PM | #33
Quote: Originally Posted by Kindran View Post
* Force Barrier: Projects a Force Barrier about you, granting immunity to all control, damage, and negative effects while channeled. This ability does not respect the global cooldown and can be used while controlled.

* Phase Walk: Activating this ability marks your current location for <<1>> seconds. When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. When returning to the marked location or when the effect ends, Phase Walk goes on cooldown for 45 seconds. Does not break stealth.

Sorcerer

New abilities for Corruption

* Amnesty: Reduces the duration of Consumption's Force degeneration effects by <<1>> seconds. In addition, Force Barrier now purges Consumption's Force degeneration effects.

* Force Gift: Increases alacrity by <<1[%d/%d/%d]>>%.

* Force Warden: Innervate channels and ticks <<1>>% faster.

* Humility: Targets stunned by your Electrify suffer Humility when Electrify wears off, which reduces all damage dealt by <<1>>% for 10 seconds.

* Life Ward: Your Static Barrier and Force Barrier heal you for <<1>>% of your total health every second for as long as they last.

* Master Speed: Increases the duration of Force Speed by <<1[%d seconds/%d second/%d seconds]>>. In addition, when Force Barrier ends, the active cooldown of Force Speed is finished.


Talent tree changes to Corruption

* Penetrating Darkness: Increases your bonus healing by <<1>>%.

* Fadeout: Force Speed has a <<1>>% chance to grant Fadeout, removing all movement impairing-effects and granting immunity to all movement-impairing effects for the duration.

* Dark Mending: Reduces the activation time of Dark Infusion by <<1[%d/%d/%d]>> seconds and the Force cost of Dark Heal by <<2>>.

* Efficacious Currents: Reduces the Force cost of Static Barrier by <<1>> and reduces the duration of De-ionization by <<2>> seconds.

* Force Suffusion: Overload has a <<1>>% chance to heal you and affected allies for <<2>>.

* Revivification: Heals up to 8 allies that remain within 8 meters of the targeted area for <<2>> over <<3[%d/%d/%d]>> seconds.

* Life Surge: Increases Force critical chance by <<1>>% and damage reduction by <<2>>%.
Wait so Force Barrier makes us immune to damage when channeled? Does that include AoE damage? Because if that means I can just channel through a short AoE phase then that would be sweet.

Does Phase Walk allow us to teleport during the TFB fight? If so I could just teleport from my healing platform to almost 1 platform away from where I heal the final phase. That would be so nice.

Life Ward says that my Static Barrier heals me for 1%/second when it's up. Is that accurate? Because that's actually quite useful.
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Jarlaxb's Avatar


Jarlaxb
02.16.2013 , 08:57 AM | #34
from what I gather from it its even better,

Static Barrier heals for a % while active, then when it is broken it refreshes force speed, the new bubble on channel ending refreshes force speed.

Lightning strike reduces the active CD of Polarity Shift by X "per cast" and polarity shift also increases movement by 50% as well as alacrity by 20%, as well as giving forked lightning x2 proc chance with instant "0" force cost chain lightning once every 10 seconds.

Chain Lightning roots then snares for 50% with this ^^^

So here is your situation, "your already bubbled" your healing and you notice ctp cavesmash heading your way so you activate phase walk and mark your place, and force speed away, he sabre throws you then leaps, this breaks your bubble and refreshes force speed, you speed away again, he persues you then you activate phase walk again and "poof" your back where you started and now the guy after you is effectivly out of the fight for 15 seconds while he runs back.

or

your dpsing and do this same thing except every time he beats your barrier off you then your @ max range again or "poof" your at max range again tearning his azz up with polarity shift running. Starting with Thundering blast and spamming lightning strike.

( that now has a % chance to double attack for 30% dammage, while lowering your cooldown on polarity shift each time you cast it )

I believe I also seen traited change to lower the CD on polarity shift even more, as well as traited change to lower the active lockout to apply Static Barrier by x seconds, its 15 now - 3 seconds from PvP set bonus = safe to assume 7-10 sec on Static Barrier....that on ending refreshes force speed .

Be nice to see the official changes on PTS

Luckeyduckey's Avatar


Luckeyduckey
02.16.2013 , 09:46 PM | #35
Huttball starts. Tank sin takes the ball and scores and pops phase walk. Tank sin gets the ball back, jumps into the pit, phase walks and scores. Rise, repeat, GG.

Voidstar. Inquisitor places Phase walk on one door, and heads over to the other. Uses phase walk when incs are called. GG

Civil War. Same as Voidstar, but a little less useful.

Novare Coast. Same as Voidstar, but a little less useful, considering the space between the two, you'd have to place it and run a bit before you TP.

Hypergate. Place it at pylon and at mid. Run orbs fast and respond to incs.

GG any team with multiple inquisitors.
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Calvin_Mago's Avatar


Calvin_Mago
02.17.2013 , 03:23 AM | #36
Obviously they wouldn't let you teleport with the ball/ orb. But still pretty OP nonetheless.
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Bayen's Avatar


Bayen
02.17.2013 , 05:21 AM | #37
There will most likely be a very apparent graphic where ever phase walk is placed on the ground. Will require some smart thinking from the player to place it behind pillars or somewhere so not to make it obvious, will be fun, but yeh annoying for others to deal with.

warstory's Avatar


warstory
02.17.2013 , 01:31 PM | #38
Quote: Originally Posted by Jarlaxb View Post
from what I gather from it its even better,

Static Barrier heals for a % while active, then when it is broken it refreshes force speed, the new bubble on channel ending refreshes force speed.

Lightning strike reduces the active CD of Polarity Shift by X "per cast" and polarity shift also increases movement by 50% as well as alacrity by 20%, as well as giving forked lightning x2 proc chance with instant "0" force cost chain lightning once every 10 seconds.

Chain Lightning roots then snares for 50% with this ^^^

So here is your situation, "your already bubbled" your healing and you notice ctp cavesmash heading your way so you activate phase walk and mark your place, and force speed away, he sabre throws you then leaps, this breaks your bubble and refreshes force speed, you speed away again, he persues you then you activate phase walk again and "poof" your back where you started and now the guy after you is effectivly out of the fight for 15 seconds while he runs back.

or

your dpsing and do this same thing except every time he beats your barrier off you then your @ max range again or "poof" your at max range again tearning his azz up with polarity shift running. Starting with Thundering blast and spamming lightning strike.

( that now has a % chance to double attack for 30% dammage, while lowering your cooldown on polarity shift each time you cast it )

I believe I also seen traited change to lower the CD on polarity shift even more, as well as traited change to lower the active lockout to apply Static Barrier by x seconds, its 15 now - 3 seconds from PvP set bonus = safe to assume 7-10 sec on Static Barrier....that on ending refreshes force speed .

Be nice to see the official changes on PTS
That is only if we get phase walk we will have all the tools to win if u play smart. Phase walk is overpowered for assassins I think cause they can get in kill their target and phase walk out a lot of ppl will be getting immortal medals

DarthSylar's Avatar


DarthSylar
02.17.2013 , 03:03 PM | #39
Anyone who thinks sorcs r getting phase walk, doesn't understand how this game works.

wwkingms's Avatar


wwkingms
02.17.2013 , 11:32 PM | #40
if this sticks healing sorc/sages are gonna be diesel huttball runners
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