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Balmorra Traken 4 legacy


michaelusaf's Avatar


michaelusaf
02.16.2013 , 06:58 PM | #41
After wasting 10 minutes I found the secret-- it's a secret button called "Abandon". Worked well for me and cruised right out of there. For puzzle people, have a blast. For the rest the button works best.

TripleMe's Avatar


TripleMe
02.17.2013 , 12:15 PM | #42
Quote: Originally Posted by michaelusaf View Post
After wasting 10 minutes I found the secret-- it's a secret button called "Abandon". Worked well for me and cruised right out of there. For puzzle people, have a blast. For the rest the button works best.
Or you could google a bit and read up the theory behind it and solve the puzzle: http://mathworld.wolfram.com/LightsOutPuzzle.html

One thing the page does not mention is matrix algebra is valid over any field, not just R. And a set of integers modulo prime (2 in this case) is a field.

Also, let dead threads lie

Bhella's Avatar


Bhella
03.30.2014 , 06:33 PM | #43
Quote: Originally Posted by michaelusaf View Post
After wasting 10 minutes I found the secret-- it's a secret button called "Abandon". Worked well for me and cruised right out of there. For puzzle people, have a blast. For the rest the button works best.
LOL had a good laugh at this one, funny. Big mistake is that its in a public area, i solved it and then boom, someone changed it while we were going for guns, changed more than one so then tried to join the person to the group and continued to hit when asked not to. We hit abandon as well, no point to this and not worth the hassle. I enjoyed the puzzle but even with teamwork - not worth the reward. I know lots who just skip it as its a waste of time if you play in prime time.

Fidelicatessen's Avatar


Fidelicatessen
04.01.2014 , 03:34 AM | #44
Quote: Originally Posted by Ilintar View Post
This is like the only challenging puzzle in the game and people are complaining?

Yeah, it forced me to actually take a piece of paper and draw this out in order to solve it - which is why I really, really enjoyed it. They don't make puzzles in games like they used to...

Also, people who say that this tests your patience apparently never saw old adventure games in pre-internet-walkthrough times when you actually could spend days unraveling certain puzzles. Feeds the nostalgia a bit :>
^^This.

I think most of the people whining in this thread have never played The Secret World (which you should try, if you haven't--it's full of quests like this one), or really any mentally challenging games.

DawnAskham's Avatar


DawnAskham
04.01.2014 , 07:54 AM | #45
Quote: Originally Posted by Fidelicatessen View Post
^^This.

I think most of the people whining in this thread have never played The Secret World (which you should try, if you haven't--it's full of quests like this one), or really any mentally challenging games.
I think most of you missed the part where even if you know how to solve it, all it takes is one idiot in the area randomly clicking to screw it up.

If this was something in a story area so it was just yourself or your group, it would be much better. Out in the open it is one of the most annoying missions ever, and one I tried to complete once, but will never bother with again.

Fidelicatessen's Avatar


Fidelicatessen
04.02.2014 , 05:37 AM | #46
Quote: Originally Posted by DawnAskham View Post
I think most of you missed the part where even if you know how to solve it, all it takes is one idiot in the area randomly clicking to screw it up.

If this was something in a story area so it was just yourself or your group, it would be much better. Out in the open it is one of the most annoying missions ever, and one I tried to complete once, but will never bother with again.
I will freely admit, that's a very good point. My playtime is generally very late at night/early morning, so I usually don't have to worry about morons wandering through and spoiling my fun.

Imrahilz's Avatar


Imrahilz
06.21.2014 , 06:20 AM | #47
Another way of solving it is to hit buttons randomly until you get a pattern of lights that is symmetrical about an axis drawn through the centre light. There are 4 possible axes - horizontal through the centre, vertical through the centre, and the two diagonals through the centre.

Once you obtain a symmetrical pattern, as long as you keep clicking mirrored switches in pairs (or single switches on the axis) you will eventually get the solution. For example, if the symmetry is about the diagonal axis running from top right to bottom left, you might activate the top left and bottom right switches as they are one mirror image set of switches about the axis. Doing this will give you another symmetric pattern around the same axis.

So once you have a symmetric pattern, you just keep hitting mirrored switches until you get the final symmetric pattern of all lights on.

theSCARAYone's Avatar


theSCARAYone
06.21.2014 , 10:18 PM | #48
http://www.ueda.info.waseda.ac.jp/~n-kato/lightsout/

Set to 2 colors and do a 3x3 configuration. Read the instructions and match it up with what you see in game.
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adproduction's Avatar


adproduction
02.20.2015 , 07:54 PM | #49
1--2--3
4--5--6
7--8--9

#1 At the front of the base and furthest left.
#2 Right next to the base (To your left if you are facing the base and in the far back)
#3 Third closet to the turret and the base.
#4 Near the pond by a bunch of debris.
#5 Center power transformer connected to the four other transformers in a "cross" pattern.
#6 In front of #9 and next to #3 if you are going counterclock wise.
#7 Near toxin pond to the left of the turret right behind the turret.
#8 Next to the Turret and between #7 (left back) and #9 (right)
#9 Connected to the Turret

As one person said, get all the lights off except #9 and start from there. I'm not good with grids, but I'm hoping someone will make a step by step process on how to get it to work. Someone had to help me to do this quest, but I hope this descriptive map helps others.
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