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A Summary of Increased Repair Cost Problems (for BW/EA)

STAR WARS: The Old Republic > English > General Discussion
A Summary of Increased Repair Cost Problems (for BW/EA)
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DarthFamine's Avatar


DarthFamine
02.14.2013 , 11:42 AM | #31
Quote: Originally Posted by Ratajack View Post
Again from the 1.7 patch notes:



After 1.2 the repair cost was supposed to be based on item mod levels, but it was actually being calculated WITHOUT the enhancements. According to the patch notes, this patch fixed that bug and now repair costs should be in line with what patch 1.2 intended.

Also remember that most people now have their gear augmented with level 22 augments. Is it possible that prior to 1.7, the game was not taking into account augments when calculating repair costs and is now doing so? If a person has every slot augmented with a purple level 22 augment, that could be a hefty chunk of credits.
It was a change they made on purpose, before 1.2 repairs were calculated like they are now. It's a new guy that thought it was a mistake and tried to be helpful and fix it.
"It might be fear, or anger, or hatred, or perhaps even suffering that makes a man fall to the dark side, but it is without a doubt regret, that keeps him there."
-Darth Famine
www.RJKgaming.com

Vandicus's Avatar


Vandicus
02.14.2013 , 11:44 AM | #32
Quote: Originally Posted by DarthTHC View Post
Let's compare apples to apples, please?

What is your sniper's gear? Which are his orange, modded pieces? What level mods do you have in them?

On my Shadow, I have orange gear in every slot down the right side plus weapon, offhand, and bracers. Every trinket in every piece requires level 25-29 to equip. No pieces have augment slots or, obviously, augments.

If your Sniper is not similarly equipped with 8 orange, moddable pieces of gear with level-appropriate items in every slot, your test is interesting but insufficient to call BS on my experiences.
Headpiece, armor, gloves, boots, mainhand, offhand are oranges. Everything ranges from 30-36 for those, closer to 36 on average. No relics, and the rest of the gear likewise being 30-36 range. Was your one death a legitimate test repair, or was it just "One time I noticed after playing a while I had 9k in repair costs"? If you actually get 9k off of one death, there is a legitimate bug unrelated to the intentional change(which I and many other PvErs I know saw reflected by a 30% or less increase in repair price for oranges related to enhancements, and out of box repair costs being the same).
Darasuum kote ner vode!
Darasuum kote Mando'ade!

Furiel's Avatar


Furiel
02.14.2013 , 11:47 AM | #33
Quote: Originally Posted by Larity View Post
As the leader of my guild

I say, run dailies, open a guild bank, deposit credits, help guild out.

But then again, I trust my guild

and a few thousand more credits isn't hurting my wallet.


Does no one realize this was a bug that has now been fixed?
I'm the raid leader of my guild, and we are a casual guild who runs and enjoys ops. We have no playtime restrictions, and due to my work, school and family activities I have about 10 hours a week to play. Of those 10 hours I spend 7 or so of them either actively raiding, herding the cats prior, or doing admin tasks/etc after. I have just enough time to run SectionX and BH once a week on 2 chars at most. Many of my guildmates have similar schedules which does not alot enough time to do all the dailies required to not slowly go broke without sacrificing family time/school or sleep with the new repair costs.
Family will not be sacrificed for a game, so that's out. Either will what little chances I get to sleep. And I'm not dropping out of school and forgoing getting my MBA. So more dailies is out of the question. And I'm not going to have us open up further guild bank repairs and expect those who have more time to go do tons of dailies to help fund the repair bills of others, that is not fair to them and I won't exploit my friends like that.
So we can a) stop raiding (noone in the guild wants to do that)
b) cut back on raiding and instead of raiding 1 or our raid nights we run dailies as a group to earn $$ (noone wants that either)
c) we break down all the loot we get for mats and sell the mats to cover our repairs (noone wants that because then we don't gear up, so we can't progress)

And yes, I'm fully aware they say it was a bug that they fixed...but then I would ask them these questions...
a) Why was it not announced prior that it was not working as intended to give us warning that they would be going up?
b) Why did they go up so much? My campaign/DG level main's repair costs went from about 4k per death to close to 11k, that's almost 3x as much.
c) Why did it take so long for them to fix? Repair costs have been at this level for 6+ months.
d) How do we know it is actually functioning as intended now?

It's been over 2 days now and they have said NOTHING on the subject in spite of an avalanche of negative feedback. The longer it stays like this and the longer they ignore all the feedback and say nothing the madder people are going to get and the more likely they are to vote with their wallets and leave. I've got 3 jobs already (work, school and family), leaving repairs at current levels will make me and many others consider ToR a job because we can't do what we want without an EXCESSIVE amount of busy work, and as soon as our leasure activity turns into a job, we find a new leasure activity.
Furiel Plush
Cardinal and Raid Coordinator of The Church of Alvis

justiceface's Avatar


justiceface
02.14.2013 , 11:48 AM | #34
Repair bills have also skyrocketed for people under 50. It's gone up dramatically across the board. If it remains it will end up being a pretty big deterrent for FTP players moving into a sub or even sticking with the game.

Jinxblog's Avatar


Jinxblog
02.14.2013 , 11:49 AM | #35
Quote: Originally Posted by Daemonson View Post
2. Progression takes a hit.
Guilds will be less willing to wipe over and over again on bosses because of this. If a group wipes 20-30 times on a boss they can't kill it could cost nearly a million credits per player.
Uhh, no.

Real progression guilds will not let repairs bills stop them. 20-30 wipes? Try 100+ for some Nightmare Mode bosses. This is what farming/off-season is for. Run some dailies, stock up the guild bank between raids, and then use those tens of millions for when you spend 4 hours just wiping day after day.

Plus, many progression raiders don't sport low level orange shells and have been paying top dollar for repairs.
No flames are necessary, you are already roasting in the fires of your own stupidity.

TheSkate's Avatar


TheSkate
02.14.2013 , 11:50 AM | #36
Quote: Originally Posted by Rafaman View Post
GM here as well, and it is not an issue for us. Essentially, the guild bank is available for repairs but everyone has a cap on how much they can use in repairs per week. That coupled with players diligently contributing to the bank on a weekly basis makes the repair costs a mild annoyance nothing more.

So... essentially, the guild and players are dividing up the hit and it isn't a huge deal at the moment.

Ops are running as scheduled.
So I take it that your guild bank has 3+ million credits in funds to spend every week to pay for progression repairs? That is assuming that you only have 2 8-man progression groups and cap repairs at 200k per player per week. That should cover about 1/2 of the repair cost for 8-10 wipes at the new premium rates. If you do, congratulations. However I am sure that most guilds cannot fund that rate of repair costs for very long.
"Blah blah blah, yackity smackity, and a nice cold glass of orange juice"
Hugh Tasmanian Devil

Vandicus's Avatar


Vandicus
02.14.2013 , 11:52 AM | #37
Quote: Originally Posted by justiceface View Post
Repair bills have also skyrocketed for people under 50. It's gone up dramatically across the board. If it remains it will end up being a pretty big deterrent for FTP players moving into a sub or even sticking with the game.
At what level are you guys seeing these skyrocketing prices? My level 36 sniper dies, 1k in repair costs. My level 11 assassin dies, less than 60 credits in repair costs.
Darasuum kote ner vode!
Darasuum kote Mando'ade!

Ratajack's Avatar


Ratajack
02.14.2013 , 11:55 AM | #38
Quote: Originally Posted by DarthTHC View Post
The logical corollary is that everyone could have been paying up to 10x less than they are now, depending on the type of gear they used.

People using a lot of orange / moddable gear are now paying up to 10x more than they were before. That is the problem.

Why should people who wear social gear be heavily penalized in repair costs? How is THAT good for the game?
Why should people who wear social gear be heavily rewarded in repair costs? How is THAT good for the game?

How is it good to reward either the player who wears social gear, or the player who wears the "out of the box" gear? All players should have to pay the same costs to repair based on level of item, and now they are. Just because you would prefer not have your costs raised to equality doesn't make it unfair.

You can say you are being penalized for wearing social gear, but it's just as true that the person wearing the "out of the box" gear is no longer being penalized.

Lent_San's Avatar


Lent_San
02.14.2013 , 11:57 AM | #39
Quote: Originally Posted by BJWyler View Post
Uhmm, I have characters in the mid- to late 20's with over 100,000 credits and that's not by farming, but by playing through the content "normally".
BJ
I call that nonsense. Even if that were the case (and I'm a fairly experienced player who rarely died up to Lv 40) skill, ability and rep costs rise unpropotionally as you go along. I made maybe 30.000 credits between the levels 20-45 (after deducting my costs) and I'm usually one among the 'richest' among my group of friends. I had to lend people credits so they could buy their skill updates. That's never ever happened to me before.

DarthFamine's Avatar


DarthFamine
02.14.2013 , 11:59 AM | #40
Quote: Originally Posted by Jinxblog View Post
Uhh, no.

Real progression guilds will not let repairs bills stop them. 20-30 wipes? Try 100+ for some Nightmare Mode bosses. This is what farming/off-season is for. Run some dailies, stock up the guild bank between raids, and then use those tens of millions for when you spend 4 hours just wiping day after day.

Plus, many progression raiders don't sport low level orange shells and have been paying top dollar for repairs.

You have tens of millions?

Share :P

we have 2 guilds, one imp one pub and keep about a million in each side.
we just don't have time to throw away like some people do.
"It might be fear, or anger, or hatred, or perhaps even suffering that makes a man fall to the dark side, but it is without a doubt regret, that keeps him there."
-Darth Famine
www.RJKgaming.com