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"grd plz"


mikebevo's Avatar


mikebevo
02.14.2013 , 07:45 AM | #41
Quote: Originally Posted by Never_Hesitate View Post
And what's the reason to guard the healer if you can easily keep the mob? he will not get a lot of dmg as no mobs attack him
unavoidable damage? Damage that is raid wide. however I would say it is more depended on the groups gear. If healers are both well geared, put the guard on the mdps that stays in for lightining phase and any other dps/healer that seems to be taking excessive damage.

Viridiana's Avatar


Viridiana
02.14.2013 , 08:56 AM | #42
I only ever throw guard on a dps and that's typically when i'm running with buddies that I know can pull some threat off me because of their rotation and gear, the rest of the time I just laugh if someone says that, had a merc dps ask for it in EV sm one time becuase he couldn't use chaff flare apparently, best part is he was attacking mobs I didn't have threat on atm so it wasn't surprising they attacked him.

Hovergame's Avatar


Hovergame
02.14.2013 , 09:03 AM | #43
Quote: Originally Posted by Never_Hesitate View Post
And what's the reason to guard the healer if you can easily keep the mob? he will not get a lot of dmg as no mobs attack him
Last bosses of Kaon. Ok, now noone cares, but one year ago, when the healer could die if he was pinned down, a 5% damage reduction was REALLY usefull.

Never_Hesitate's Avatar


Never_Hesitate
02.14.2013 , 09:13 AM | #44
Quote: Originally Posted by Hovergame View Post
Last bosses of Kaon. Ok, now noone cares, but one year ago, when the healer could die if he was pinned down, a 5% damage reduction was REALLY usefull.
Maybe it was, but nowadays the thing is dead before it can really do any dmg.
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RendValor's Avatar


RendValor
02.14.2013 , 09:32 AM | #45
Quote: Originally Posted by bbare View Post
Yep, that is 100% correct. However, because dps are very overpowered in this game with respect to tanks, you almost always will have to guard the dps for the first 20 or so secs of a fight w/ similar gear/skill of course. Because tanking stats add absolutely nothing to aggro generation, the higher tier gear the group has, the harder it gets to keep aggro. You do get some extra mainstat, but the secondary stats are all tanking stats, while the dps gets secondary stats that add to dps which adds to aggro.
Except any competent tank will use DPS armorings/hilt/barrel and power crystals.
The Trayus Legacy - Prophecy of the Five

Hovergame's Avatar


Hovergame
02.14.2013 , 09:45 AM | #46
Quote: Originally Posted by RendValor View Post
Except any competent tank will use DPS armorings/hilt/barrel and power crystals.
Or not. Any Shadow/Assassin needing some DPS gear is bad, unless he's undergeared.

Jilisipone's Avatar


Jilisipone
02.14.2013 , 11:43 AM | #47
There is no one answer for who to guard in all situations. There are two components to guard to keep in mind.

1) 25% Threat Reduction
2) 5% Damage Reduction

Component 1 is primarily to hold threat off of DPS classes when needed as healer threat is negligible when tanks/dps are doing their job correctly. Now if the healer is throwing out damage spells in between heals and hitting non-primary mobs...then that's their own fault (just FYI...I'm fine with a healer DPSing when no heals are needed....but plz assist the tank so you don't generate extra threat on mobs they aren't concentrating on).

Component 2 of guard is useful for anyone on the team, even when everyone is doing their job correctly. Most fights have AoE damage that goes on and DPS do take some damage from the weak/standard/strong enemies they should be killing before moving on to champions and above. So that 5% damage reduction helps.

Ultimately if a tank can keep aggro on all the mobs he needs to without using guard.....then it comes down to deciding who is going to get the 5% damage reduction. Generally I'll put in on whatever DPS is acting as the "offtank" for the stronger mobs most often. The only other option to consider is if you have an undergeared player that has very low hitpoints and will die to some AoE damage....giving them guard helps keep them alive and their DPS or HPS involved (regardless of how high or low that number might be). All else being equal...the player most likely to die from ancillary damage benefits from guard most....regardless of if they are DPS or Healer.

The ONLY time I ever ask for guard on my DPS classes are:

1) If I've pulled champion level mob+ aggro more than once in the flashpoint after having killed any adds.
2) If the tank hasn't guarded anyone and we are 3-4 pulls into the Flashpoint.

A lot of times some tanks seem to think it's "cool" if they can complete a FP without guarding anyone at all. Not using guard at all is a bigger issue than guarding the "wrong" person.

I think a lot of people that rage quit over a healer not getting guard are primarily PvPers where guarding a healer is a much greater priority.

Also...on a side note.....I'm tired of seeing people using the "I'm an X with the Warstalker title" as an excuse for anything. OK..so you managed to complete NiM Denova in under 2 hours....that doesn't mean that you did it as a tank and/or that you have any idea how to tank. For all I know you have played as DPS for the last year and are just now respecing to tank due to a guild need and practicing in HM FPs. The Warstalker title isn't a free pass to knowing everything.

Icebergy's Avatar


Icebergy
02.14.2013 , 11:47 AM | #48
Quote: Originally Posted by Monoth View Post
That only works when you fighting a Boss, when it comes to trash pulls the DPS are usually attacking everything the Tank isn't attacking.... As a healer during trash pulls if I end up being swarmed by mobs because the Tank is just concentrating on one mob then that's when I stop healing them until they throw a guard up on me to reduce the healing aggro...
In that situation, guard wouldn't help you anyways. There is no reason to ever guard a healer in PvE.
Unsubscribed due to no new Operations.
I am happy that there will be a renewed focus on story, I love story, its why I picked this MMO. But I picked an MMO, not an episodic single player RPG that I have to pay a subscription to receive the episodes.

Icebergy's Avatar


Icebergy
02.14.2013 , 11:50 AM | #49
Quote: Originally Posted by mikebevo View Post
When I dps I am offended when I'm guarded. Makes me think I don't know my class or role. As a healer I feel it is a waste of time. In case you can't tell I hate guards.
I consider it more of a compliment. It means that you are the top dps in the group.
Unsubscribed due to no new Operations.
I am happy that there will be a renewed focus on story, I love story, its why I picked this MMO. But I picked an MMO, not an episodic single player RPG that I have to pay a subscription to receive the episodes.

RendValor's Avatar


RendValor
02.14.2013 , 12:01 PM | #50
Quote: Originally Posted by Hovergame View Post
Or not. Any Shadow/Assassin needing some DPS gear is bad, unless he's undergeared.
A.- Shadows/Assassins aren't the only tanks and B.- it's not a matter of "needing" DPS gear, it's a matter of optimizing stats in situations where extra endurance will do you no good.
The Trayus Legacy - Prophecy of the Five