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How to play as a dps sorc against assault/pyro?

STAR WARS: The Old Republic > English > PvP
How to play as a dps sorc against assault/pyro?

glocklB's Avatar


glocklB
02.12.2013 , 12:51 AM | #61
Quote: Originally Posted by V-Serp View Post
Haven't played for awhile, but optimized WH gear with my rakata power adrenal popped and one one of the PVP relics (power usually since with recklessness your DM /FIB is going to be critting anyway, and diminishing returns on Surge made the surge relic a little useless too) I was only getting maybe 4100-4500 or so on average.

Now without those adrenals I would not be surprised at all to see the average dip and 3900 or less becoming the average.

Of course with EWH and higher willpower stats as well as better augments I suppose the numbers could have gotten higher. Also keep in mind the Sorc/Sage buff reduces internal damage by I believe 10%, and DM/FIB are internal. So you would want someone without that buff in place. I do not believe armor otherwise can effect that rating, theoretically making it good against tanks, except in this game the tanks have crazy HP and the melee DPS generally has armor pen so it doesn't matter.
adrenals can no more be used in warzones I'm almost fully optimized - use all optimal ewh mods, ewh armorings + 3 dg armorings and dg hilt. Enhencements are all from wh gear and ears/implants too - these bring the least improvement, so i don't think i will farm them anyway. All willpower augments + all gathered datacrones. Resulting wp is somewhere around 2030+

Some resulting stats I listed in a post above.
<Reckoning> The Red Eclipse - Marine, sorcerer
<Nostrum Dolus> Tomb of Freedon Nadd - Walsix, sage

Larry_Dallas's Avatar


Larry_Dallas
02.12.2013 , 12:51 AM | #62
Quote: Originally Posted by ktkenshinx View Post
Not entirely sure where this is coming from.

1) That above scenario assumes a perfect sorcerer with all CDs up. Given the demands, stress, and chaos of a WZ/PvP fight, this is pretty darn rare. The only time you are likely to see it is if a Sorc and a PT both go 1v1 at a side node on Alderaan, and even then, one or both of them are likely to get stressed and use CDs at incorrect times. But at least theoretically, the advantage is to the Sorc.

2) I don't even mention Marauders, so I'm not sure where that is coming from. In fact, Maraders have a ton of tools to beat Sorcs, whether with Deadly Throw snares, Crippling Slash, Charge, Obliterate/Force Crush (in Rage), Force Camo, or a variety of other abilities.

3) As to PTs, Sorcs need a good PT matchup to compensate for other bad ones (Scrappers and Sins come to mind).
Similarly, PTs need some bad matchups to balance out their good ones.
He's mocking the developers' notion of pvp balance, not your post. Implication being that one of them will see that several people with sorcs have noted (correctly) that this is a winnable duel for them and therefore, that's something the devs would think must be remedied immediately.

I'd post a future state example of this phenomenon in action, but that would be inviting a ban.

ktkenshinx's Avatar


ktkenshinx
02.12.2013 , 02:12 AM | #63
Quote: Originally Posted by Larry_Dallas View Post
He's mocking the developers' notion of pvp balance, not your post. Implication being that one of them will see that several people with sorcs have noted (correctly) that this is a winnable duel for them and therefore, that's something the devs would think must be remedied immediately.

I'd post a future state example of this phenomenon in action, but that would be inviting a ban.
Ahh point taken. It's always so hard to catch those jokes/sarcastic remarks on the internet. Sorry to V-Serp if I came off as too aggressive or rude in the reply!

I might be a little more worried about Sorcs after the new class changes go into effect (assuming that those rumored ones are in their final form). The new Force Barrier seems pretty strong as a way to stall for time; hopefully it can't be channeled for that long, and hopefully it can be interrupted. Lightning will also gain access to Force Haste, which lowers the CD on Speed, Slow, and that new Barrier ability. These changes probably won't make a sorc much stronger in its bad matchups, but they will probably make the good matchups even better.
The Outlaw Miyke Fink: Scrapper, Prophecy of the Five
See you, space cowboys!: Formerly of Brown Coats
---THE SCRAPPER'S HANDBOOK: A PvP Guide---

V-Serp's Avatar


V-Serp
02.12.2013 , 12:21 PM | #64
Quote: Originally Posted by ktkenshinx View Post
Ahh point taken. It's always so hard to catch those jokes/sarcastic remarks on the internet. Sorry to V-Serp if I came off as too aggressive or rude in the reply!

I might be a little more worried about Sorcs after the new class changes go into effect (assuming that those rumored ones are in their final form). The new Force Barrier seems pretty strong as a way to stall for time; hopefully it can't be channeled for that long, and hopefully it can be interrupted. Lightning will also gain access to Force Haste, which lowers the CD on Speed, Slow, and that new Barrier ability. These changes probably won't make a sorc much stronger in its bad matchups, but they will probably make the good matchups even better.
No worries mate, we all know the Mara buffs and the Sorc nerf are coming, I just love posting that every time though. It cracks me up much more than it should. I have one post where I actually made up new abilities for Mara in the name of PVP balancing, it was a fun thread with lots of hilarious suggestions which Bioware will top somehow or other.

I generally also will occasionally post NURF OPERATIVES! Or some joke about "teams of stun locking operatives causing people to unsub." I didn't feel I could work that into my last post though organically so I didn't.

I can't take PVP in this game seriously at all. I got geared up once and that's enough for me. Now I just mess around occasionally and that's it.

Edonidd's Avatar


Edonidd
02.12.2013 , 01:59 PM | #65
Quote: Originally Posted by ktkenshinx View Post
Woops! Added a premature rebubbling in there. Let's go back and edit.

OUR GOAL: Stay past 11 meters
PT GOAL: Stay at melee range.

Pre-fight: Sorc has bubble on himself. PT somehow got to melee range without us paying attention.
0-1.5: PT fires Flame Burst to get a DOT going. Sorc fires Affliction.
1.5-3: PT fires Thermal Detonator. Sorc fires Death Field.
3-4.5: PT fires Rail Shot. Bubble pops and stuns. Sorc fires Shock as he sidesteps back (~8m)
4.5-6: PT still stunned. Sorc sidesteps more (~16m)
6-7.5: PT needs to reclose gap and Electro Dart stuns while moving forward (~8m). We break CC and fire Force Slow while sidestepping back (~25M).
7.5-9: PT now slowed and gap is widening. Fires Grapple bringing distance to 0M. We fire Overload and lock him in bindings as we sidestep back (~15m including overload knockback).
9-10.5. PT fires Unload . We pop Force Speed and take off (~35m including knockback).
10.5-12: PT wakes up and walks forward (~8m) firing Explosive Dart. We channel Crushing Darkness

Now we are back where we were at the end of the last (Wrong) rotation. PT is still screwed and we are still going to win.

Also, as far as I understand the class, if a Sorc had cast Barrier on themselves 21+ seconds ago, he could still rebubble at the 4.5-6 GCD. If they bubbled before that (<20s ago) however, then they would have the deionize debuff. Is that still right? Or did that change since last March?

Similarly, if that bubble is up, can't Sorcs still right-click-remove the bubble at will? Or did BW change that as well in the last few months?
I just don't think you get it. You have a PT doing a Flameburst, thermal detonator, railshot, explosive dart. I don't play a PT, but am pretty sure that is an awful rotation, but either way those 4 abilities just did 15k damage.

You have a sorc being hybrid specced and doing affliction, crushing darkness (unprocced) deathfield, overload, and force slow. 21 seconds after affliction was first applied your rotation will have done maybe 10k damage with good crit luck.

Yes a good sorc should be able to win. But if that PT knows when to use a defensive CD, his kolto thingy, and a wz medpack this single fight is going to take over a minute an require every single CC ability the sorc has to run and heal and LOS. 1 minute plus to kill a single target, that considers itself squishy. How long would it take a PT to kill a sorc that wasn't good or didn't try to kite? 12 seconds? 15?

Larry_Dallas's Avatar


Larry_Dallas
02.12.2013 , 02:06 PM | #66
Quote: Originally Posted by V-Serp View Post
No worries mate, we all know the Mara buffs and the Sorc nerf are coming, I just love posting that every time though. It cracks me up much more than it should. I have one post where I actually made up new abilities for Mara in the name of PVP balancing, it was a fun thread with lots of hilarious suggestions which Bioware will top somehow or other.

I generally also will occasionally post NURF OPERATIVES! Or some joke about "teams of stun locking operatives causing people to unsub." I didn't feel I could work that into my last post though organically so I didn't.

I can't take PVP in this game seriously at all. I got geared up once and that's enough for me. Now I just mess around occasionally and that's it.
Best part is all those dev diaries of guys who play snipers (I think all 3 pvp dudes who have been profiled play them). What's the conventional answer to "how do you kill a sniper?" Send a concealment op after them. My (cough) not based on anything (cough) prediction is snipers will get a passive extra 30 levels of stealth detection because, clearly we can't have snipers at a disadvantage vs one rare, difficult to use class like dps operative.

Larry_Dallas's Avatar


Larry_Dallas
02.12.2013 , 02:17 PM | #67
Quote: Originally Posted by Edonidd View Post
I just don't think you get it. You have a PT doing a Flameburst, thermal detonator, railshot, explosive dart. I don't play a PT, but am pretty sure that is an awful rotation, but either way those 4 abilities just did 15k damage.

You have a sorc being hybrid specced and doing affliction, crushing darkness (unprocced) deathfield, overload, and force slow. 21 seconds after affliction was first applied your rotation will have done maybe 10k damage with good crit luck.

Yes a good sorc should be able to win. But if that PT knows when to use a defensive CD, his kolto thingy, and a wz medpack this single fight is going to take over a minute an require every single CC ability the sorc has to run and heal and LOS. 1 minute plus to kill a single target, that considers itself squishy. How long would it take a PT to kill a sorc that wasn't good or didn't try to kite? 12 seconds? 15?
His PT rotation is wrong, but the general idea isn't. The sorc beats the PT by not staying in range of those skills. Executed right, PT should get, at max, 3 10m globals and one will probably be a stun. Also, that's only 15k damage if everything crits. Likely for railshot. Unlikely for both bombs (will happen 1 in 6 times). Very unlikely for RS AND both bombs.

Once outside 10m, if grapple's spent, the PT has literally nothing to fall back on (without PPA, railshot is on a long-ish cooldown for a money skill...same with the 30m dart...rapid shots does nothing...the dot, if it even procs, is wiped out by UP...DFA isn't gonna hit a sorc more than one tick...that 30m low-damage cannon that I don't even bind takes up a ****load of energy...unload tickles and is another long-ish cooldown damager).

Hexdoll's Avatar


Hexdoll
02.12.2013 , 02:37 PM | #68
it really boils down to a dps race you really cant forget that PT has 30m that is comparable to lighting and if a pyro can get you in to 10m for a few gcds he is prolly going to win even if you escape back to 20ish m range

V-Serp's Avatar


V-Serp
02.12.2013 , 03:05 PM | #69
Quote: Originally Posted by Larry_Dallas View Post
Best part is all those dev diaries of guys who play snipers (I think all 3 pvp dudes who have been profiled play them). What's the conventional answer to "how do you kill a sniper?" Send a concealment op after them. My (cough) not based on anything (cough) prediction is snipers will get a passive extra 30 levels of stealth detection because, clearly we can't have snipers at a disadvantage vs one rare, difficult to use class like dps operative.
Haha they'll make it so you can't use backblast/stab on a target in cover. I have a little trick for DPS Scoundrel that seems to increase backshots range but I don't want to write it because Bioware will nerf it if I do lol. I can pretty much guaranteed hit backblast whenever I want to if I'm in melee range of an opponent, absolutely doesn't matter to me one bit if they're facing me.

foxmob's Avatar


foxmob
02.12.2013 , 03:14 PM | #70
Quote: Originally Posted by Hexdoll View Post
it really boils down to a dps race you really cant forget that PT has 30m that is comparable to lighting and if a pyro can get you in to 10m for a few gcds he is prolly going to win even if you escape back to 20ish m range
sticky and auto attack/plasma cell with an unproc'd hib are the only potential 30m attacks (in an assault roto). I suppose if you just stood there he could drop the aoe on you for a few thousand dmg as well.

mostly when I burn sorcs solo, it's because they let me. they sprint while harpoon is off cd. they sprint behind a post and try to heal (thus rooting themselves for me, and interrupts aren't on the gcd). some actually try to heal through it. even a healer can't do that unless I've been careless with ammo (which I certainly am in WZs as I don't always worry about it with a refresh in spawn). really, though, all you have to do is run. los behind something won't help you if you're alone - although it's fine if you're just buying time. :2cents:
Krack