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Summary: PvE stuff inside of PvP areas

STAR WARS: The Old Republic > English > General Discussion
Summary: PvE stuff inside of PvP areas

MariaD's Avatar


MariaD
02.11.2013 , 01:12 PM | #211
As long as PvP (and other) activities are clearly MARKED as such, I am fine with them.

I am on a PvE server because I don't want PvP suddenly jumping at me. But if I have to go to a whole another planet, to a specially designated area - that's hardly a surprise. It's like a queue for a War Zone.

Some WZ rewards look cool or are excellent for raiding PvE. Some PvE things are good for PvPers. Fine, as long as the activities don't start suddenly. I don't want to find myself in a raid without any warning, or PvPing when I wasn't expecting. But a clearly designated area I can choose to engage, or to avoid? Perfectly fine.
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PlasmaJohn's Avatar


PlasmaJohn
02.11.2013 , 01:59 PM | #212
Quote: Originally Posted by MariaD View Post
I think your definition of "a stick" is very different from mine.
Or I made several logical leaps that I didn't adequately express

Quote:
I define "stick" (punishment) as something unpleasant or hurtful ADDED to one's life. Lack of reward is not equal to punishment.
Here's my perspective: Being force PvP flagged is punishment. PvP has never added fun to any RPG event I've played in. Every last incident has been a total waste of time and in too many cases ruined guild events that took weeks to arrange because some twit took it upon themselves to cause trouble.

Quote:
I also object to the statement that HK-51 is marketed at everybody. It's marketed as a somewhat hard-to-obtain item that requires group work, Level 50 content and play for both sides of the war. Not everybody does group content, not everybody is willing to play for both the Empire and the Republic. Not everybody has a Level 50 character. Not everybody wants to risk PvP. How is this content "for everybody" if it has so many requirements people don't meet?
So I was a bit inexact. Yes, it's endgame content, by definition you need a 50 for it. I did not realize you needed characters in both factions so I'll grant you that point.

I don't have a 50 yet so I don't know for sure, but isn't endgame content pretty much group content? Other than Space ofc. Does doing the dailies make sense if you're not gearing up for HM FP's?

mothear's Avatar


mothear
02.11.2013 , 02:24 PM | #213
Quote: Originally Posted by PlasmaJohn View Post

I don't have a 50 yet so I don't know for sure, but isn't endgame content pretty much group content? Other than Space ofc. Does doing the dailies make sense if you're not gearing up for HM FP's?
and there goes one of the reasons why this title struggles to hold on to people that simply like Star Wars.

Rafaman's Avatar


Rafaman
02.11.2013 , 02:58 PM | #214
We are going to need a lot more cheese after tomorrow. Lol!

Looking forward to the event. We will see who can hang... and who will need a lot more whine.

Urael's Avatar


Urael
02.11.2013 , 03:06 PM | #215
Quote: Originally Posted by TheNevet View Post
This is from another thread, but it's so spot on, I decided to make a new thread and quote it just so it would be on the first page and sure to be read, rather than at the end of the thread it came from. Enjoy.
This nuggest speaks volumes:

Quote:
If Bioware is incompetant enough to keep designing these moronic aspects , people need to directly address the issue.
Indeed ...

But, the power of the wallet has been neuterred with Freemium thus, they took away our only hammer. Well played EA. Now, you can keep sponsoring mediocre "mmorpgs" after ruining promising IPs (Warhammer and now Star Wars) with no concequences as long as you offer "shinies" in Freemium Market stores.

MariaD's Avatar


MariaD
02.11.2013 , 03:07 PM | #216
Quote: Originally Posted by PlasmaJohn View Post
Or I made several logical leaps that I didn't adequately express

Here's my perspective: Being force PvP flagged is punishment. PvP has never added fun to any RPG event I've played in. Every last incident has been a total waste of time and in too many cases ruined guild events that took weeks to arrange because some twit took it upon themselves to cause trouble.
I appreciate the more detailed perspective. I would like to focus even closer on the phrase FORCE-FLAGGED.

In the game, there is exactly one action that MANUALLY flags you for PvP - namely, right-clicking on your portrait and selecting "Toggle PvP flag" option there. However, there are quite a lot of actions that AUTOMATICALLY flag you for PvP. To name some:
- Queuing for a War Zone and then accepting the invitation to it
- Attacking a flagged player with a single-target attack
- Healing a flagged player
- Resurrecting a flagged player
- Entering an outdoor PvP area (Tatooine, Ilum)

Some people consider these automatic mechanics "force-flagging." Is it what you are talking about?

I do not consider any of these mechanics coercive, because they are PREDICTABLE and I can choose not to do actions that invoke those mechanics. I can choose not to enter War Zones or outdoor PvP zones. I can choose not to hit enemy players who are flagged.


Quote: Originally Posted by PlasmaJohn View Post
I don't have a 50 yet so I don't know for sure, but isn't endgame content pretty much group content? Other than Space ofc. Does doing the dailies make sense if you're not gearing up for HM FP's?
I don't see much sense in solo endgame. I mean, you could probably solo easier HMs for some challenge, but it's not something very repeatable. Doing dailies is mostly for cash, not for gear at this point, with a few exceptions. So I can see a lone 50 doing it to finance an alt (also played solo), for example. As an aside, you can do HM FPs in the Tionese set they give you for free when you reach 50. Ditto easier story mode operations. So you don't really need the dailies for that.
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islander's Avatar


islander
02.11.2013 , 04:05 PM | #217
Quote: Originally Posted by MariaD View Post
As long as PvP (and other) activities are clearly MARKED as such, I am fine with them.

I am on a PvE server because I don't want PvP suddenly jumping at me. But if I have to go to a whole another planet, to a specially designated area - that's hardly a surprise. It's like a queue for a War Zone.

Some WZ rewards look cool or are excellent for raiding PvE. Some PvE things are good for PvPers. Fine, as long as the activities don't start suddenly. I don't want to find myself in a raid without any warning, or PvPing when I wasn't expecting. But a clearly designated area I can choose to engage, or to avoid? Perfectly fine.
This is perfectly rational, and reasonable.
Gėllies Erimosi, Imperial Deadeye
<Hex> Prophecy of the Five

PlasmaJohn's Avatar


PlasmaJohn
02.11.2013 , 05:18 PM | #218
Quote: Originally Posted by MariaD View Post
I appreciate the more detailed perspective. I would like to focus even closer on the phrase FORCE-FLAGGED.

In the game, there is exactly one action that MANUALLY flags you for PvP - namely, right-clicking on your portrait and selecting "Toggle PvP flag" option there. However, there are quite a lot of actions that AUTOMATICALLY flag you for PvP. To name some:
- Queuing for a War Zone and then accepting the invitation to it
- Attacking a flagged player with a single-target attack
- Healing a flagged player
- Resurrecting a flagged player
- Entering an outdoor PvP area (Tatooine, Ilum)

Some people consider these automatic mechanics "force-flagging." Is it what you are talking about?
Yes. There's also an area in Nar Shaddaa that will auto-flag you during one of the Pub bonus series' Heroics. See, the thing is I had to find out some of those the hard way (why the heck did my nameplate turn green? oh hell). Didn't know about resurrecting, I'll keep that in mind.

Quote:
I do not consider any of these mechanics coercive, because they are PREDICTABLE and I can choose not to do actions that invoke those mechanics. I can choose not to enter War Zones or outdoor PvP zones. I can choose not to hit enemy players who are flagged.
The coercive part is having to do a PvE task that auto-flags you. Like that Heroic or the HK-51 series. I know for future reference that if I'm on my healer, you'll unflag or I'll go find another group.

Quote:
I don't see much sense in solo endgame. ...
Thanks for that. HK-51 is endgame content, I expect to have to group for it. Maybe my statement should have been "Marketed as non-PvP endgame content". Or "Aimed at a broader market than PvP exclusively."

All that said, I really do hope that Illum has some nice (and clearly marked) PvP content.

ivanhedgehog's Avatar


ivanhedgehog
02.11.2013 , 06:12 PM | #219
Quote: Originally Posted by TUXs View Post
Just because there's PvE content in a PvP area, doesn't mean it's meant for the casual PvEer - it may very well be side stuff to do to guide PvP, not meant as full on PvE content. This is a supposedly a PvP area update, not a PvE one.
thats why we(pve'ers) can always enter a pvp wz and just run around looking at the sights...that should help pvpers understand how we feel about pvp griefers.

DarthOvertone's Avatar


DarthOvertone
02.11.2013 , 06:26 PM | #220
Quote: Originally Posted by ivanhedgehog View Post
thats why we(pve'ers) can always enter a pvp wz and just run around looking at the sights...that should help pvpers understand how we feel about pvp griefers.
Won't prove that point at all. You will just scr*w over your team. For the opposition, you will just be easy meat that any PvPer would be happy to dispatch on their way to an ezmode win.

Thank the maker I don't play on a PvE Server...
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