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Orange gear at end-game?

Tocratis's Avatar


Tocratis
02.07.2013 , 01:23 PM | #1
How feasible is it to rip mods out of end game gear and use it in the orange gear I have been levelling in?

I just hit 50 with my Sentinel yesterday and I've picked up the Tionese gear from fleet using my 99 comms, but I hate the look of it. Plus it was a fair bit of time and effort to aquire the look I wanted with my orange gear, and I really don't want to have to give it up.

What I really want to know is if I rip the mods out of this gear what do I really lose, other than the set bonus? The set bonus itself doesn't appear particularly important, but maybe I'm missing the point - is it really that beneficial? Also, does anything change when you start bringing Columi and Rakata into the equation?

I don't mind making things slightly more difficult for myself by not using the very best gear set-up available to me. But I'm in an active guild and don't really want to be hampering the group's chances on FPs and Operations if I can help it. Or even worse, be denied the chance to do some end-game stuff if I stick with the oranges, because it's simply not good enough. Swapping the mods back and forth depending on the situation isn't an option, way too expensive to do that!

Tatile's Avatar


Tatile
02.07.2013 , 01:29 PM | #2
Quote: Originally Posted by Tocratis View Post
How feasible is it to rip mods out of end game gear and use it in the orange gear I have been levelling in?

I just hit 50 with my Sentinel yesterday and I've picked up the Tionese gear from fleet using my 99 comms, but I hate the look of it. Plus it was a fair bit of time and effort to aquire the look I wanted with my orange gear, and I really don't want to have to give it up.

What I really want to know is if I rip the mods out of this gear what do I really lose, other than the set bonus? The set bonus itself doesn't appear particularly important, but maybe I'm missing the point - is it really that beneficial? Also, does anything change when you start bringing Columi and Rakata into the equation?

I don't mind making things slightly more difficult for myself by not using the very best gear set-up available to me. But I'm in an active guild and don't really want to be hampering the group's chances on FPs and Operations if I can help it. Or even worse, be denied the chance to do some end-game stuff if I stick with the oranges, because it's simply not good enough. Swapping the mods back and forth depending on the situation isn't an option, way too expensive to do that!
You only lose the set bonus (I don't know anything about Marauders/Sentinels so I don't know whether that's a bad thing or not) and that doesn't change until the Campaign gear, where the set bonus is then tied to the armouring, not the armour shell. My Agent and Sorcerer healers run around in a fair bit of orange/non-set pieces and I've not had any problems because of it. Also orange gear is not inherently worse than the tier gear - if your guild is preventing you from entering progression raids because you're wearing a bikini top instead of robe-fluttering-whatever, then, well, they need to rethink their gear requirements.

Kotli's Avatar


Kotli
02.07.2013 , 03:16 PM | #3
If you dont want/care about the set bonus you can use what ever you want. IMO they are poor anyway like +2% more shield points on bladestorm procced shield for a tank spec Guardian basically useless (its 2 small to make a different).

Owsley's Avatar


Owsley
02.07.2013 , 04:18 PM | #4
I thought the set bonus was now attached to the armor mod. If you transfer the armor mod, you transfer the bonus. Am I misinformed?
"But war, organised war, is not a human instinct. It is a highly planned and co-operative form of theft."
Jacob Bronowski - The Ascent of Man

Tatile's Avatar


Tatile
02.07.2013 , 04:20 PM | #5
Quote: Originally Posted by Owsley View Post
I thought the set bonus was now attached to the armor mod. If you transfer the armor mod, you transfer the bonus. Am I misinformed?
Only for Campaign level and above. It was not retroactively applied.

Tocratis's Avatar


Tocratis
02.07.2013 , 05:34 PM | #6
Thanks for the replies, totally alleviates the concern I had. The set bonus for Sentinel are:
2pc: Reduces the rage cost of Vicious Throw or Dispatch by 1.
4pc: Reduces the cooldown of Frenzy or Valorous Call by 15 seconds.

I can do without both to be honest. The aesthetics are a large part of this game, so happy I get to continue with the orange gear

Darkscis's Avatar


Darkscis
02.10.2013 , 10:34 PM | #7
If you absolutely must have the 4pc bonus you can always rip the mods out of the chest and use your favourite orange chest. You still get the 4pc and the chest is the "main" look anyway. This is what I did on my assassin so I didn't have to have the hideous Tionese look. By the same token, it's the same if you only want the 2pc bonus too, just pick the bits that fit best with the look you want and keep those.

Heezdedjim's Avatar


Heezdedjim
02.11.2013 , 12:05 PM | #8
Quote: Originally Posted by Darkscis View Post
If you absolutely must have the 4pc bonus you can always rip the mods out of the chest and use your favourite orange chest. You still get the 4pc and the chest is the "main" look anyway. This is what I did on my assassin so I didn't have to have the hideous Tionese look. By the same token, it's the same if you only want the 2pc bonus too, just pick the bits that fit best with the look you want and keep those.
And if one of those pieces is the hat, you can just hide it. Boots are also completely hidden if you're wearing robes, and on at least some sets are the least worst looking piece. Pants are also usually covered up with other parts, and don't tend to have that much detail to interfere with other pieces when you unify colors.

Many of the set bonuses don't make that much difference in practice, even if they are nice to have. If you have appropriate mods in the gear for what you're doing, then for all but the hardest endgame encounters, if you fail or wipe, it won't be because of the lack of a set bonus. And by the time you get to where the margin of success is that tight (if it ever is at all), you'll be in full Campaign anyway.

soulseekerr's Avatar


soulseekerr
02.11.2013 , 08:16 PM | #9
For marauders/sentinels, the set bonus is definitely "nice to have" sort of thing. It is a bit of a DPS loss to not have it, but not enough of one where you're really going to drag your groups down that much. Personally, I like the Marauder tionese look, but I know not everyone does. Haven't seen what the sentinel version looks like.

Themanthatisi's Avatar


Themanthatisi
02.12.2013 , 12:27 PM | #10
Quote: Originally Posted by Darkscis View Post
If you absolutely must have the 4pc bonus you can always rip the mods out of the chest and use your favourite orange chest. You still get the 4pc and the chest is the "main" look anyway. This is what I did on my assassin so I didn't have to have the hideous Tionese look. By the same token, it's the same if you only want the 2pc bonus too, just pick the bits that fit best with the look you want and keep those.
I did this with my Sentinal by switching chest piece only and using color match but with my Jugg, I went with an entire set of orange gear and tranferred all the mods, or he would have looked like somehign out of a Terminator movie.... Ironic, I made a post last week with this complaint on non transferrable mods. However, for game immersion, the look is very important to me...