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Game Update 1.7 Developer Blog: Galactic Reputation

STAR WARS: The Old Republic > English > General Discussion
Game Update 1.7 Developer Blog: Galactic Reputation
First BioWare Post First BioWare Post

Nicolettexiv's Avatar

02.09.2013 , 04:25 AM | #311
Quote: Originally Posted by anstalt View Post
What is the motivation for doing this new grind?

Its a new system that basically asks us to grind lots of old content. Fine. New titles, OK. But why on earth would the majority of the population actually be interested in this thing? I'm sure you do have some rewards for it but you've not even hinted at what they are!!

It is unbelieveably poor marketing to release a blog like this introducing a new grind without even trying to incentivise the community. Sort it out.
Would you rather sit around and do nothing between Raids? Or do the daily SM Op/HM FP for comms that aren't really needed if you've been at this for a while? Or how about rolling another alt? Frankly, it's something to do -- much like the wealth of grinds in other games, that were purely for titles or a chance at rare drops. At least this one offers special items and equipment, in addition to titles and "prestige".

"As your Reputation Rank increases, new rewards will become available to you. Throughout the galaxy, you will find Reputation Vendors associated with each organization. Special rewards with Reputation Rank requirements can be purchased from these vendors. Items and equipment with a Reputation Rank requirement can only be purchased, used, or equipped if you meet or exceed the rank requirement."
(Incentive beyond a title)

The "old" content are heroics on Voss (not the entire questline..), Section X, and Hard Mode space missions (presuming many people do the latter). Additionally we'll have the Gree enclave events.

In my opinion, something is better than nothing. I'd rather have things to do on my main, and encourage Bioware to do more while offering constructive feedback, as opposed to complaining about what progress they do make. Complaints rarely motivate one to work harder, especially when the community is impossible to please. They're damned if they do, damned if they don't.

Nicolettexiv's Avatar

02.09.2013 , 04:33 AM | #312
Quote: Originally Posted by OGsam View Post
Is it retroactive?
Making it retroactive would defeat the purpose.

Further, how many people actually farmed the Voss heroics? Hard Mode space missions? The Gree enclave is new content. Basically, you'd have rep for Section X dailies. Which means, if it were made retroactive, it would reduce the amount of additional content to do between Ops/FPs/Alts, to keep your main relevant. You'd automatically have a faction completed, depending on how often you farmed it.

This is additional incentive to do the Section X dailies (if BH comms, daily comms, and a pile of credits weren't enough), revisit old planets, explore an oft ignored area of the game, earn some more credits, and access some new items/titles.

Nicolettexiv's Avatar

02.09.2013 , 04:34 AM | #313
Quote: Originally Posted by SkuzBukit View Post
The very last thing this game required was a faction-grinding system, of all the many alternate progression systems out there in the MMO space this is by far the laziest dirtiest solution & it's so old boring & lacking in imagination.

I'd rather see more sandbox elements make it into the game than tired old ideas like this.
Different teams work on different things.

Nicolettexiv's Avatar

02.09.2013 , 04:37 AM | #314
Quote: Originally Posted by Drudenfusz View Post
Legacy titles? Why not normal titles? Looks like a stupid idea to me.

Nice to get a reason to visit Voss again, but could it also be made possible to get reputation from heroics on Correlia, so that we also have a reason to return there?

Hard mode space missions are only the few new ones? Or could at least the daily for the former highest missions also grand reputation?
In addition to the recurring Gree event.

I presume it's a legacy title rather than normal title as it was easier to add the feature and have it apply to all characters, rather than if it were to be a normal title. The framework is already there.

Nicolettexiv's Avatar

02.09.2013 , 04:46 AM | #315
Quote: Originally Posted by Urael View Post
Agreed. Once again, "information" that raises more questions than it answers. Poorly written. It should have addressed if it would be retroactive. TBH, there is nothing in the write up presented that would make me go back and regrind old content. Titles? Oh boy! This is just another WoW clone "end game" solution. We grind reps in WoW now as the end game mechanic for gear, mounts, etc. This isn't new.
Might be a reading comprehension issue, as they clearly address that reputation will not be retroactive in the press release. There are other items available aside from titles.

Frankly, I enjoyed the fact that in other games, between raids and whatnot, I had something to do. Between world/holiday events, dailies, rep grinds, ridiculous achievements, going through old content for rare mounts, and so on ... I was entertained. It's not exactly riveting, but the achievement freak in me loves it. Grabbing a friend and knocking down various achievements was a decent time. In SWTOR, I have too many alts, and sitting around on the fleet isn't really incentive for me to log in. Nor does unlocking codex entries hold the same appeal as achievement hunting. I appreciate the effort in adding this content -- I know it's not world changing, but it's something, and it was something they could add relatively quickly (as opposed to say, pazaak, swoop racing, new hubs, rakghoul-scale events, etc. which would require a significantly higher amount of time and development effort... which I'm still hoping for.. )
Don't be toxic.

Nicolettexiv's Avatar

02.09.2013 , 04:55 AM | #316
Quote: Originally Posted by Astoncam View Post
Sorry, but this is CRAP. You're determined to make all players equal by the minimum.

- "I want the best gear without working hard and nightmare operations"
- Dont worry! here, your BiS in GTN!
- "Also, the best crafter"
- Steal recipes from GTN too if you want!
- MOMMY! That kid it's spending too much time and effort grinding reputation and I want the same NOW
- Prepare for FARMING CAP! BioWare decides how much time you need to play.

Seriously. Really? Really??? BioWare, please. If you're determined to ruin any kind of PvE competition at all. Make an announcement at say it clear. Say "WE DONT BELIEVE IN THE EFFORT-REWARD SYSTEM" "WE'RE COMMUNIST". And it's ok. But this is a joke. All our guild hopes were in the reputation system because we're grinding TFB HM and Denova Nighmare on Tuesdays, to gear our alters (our 2nd or 3rd alter i mean) and we need things to do. And now, you decide for us how much time we can play.

It's not fair and this is a mistake. You need to recalibrate your long-term strategy and you need to put a carrot in the stick to this game because every game needs to be competitive. Specially an MMO, the genre with the most pronounced effort-reward ecuation.

If you expect from us to stay quiet in the fleet, showing our fancy lasers, mounts and armor from Cartel Market. Just say it. I understand the casual way of life. But is not mine. Just say it.
I doubt they'll hand over best in slot, dread guard equivalents. I did see some interesting gear in the trailer though. Further, you can play all you like, and still earn the trophies that give you rep, you just can't grind through it in a week or two and cash them all in. The only limit is how many trophies you can exchange for rep on a weekly basis. This is to prolong the longevity of the content (much like raid lockouts) to extend the longevity of the game. If they allowed you to burn through all of the content in a week, THEN all you'd have left to do is sit around showing off your gear on the fleet. Attempts at prolonging the lifespan of content is pretty standard, and not a means of holding back the more hardcore players in favor of the casuals.. it's to give us something to do while we're progressing/farming/whatever.

Nicolettexiv's Avatar

02.09.2013 , 05:35 AM | #317
Quote: Originally Posted by dpwms View Post
1. I have not forgotten about Makeb. The time spent on this 'feature' could have been used to make more content for Makeb, or fix bugs, or heck, the hours could have been used to playtest Makeb more thoroughly since it is sure to be quite bug-ridden. (I say that only partly in jest.)

2. There is an opportunity cost for every decision. No company has unlimited man hours, so the time spent on this project was not available for other development work.

That is the core of my original question: why was it considered important to add this particular system at this time?
1. Different teams work on different things. Teams assembled to work on certain aspects of the game, in different departments. Further, some content takes more time than others.

This game addition serves the purpose of giving players who've rapidly burned through all of the content something to do in the interim, which is the purpose of most of this kind of content.

Frankly, the framework for most of this patch was already in the game, so I imagine they pushed it because it was a means to get something new to us in a timely manner while the OTHER teams are working on their respective projects (expansion, PvP, Bug fixes, improving game play, cosmetic items, events, cartel market, etc.)

That being said, I highly doubt that if they had chosen not to release this little patch, that somehow we'd have the expansion faster.

2. You're assuming that the entire development team works on ONE thing, ONE project at a time. Which is funny, because no major game developer works this way. That's not even taking into account the Project managers, artists, sound designers, QA testing, and budget constraints. Even my employer, a small game dev, doesn't function this way. So, once again, no -- they didn't put everything else on hold to add a reputation system. The team that was dedicated to this obviously elected to save time by choosing to require players to revisit older content and current content to gain faction. The reputation and title system is tied into legacy, an existing framework, so players wouldn't have to grind it all on each respective character. Further, It's similar enough to the commendation system, that it wouldn't be as time consuming to develop it.

An interesting Blog, that might help those that think major MMO developers only have one dev team, working on one project at a time:

"Why They Havenít Fixed This Bug?" and other common MMO misconceptions.
Don't be toxic.

Nicolettexiv's Avatar

02.09.2013 , 05:47 AM | #318
Quote: Originally Posted by dscount View Post
If the items unlocked are awesome then YES! Sign me up. But if they are anything like the commendation gear we can get with commendations or social ranking... well then it sounds half baked to me.

BW - How about you finish what you started with LEGACY first? That would be more impressive than a whole new grind tree to follow. That was a great idea that just went flat cold and fizzled away w/o any of the "Cool" stuff it was supposed to make possible. If the rewards are worth it, then I'm all for grinding. Right now most those provided to date that are in similar nature are lacking attention and/or value. Is this going to be different?
Um, legacy is cool. I love my rocket boots, and the QoL features it unlocks (xp boosts, companion "sell trash" time reduction, field repair droid, field mailbox, crit crafting percentage increases, field respec, ship GTN / mailbox / droid / operations dummy, shared buffs, and heroic moment legacy abilities, to name a few.)

And the commendation vendors suck? So you'd rather not have a means to bypass spending 5k-50k on moddable gear and the necessary mod upgrades? Not only is it helpful while leveling, but you can burn unused comms on BoE pieces (mods) that sell pretty nicely, or reverse engineer them for mats/schematics.

And, based on what I see on the fleet, it doesn't seem like the player base is short on fans of getting different looking gear sets. However, if you're against somewhat exclusive gear, titles, possibly mods?, mounts, pets, etc. then by all means, continue finding other means to kill time.
Don't be toxic.

Nicolettexiv's Avatar

02.09.2013 , 05:56 AM | #319
Quote: Originally Posted by MuratReis View Post
This is what bothers me. There are times when I am really busy. For example, during the last world event I was in Mexico for work. I missed the whole thing. I'm annoyed every time I see those bind-to-legacy weapons. Now, another world event is coming, and in two weeks I'm moving to Taipei for a bit and probably won't be able to play much. In fact, I've never taken part in a world event yet, because they are so short. (Has there been 1 or 2?)

It's not like we have so many events that we need to shorten them; Let the world event last for 5 months. Give us a chance to play it!
The Gree event will repeat regularly. A 5 month long world event isn't really the same kind of "event" by definition, and would kind of defeat the purpose. Purpose being, like everything with an MMO, getting players to log on and play. By limiting the time frame, they drive up player populations and bring back players that have left or haven't signed on recently.

Sithishe's Avatar

02.09.2013 , 08:44 AM | #320
Reputation system is greate idea, if complete it properly. Now I started to play WoW, just to see how MMO should look like and even when I level my 1st character, I still sometimes stop leveling and coming back to farm reputation with factions just for fun of it.
SW EU has lots of factions originaly, and SWTOR need alternative leveling zones, alternative quest lines, like in KOTOR games Czerka vs Itorians. But starting with factions liek Voss-ka, and Belsavis something, realy? The only reputation faction that makes sense its Gree Anclave. This can be realy greate add to the game if do it wisely, add reputation factions taht players will be INTERESTING to do! Faction questlines, in locations and planets that PLAYERS LIKE! FOrget about your proud and like "We made Voss, and Section X but noone likes it! Lets make something to make players play it!" No its wrong, forget about locations taht players dont like, and make more quests there where people like to play. Maybe I am only one like that, but I want more of Tatooine, Hoth,Nar Shadda, sometimes I jsut enjoing raiding there on speeder in Dune See. People dont start to like Voss or Section X becos of rep farming there, they just start to leave game more fsater, becso developers dont listen to them. Gam should develop in way taht community wants it. Persanal I am leveling alts like taht, so I am level 45 whe nI finish Hoth, so I can skip Belsavis and Voss and Corelia planet quests, becos of insane laggs, loading screens of taht planets. And more content there will work in that way "Ok, there is to many contant in locations I dont like, so probably will stop playing"
This game need help, alot of help