Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

*Shinarika - Shadow Acumen [Shadow / Assassin Training]

STAR WARS: The Old Republic > English > Classes > Shadow / Assassin
*Shinarika - Shadow Acumen [Shadow / Assassin Training]
 

Xinika's Avatar


Xinika
01.07.2013 , 01:37 PM | #21
Quote: Originally Posted by Cowflab View Post
Augment primarily with willpower augments. It offers crit that is separate from the crit rating soft cap, as well as offering slightly less bonus damage than straight power augments.
Again, yet another correct response. Augments should be all WP, my armoury will be updated to fit that banner.
The crit - power ratio on WP overwhelms pure power stacking. (Augments)
Assassin Representative
Aeonneta | Shinarika | Semjase
Guides - Videos - Action
WATCHMEN

MrLocococo's Avatar


MrLocococo
01.10.2013 , 11:58 PM | #22
very helpful, is your armory up to date?
I'm also looking to play 0/27/14 spec so would your current armory be best or is there other armor?

Doson's Avatar


Doson
01.14.2013 , 08:48 AM | #23
Quote: Originally Posted by Xinika View Post
Again, yet another correct response. Augments should be all WP, my armoury will be updated to fit that banner.
The crit - power ratio on WP overwhelms pure power stacking. (Augments)
I didn't play for a while and before I've paused playing people I know would either go for AP only augments or mix 50% WP with 50% AP.
Is to go for WP only augments a new finding from the last weeks or did I miss something in the patch notes? Also could you guys pls provide some more details on how the crit provided is separate from the crit rating soft cap here?
Jadefox <Wolfpack>EZ Izo (i)

CharterMonkKent's Avatar


CharterMonkKent
01.14.2013 , 01:16 PM | #24
Quote: Originally Posted by Xinika View Post
Again, yet another correct response. Augments should be all WP, my armoury will be updated to fit that banner.
The crit - power ratio on WP overwhelms pure power stacking. (Augments)
Is this true for the classes that lack a skilled main stat multiplier?

I've min/max'd a jugg, PT, sniper and oper. All of which include a 6% or 9% main stat multiplier. My shadow hit 50 this weekend. I've already started min/maxing (gotta love legacy gear hand outs!). So far power augments are winning out (for me). A well geared shadow has relatively high WP already, the returns for 252 extra WP doesn't seem to scale as well as 252 power. Now if shadow had a main stat multiplier of 9% that would change things quite a bit. It would even add a noticeable amount of crit.
Wnk & Zlk & Knk & Xlk & Znk & Ynk & Tnk & Qnk & Chart
<Nothing Personal>
+ =

Andrew_Past's Avatar


Andrew_Past
01.14.2013 , 04:16 PM | #25
Quote: Originally Posted by CharterMonkKent View Post
Is this true for the classes that lack a skilled main stat multiplier?

I've min/max'd a jugg, PT, sniper and oper. All of which include a 6% or 9% main stat multiplier. My shadow hit 50 this weekend. I've already started min/maxing (gotta love legacy gear hand outs!). So far power augments are winning out (for me). A well geared shadow has relatively high WP already, the returns for 252 extra WP doesn't seem to scale as well as 252 power. Now if shadow had a main stat multiplier of 9% that would change things quite a bit. It would even add a noticeable amount of crit.
Yes, it's true for all classes. I haven't looked at the number crunching thread in a while, but main stat augments is an overall DPS gain.
And'rew - Guardian || And'ria - Sentinel || Praeteria - Juggernaut
The Past Legacy || POT5, Fatman Native
First Guardian Representative
AndrewPast - Twitch

CharterMonkKent's Avatar


CharterMonkKent
01.15.2013 , 11:42 AM | #26
Quote: Originally Posted by Andrew_Past View Post
Yes, it's true for all classes. I haven't looked at the number crunching thread in a while, but main stat augments is an overall DPS gain.
Both power and willpower are a gain. After last night I am now settled that once you get crit where you want (29-30%) every augment should be dumped into power.
Wnk & Zlk & Knk & Xlk & Znk & Ynk & Tnk & Qnk & Chart
<Nothing Personal>
+ =

Andrew_Past's Avatar


Andrew_Past
01.15.2013 , 08:46 PM | #27
Quote: Originally Posted by CharterMonkKent View Post
Both power and willpower are a gain. After last night I am now settled that once you get crit where you want (29-30%) every augment should be dumped into power.
No, I meant that main stat stacking is more of a DPS gain than power in most cases, when you factor in how extra crit affects DPS. Also, crit rating and main stat crit bonus are on different diminishing returns, so aiming for a certain percentage is unreliable. Furthermore, main stat crit bonus' diminishing return is extremely low, and current gear doesn't get anywhere close to where it becomes a problem.
And'rew - Guardian || And'ria - Sentinel || Praeteria - Juggernaut
The Past Legacy || POT5, Fatman Native
First Guardian Representative
AndrewPast - Twitch

CharterMonkKent's Avatar


CharterMonkKent
01.16.2013 , 09:25 AM | #28
Quote: Originally Posted by Andrew_Past View Post
No, I meant that main stat stacking is more of a DPS gain than power in most cases, when you factor in how extra crit affects DPS. Also, crit rating and main stat crit bonus are on different diminishing returns, so aiming for a certain percentage is unreliable. Furthermore, main stat crit bonus' diminishing return is extremely low, and current gear doesn't get anywhere close to where it becomes a problem.
I stick with what I said before. Use WP augs until your crit is where you want (as you would with any min/max), from there use power.

The increases are tiny so this discussion is close to pointless on sin/shadows Let's put it this way. If a player has stock WH gear, no itemizing. (When itemizing the gain from WP augs would change because of the mods/enhancements used.) Anyway.. the actual numbers.

Each power aug gives you .4 (straight+) more damage/bonus damage than WP
Each WP aug gives you .1% (diminishing on crit & damage) more crit than using Power.

Using 14 WP augs you will see diminishing returns on both the damage return and the crit return (compared to power). If sin/shadow had a multiplier those returns would go up noticeably, but the higher overall gains would be more than power.

My set up uses 11 WP augs so crit hits my benchmark, the last 3 are power augs.
Wnk & Zlk & Knk & Xlk & Znk & Ynk & Tnk & Qnk & Chart
<Nothing Personal>
+ =

DemonJin's Avatar


DemonJin
02.07.2013 , 05:03 PM | #29
Bumping. Don't feel like going pages back to find this
Krow - Deception Assassin / Karasu - Infiltration Shadow
Ghostrider- Pyro Powertech / Sparda - Assault Specialist Vanguard
Bloodfang- Concealment Operative
I AM LEGEND / The Hand Solos