Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Pyro PT/Smash Jug/Mara

STAR WARS: The Old Republic > English > PvP
Pyro PT/Smash Jug/Mara

Zakmonster's Avatar


Zakmonster
02.07.2013 , 07:55 AM | #151
Quote: Originally Posted by volander View Post
Well, I think it is not necessary to reduce the distance since the foundation of the archetype. Increase the value of FB from 15 to 25 (in the case of the PT) and reduce the chance reset RS at least 30% and preferably up to 25% is necessary. And also 100% chance to remove vent 8 heat. Increase the gap between the PPA effect procs to 12 seconds.
You can't increase the cost of FB, reduce the proc rate on PPA and remove the heat vent all at the same time. The heat vent is the only tool pryotechs have to managing ammo. Might be fine in PvP, but it will murder them in PvE.

Increasing cost of FB is possible but does nothing to slow down the burst (which is the issue at hand). Decreasing the proc rate and increasing the internal cool down to 12 seconds is overkill. You realize that the actual cool down of RS is 15 seconds, right?

Xerain's Avatar


Xerain
02.07.2013 , 07:59 AM | #152
Quote: Originally Posted by volander View Post
Well, I think it is not necessary to reduce the distance since the foundation of the archetype. Increase the value of FB from 15 to 25 (in the case of the PT) and reduce the chance reset RS at least 30% and preferably up to 25% is necessary. And also 100% chance to remove vent 8 heat. Increase the gap between the PPA effect procs to 12 seconds.
Are you *********** kidding? This would ruin the class completely. It'd be worse off than merc currently is for pvp and you'd have to nerf pyro merc too in order to do this.

Pyro pt is fine.

cycao's Avatar


cycao
02.07.2013 , 08:01 AM | #153
Quote: Originally Posted by Xerain View Post
Are you *********** kidding? This would ruin the class completely. It'd be worse off than merc currently is for pvp and you'd have to nerf pyro merc too in order to do this.

Pyro pt is fine.
I honestly don't have a problem with them either. They have good burst and imo the best single target damage in the game but I can kill them with a madness build.

volander's Avatar


volander
02.07.2013 , 08:28 AM | #154
Quote: Originally Posted by Zakmonster View Post
You realize that the actual cool down of RS is 15 seconds, right?
Force scream (BS) have 12 sec cd's and can not reset and i forgot 90% armor penetration all the time... otherwise

Quote: Originally Posted by Xerain View Post
Pyro pt is fine.
http://www.youtube.com/watch?v=Skx1VfxnXHg

is all of us are bad
¶|█╠╬╬╬╬╬╬╣°°██{▀PURE]▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀)

Crerin's Avatar


Crerin
02.07.2013 , 08:38 AM | #155
Quote: Originally Posted by volander View Post
Force scream (BS) have 12 sec cd's and can not reset and i forgot 90% armor penetration all the time... otherwise



http://www.youtube.com/watch?v=Skx1VfxnXHg

is all of us are bad
by that video, you are all clearly CLEARLY bad. if you are on the other side of that anyway... lolol

so you are saying good players cant kill more than 1 bad player on any class but a smash mara or a pt
Krer 50 Op
Krerin 50 Sorc
Rin 50 Mara

wetslampigduex's Avatar


wetslampigduex
02.07.2013 , 08:42 AM | #156
Wow so many people hating on the PT. The class is fine. I esp love the people saying "they have 2 stuns a pull and a self heal". Yeah so, 1/2 the time we can't use out pull when it is needed cause the target is full resolve. The aoe stun is pretty bad a*s tho, i mean if there is that many people(aka more than 1) around me and i need to use it 9/10 times it means im going to die in the next 5 seconds. People are qqing about our slow, most if not all the other classes have a slow.

"Change the range to Flame burst to 4 meters" someone said, ok how about you suck my ba!!s. We have no gap closer!!!! We have no way to escape a fight!!. If your using the pull as a gap closer to initiate a fight your doing it wrong it is the only way we make it others can't escape, as i said before 1/2 the time it can't be used cause of resolve.

Someone else said up the heat cost on Flameburst and put it on a CD. Yeah, um no. We'd be useless. Trying to manage heat would be unbearable. Speaking of heat if you keep 95% of PT's in combat for more than 20-30 seconds chance are they are going to overheat themselves and it take a solid 30 seconds(or more) of rapid shots to recover.

Now on the other hand the two perks that the PT could loose would be the chance to apply their CGC dot with rapid shots, and the ability to refresh it with rail shot. I don't want new DC's i'm not begging for a leap(tho i wouldnt argue if they gave it to me:-) ) I like being the "glass cannon" type. I can give and take but atm we are no more OP than a mara, sniper, or assassin(also smashy smash). The thing is now, more people playing PT and the other "op" classes mara,sniper, and sin are upset cause they are outright the best classes.

Also, the carnage mara, marksman sniper, deception sin, and the concealment op all have just as much bust as a PT. The only difference is it's not as front loaded as the PT, well most of it is but those classes don't have a delayed ability like TD the can line upwith RS to make it seem like it happened all in one GCD. In my eye's the reason people think they are so OP is the two classes that i consider to be a pain in my arse(hard counter) while playing a PT is a sniper and an op. Which seem to me to be 2 of the least played classes, and even more so less skilled players playing those classes, also lately since the buff the deception sin as well.

stop picking on the PT's!!!

volander's Avatar


volander
02.07.2013 , 08:45 AM | #157
Quote: Originally Posted by Crerin View Post
so you are saying good players cant kill more than 1 bad player on any class but a smash mara or a pt
no. I say it is easy to be a good player playing vang/pt
¶|█╠╬╬╬╬╬╬╣°°██{▀PURE]▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀)

foxmob's Avatar


foxmob
02.07.2013 , 08:46 AM | #158
Quote: Originally Posted by POPsi View Post
I'm an operative and I can confirm this statement. I never hit the top of the charts in terms of dps, but if I focus someone down they don't usually stand up from the floor. Yes, dps/burst is important, but it's not necessarily better to to take 3-4 people to 50% hp which gets healed back than killing off one key player completely.
perhaps you can confirm the first part of the statement, but I hope you're not backing the part about a PT doing a lot of his dmg with aoe. lol
Krack

Xerain's Avatar


Xerain
02.07.2013 , 08:48 AM | #159
Quote: Originally Posted by volander View Post
Force scream (BS) have 12 sec cd's and can not reset and i forgot 90% armor penetration all the time... otherwise



http://www.youtube.com/watch?v=Skx1VfxnXHg

is all of us are bad
I do that samething on my marauder in normals too and? Bads are going to be bad, IDK what that jugg was doing at all besides being terrible, he didn't even pop any defensive CD's! He was low hp for sure and died very fast.

Zakmonster's Avatar


Zakmonster
02.07.2013 , 08:49 AM | #160
Quote: Originally Posted by volander View Post
Force scream (BS) have 12 sec cd's and can not reset and i forgot 90% armor penetration all the time... otherwise
Force Scream also requires the target to be on fire or stunned, right?

Because Force Scream and Rail Shot are the exact same abilities, right and should be balanced the same way?

Force Scream can be talented down to a 9 second cool down and can be made free after a Force Charge.

Also, Rail Shot only has 90% penetration on burning targets. 60% penetration otherwise (I have to admit, this could be toned down somewhat, or like someone else said, moved up higher in the AP tree).

Quote: Originally Posted by volander View Post
no. I say it is easy to be a good player playing vang/pt
Is this a bad thing?