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Pyro PT/Smash Jug/Mara

STAR WARS: The Old Republic > English > PvP
Pyro PT/Smash Jug/Mara

wwkingms's Avatar


wwkingms
02.07.2013 , 04:00 AM | #141
Quote: Originally Posted by POPsi View Post
I'm an operative and I can confirm this statement. I never hit the top of the charts in terms of dps, but if I focus someone down they don't usually stand up from the floor. Yes, dps/burst is important, but it's not necessarily better to to take 3-4 people to 50% hp which gets healed back than killing off one key player completely.
false

in rateds, big burst and quick switches burn targets down

with smash juggs/mara's pt pyro is amazing at quick and big dmg
NIHIL

THE BASTION

ellrochell's Avatar


ellrochell
02.07.2013 , 04:02 AM | #142
Quote: Originally Posted by volander View Post
exactly what it was like to play my PT, easy.

Zakmonster's Avatar


Zakmonster
02.07.2013 , 04:35 AM | #143
Quote: Originally Posted by ellrochell View Post
exactly what it was like to play my PT, easy.
There are other classes that have burst damage too, right? Not as high as the PT, but high enough to kill someone.

What are those classes, how do you stop them from killing you and how do you bring the PT down to line?

Please don't give knee jerk responses like 'cast times on Rail Shot', please.

ellrochell's Avatar


ellrochell
02.07.2013 , 05:04 AM | #144
Quote: Originally Posted by Zakmonster View Post
There are other classes that have burst damage too, right? Not as high as the PT, but high enough to kill someone.

What are those classes, how do you stop them from killing you and how do you bring the PT down to line?

Please don't give knee jerk responses like 'cast times on Rail Shot', please.
I don't know maybe 2 sec c/d on FB, make FB 4 meters. Not 100% chance to apply CGC. Not as much Armour penetration on rail shot. This is in exchange for some defensive CD very similar to the maras.

wwkingms's Avatar


wwkingms
02.07.2013 , 05:27 AM | #145
Quote: Originally Posted by Zakmonster View Post
There are other classes that have burst damage too, right? Not as high as the PT, but high enough to kill someone.

What are those classes, how do you stop them from killing you and how do you bring the PT down to line?

Please don't give knee jerk responses like 'cast times on Rail Shot', please.
why not?

do u feel its balanced to have an ability which can crit for 5k that is instant and could be cast twice in 3 seconds?
NIHIL

THE BASTION

Xerain's Avatar


Xerain
02.07.2013 , 05:32 AM | #146
Quote: Originally Posted by wwkingms View Post
why not?

do u feel its balanced to have an ability which can crit for 5k that is instant and could be cast twice in 3 seconds?
You realize a tankasin can do this too right? Don't you you ************ there.

And yes it's fine because they only get to do it at the start of a fight, after that it's every 6 seconds. It's not like they're RS>FB>RS>FB>RS>FB all day.

miszcz's Avatar


miszcz
02.07.2013 , 05:48 AM | #147
@OP
if u playing as mara/sent cant pull same or even higher numbers as PT then ur playing wrong.
Carnage spec can easly burst others as fast or even faster then PT.
so stop crying and trolling and LEARN TO PLAY!

ellrochell's Avatar


ellrochell
02.07.2013 , 06:01 AM | #148
Quote: Originally Posted by miszcz View Post
@OP
if u playing as mara/sent cant pull same or even higher numbers as PT then ur playing wrong.
Carnage spec can easly burst others as fast or even faster then PT.
so stop crying and trolling and LEARN TO PLAY!
lol you have read anything in this thread i have wrote, go away.

Zakmonster's Avatar


Zakmonster
02.07.2013 , 06:23 AM | #149
Quote: Originally Posted by ellrochell View Post
I don't know maybe 2 sec c/d on FB, make FB 4 meters. Not 100% chance to apply CGC. Not as much Armour penetration on rail shot. This is in exchange for some defensive CD very similar to the maras.
I can agree with all of these, except maybe the range nerf on FB. Cooldown or range nerf, not both. It's also the bread and butter attack for AP, which doesn't deserve that nerf.

volander's Avatar


volander
02.07.2013 , 07:34 AM | #150
Well, I think it is not necessary to reduce the distance since the foundation of the archetype. Increase the value of FB from 15 to 25 (in the case of the PT) and reduce the chance reset RS at least 30% and preferably up to 25% is necessary. And also 100% chance to remove vent 8 heat. Increase the gap between the PPA effect procs to 12 seconds.
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