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Stop Requiring Full Groups for Easy Content


Derrajx's Avatar


Derrajx
02.04.2013 , 08:50 PM | #21
Quote: Originally Posted by Kitru View Post
I've tried that, but, as soon as you drop the side clicks, it breaks LoS and immediately ends and prevents the cast on the final click.
You just ahve to spam your right click on the middle and jump or move slightly, it takes a couple tries but its doable, ive done it many times

heres a video i found on youtube
http://www.youtube.com/watch?v=5QzL2dfEEVU

Siorac's Avatar


Siorac
02.05.2013 , 02:55 AM | #22
Quote: Originally Posted by Qvasar View Post
I must ask... what are you two talking about?

Eternity Vault and Karagga's Palace (SM) were released over one year ago and designed to be run with some or no Columi gear. They have since been nerfed.

Explosive Conflict (SM) was released on April 2012 and designed to be run with some or no Rakata gear. It has since been (heavily) nerfed.

Terror from Beyond was released September 2012 and designed to be run with some or no Rakata gear.

Are you telling me that people who are able to run EV/KP SM with less than 8-man are part of some elite? The most clueless and disorganized group of people in Rakata gear can do those with 7-man or less! It's hardly a challenge. If you want to classify them as elite fine... 90% of players playing for over a month are elite.

Also if you are level 50 and haven't joined an operation it is by your own choice. At least on The Red Eclipse there are guilds actively raiding that will recruit anyone and constant PuGs being formed on fleet general. Oh and wait... operations are in the group finder!

Also keep in mind one thing before you go attacking the majority of the player base calling them "elite". Dedicated players are the ones that keep this game afloat. They are the ones who beta-tested, per-ordered, subscribed, and bought cartel coins. They are also the ones who go out there and spread the word, the ones that invite their friends to play. In your opinion Bioware shouldn't cater to these people? Fine again, but don't complain when you have to find a new game also because this one will cease to exist.
Kamii, I loved your video of three-manning Explosive Conflict, it was great. But I hope you do not think that Bioware intends to place brick walls in front of people like you just out of spite or something.

The reason these Ops require a full group is because the mechanics are designed in a way that everyone should be responsible for something. People were crying, with some justification, that the likes of the Annihilator droid and Gharj in EV or Jarg and Sorno, the Foreman Crusher and Karagga himself were just boring tank and spank fights - well Bioware tried to introduce more complex mechanics which also make doing these undermanned challenge runs a bit more complicated because as I said, the design goal was to give more responsibility to everyone in an 8-man raid.

Bioware should really not be expected to take these kinds of challenge runs into account when designing content in the first place. Though I admit, the ideas you posted a little above the quoted post looked sensible to me. Those kind of changes wouldn't hurt anyone.

Qvasar's Avatar


Qvasar
02.05.2013 , 05:55 AM | #23
Quote: Originally Posted by Siorac View Post
Kamii, I loved your video of three-manning Explosive Conflict, it was great. But I hope you do not think that Bioware intends to place brick walls in front of people like you just out of spite or something.
No not at all. I don't think they are purposefully trying to "annoy" anyone. I also agree that everyone on the raid should have some sort of responsability on each boss fight and even trash.

What I would like is having possibility of someone taking up more than his responsability. It would make the fights more dynamic and be an incentive to finding new and creative ways of beating the bosses, even with a full group. Just have more than one way of defeating bosses, especially when the "regular" way actually forces 8 people. For example, instead of forcing people to destroy the cores on Operator IX have something like "Damage dealt by Operator IX on 2nd stage increased by 20% per core.". There are so many (fun) ways this could be done!

And seriously, this isn't about catering to some elite. It's about making the game more enjoyable to everyone.

Mallorik's Avatar


Mallorik
02.05.2013 , 10:31 AM | #24
I think they are a good thing and keep the game healthy, if you need more people for easy content, pug them. Maybe someone who usualy never gets to raid will be able to.

-Sirus-'s Avatar


-Sirus-
02.06.2013 , 01:40 PM | #25
You're asking for the wrong thing. You don't actually want/need the 8 man operations to have mechanics that are clearable with 4 or less players. What you actually want/need is more content designed for 4 or less players. Basically new tier 2 flashpoints and introduce tier 3 flashpoints.

Khevar's Avatar


Khevar
02.06.2013 , 03:14 PM | #26
Quote: Originally Posted by -Sirus- View Post
You're asking for the wrong thing. You don't actually want/need the 8 man operations to have mechanics that are clearable with 4 or less players. What you actually want/need is more content designed for 4 or less players. Basically new tier 2 flashpoints and introduce tier 3 flashpoints.
My Wish list:

Tier 2 HM Flashpoints with new mechanics:
Hammer Station
Athiss
Mandalorian Raiders
Cademimu
Collicoid War Games
Red Reaper

Of course, I'd love to have brand new Flashpoints with new stories and new settings, but that will take quite a bit longer. For this, the devs already have the assets in place (script, 3D models, voice work, etc) and only need to work out new mechanics, add a few animations to accommodate the new mechanics, up the difficulty for a level 50.

-Sirus-'s Avatar


-Sirus-
02.06.2013 , 03:32 PM | #27
Quote: Originally Posted by Khevar View Post
My Wish list:

Tier 2 HM Flashpoints with new mechanics:
Hammer Station
Athiss
Mandalorian Raiders
Cademimu
Collicoid War Games
Red Reaper

Of course, I'd love to have brand new Flashpoints with new stories and new settings, but that will take quite a bit longer. For this, the devs already have the assets in place (script, 3D models, voice work, etc) and only need to work out new mechanics, add a few animations to accommodate the new mechanics, up the difficulty for a level 50.
Would love this as well.