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Best Relics for Running HM Ops and Above?


Hovergame's Avatar


Hovergame
02.06.2013 , 07:36 AM | #11
Quote: Originally Posted by bbare View Post
Advice: You don't have to use it immediately when it comes off cooldown. Use it in situations in which you will be able to be a turret. You can afford to keep it on CD for a few seconds while you have to move. It is rare that you will miss using the relic an additional time, because you waited a few seconds before using it. Being a great DPS is about knowing the rhythm of the fights and knowing when the best time to use your cooldowns.

+100000000000000000000000000000
The "easiest" fight is against FB (and SC). During that fight, this relic gives you a REALLY good boost.

namesaretough's Avatar


namesaretough
02.06.2013 , 08:22 AM | #12
Quote: Originally Posted by bbare View Post
BiS for all DPS are the Dread Guard Relic of Boundless Ages and:

Internal Proc Relic if you use tech damage.

Elemental Proc Relic if you use force damage.
Almost. Gunnery commandos/Arsenal mercs should use the kinetic relic, and Combat Sentinels/Carnage Marauders should use the energy relic, because of extra armor pen these specs get. There may be others, these are just the two I'm aware of.
Smugglin

ErosGyne's Avatar


ErosGyne
02.06.2013 , 08:51 AM | #13
Quote: Originally Posted by namesaretough View Post
Almost. Gunnery commandos/Arsenal mercs should use the kinetic relic, and Combat Sentinels/Carnage Marauders should use the energy relic, because of extra armor pen these specs get. There may be others, these are just the two I'm aware of.
This ^

BiS relics sometimes has to take in acount the spec\class you are using
in a smugler class DF the BiS is the internal one, but in SS spec is the kinetic

Kitru's Avatar


Kitru
02.06.2013 , 11:08 AM | #14
Quote: Originally Posted by ErosGyne View Post
BiS relics sometimes has to take in acount the spec\class you are using
in a smugler class DF the BiS is the internal one, but in SS spec is the kinetic
All Gunslingers should be using the internal proc relic. The energy/kinetic proc relics require the presence of substantial amounts of global armor penetration to be valuable. Sharpshooter doesn't get any global armor penetration (it gets a single instance of specific armor penetration to Aim Shot, and not even all that much).

The class/specs that shouldn't use the relevant I/E proc relic for their power source and should instead use the relevant K/E damage proc relic are Focus Guardians/Sentinels (30% arpen from Shii-Cho Mastery), Scrapper Scoundrels (30% arpen from Flechette Round), and Gunnery Commandos (35% arpen from Armor-piercing Cell). Combat Sentinels are somewhat fuzzy as to whether they should use Energy or the Elemental proc relic: Precision Slash provides 100% arpen for 4.5 seconds every 15 seconds, which averages out to 30% arpen. However, because the ICD on the damage proc relics is 6 seconds, made slightly longer as a real CD by the need to have it proc off of attacks, it's entirely possible that you won't benefit from your arpen for those attacks. If you use Precision Slash immediately after the proc activates then you'll get the same damage as anyone else without any arpen, which makes it worse than the elemental proc relic. As such, Combat Sentinels get kinda fuzzy: the law of large numbers states that you probably get ~30% arpen applied to your proc over time, but sometimes that just doesn't apply.

Keep in mind, the differences between choosing the proper DG proc relic and the "wrong" DG proc relic (as long as you're getting a DPS relic), is single digit changes in total DPS. When you're already pushing 1.9-2k DPS, you're probably not going to notice any difference in whether you're using the correct DG relic, especially since the natural variation in your DPS thanks to lag, variations in skill and reaction speed, etc. are all going to make a *way* bigger difference.
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Quote: Originally Posted by Fende View Post
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Khevar's Avatar


Khevar
02.06.2013 , 12:18 PM | #15
Quote: Originally Posted by Kitru View Post
All Gunslingers should be using the internal proc relic. The energy/kinetic proc relics require the presence of substantial amounts of global armor penetration to be valuable. Sharpshooter doesn't get any global armor penetration (it gets a single instance of specific armor penetration to Aim Shot, and not even all that much).

...

Keep in mind, the differences between choosing the proper DG proc relic and the "wrong" DG proc relic (as long as you're getting a DPS relic), is single digit changes in total DPS. When you're already pushing 1.9-2k DPS, you're probably not going to notice any difference in whether you're using the correct DG relic, especially since the natural variation in your DPS thanks to lag, variations in skill and reaction speed, etc. are all going to make a *way* bigger difference.
Just as a comment on this, my artifice can craft the Kinetic Tempest relic, which I made for a Gunslinger in my raid group. He did an ops dummy parse and we looked at the log details.

Grav Wave is the proc attack from the relic, and it was hitting for 204 non-crit damage with Flourish Shot up (mitigated down from 280 damage), as compared to the 210 damage he would have gotten with the Internal relic.

As Kitru says, the difference is minimal.

Edit: As I recall (it's been a while) my Commando was getting 238 damage per non-crit Grav Wave, due to the additional armor penetration.

dipstik's Avatar


dipstik
02.07.2013 , 06:02 PM | #16
for easy stuff i run with 1 ewh and one proc, but for burn phases and "we need to kill this before it kills us" stuff i like the on use relic.

RandomXChance's Avatar


RandomXChance
02.09.2013 , 06:47 PM | #17
The nice thing about relics these days is that there is choice. For far too long the PvP power relics were BiS and there was little competition. EWH. Dread Guard Proc and Dread Guard click in almost any combination will have you putting out excellent damage.
I used to use the EWH, but so many fights have a distinct burn phase these days that I find the Dread Guard Relic click +Power to be better.