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Game Update 1.7 Developer Blog: Galactic Reputation

STAR WARS: The Old Republic > English > General Discussion
Game Update 1.7 Developer Blog: Galactic Reputation
First BioWare Post First BioWare Post

Heezdedjim's Avatar

02.06.2013 , 07:55 AM | #191
So you found a way to turn every crappy planetary heroic and space mission into yet another endless series of dailies to grind. Achievement Unlocked: Making New Content Without Making New Content.

Jagrevi's Avatar

02.06.2013 , 08:19 AM | #192
Quote: Originally Posted by Griad View Post
I really cant see the point of going back to the same static planets fighting over mobs with some poor low levels grinding to 50, just to get a title and vanity items. (this is guessing, i can be wrong and the items might be usefull however i doubt it)

This is not something i would have focused on if they are to reuse old content do NMM FP with rakata/BH drops or something that can actually improve your toon. The FP are some of the best content ingame and would be awesome with new mechanics and making bonus bosses worth taking.
Respectfully, I just wanted to say that I really, really dislike this idea. Enormously.

I don't believe this content is aimed primarily at people who nonsensically (story-wise) re-do story content again and again, I think it's aimed at people who don't, to focus them on content they can repeat and give them an incentive to actually repeat it. The reason people like this are in danger of falling out of the game? -> They have no interest in repeating story-heavy flashpoints.

I am assuming this a vanity grind to occupy people who are not running content like this because they have no interest in doing harder and harder modes of killing specific people they've already killed. Attatching this to flashpoints would just defeat the entire point. The people who are interested in repeating flashpoints already are.

Now you want to make some special new 'generic' "flashpoint" designed from a story point of view to be repeatable (maybe with a randomized boss name/appearance?) and attach it to that, sure, but I don't see that happening.
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MadBernieSkills's Avatar

02.06.2013 , 08:39 AM | #193
Quote: Originally Posted by ML_DoubleTap View Post
Can't open the blog...keep getting a page that says there's currently maintence.
Do a ctrl + f5, that will refresh the page. This works for all browser types.

kirorx's Avatar

02.06.2013 , 08:54 AM | #194
I have completed 6 of the 8 storylines and have numerous alts, i have been playing for over a year now and if dont get retroactive rep points, I will probally just ignore this feature.

I am not going reroll for rep points when I am already looking to level 8 characters 5 more levels through the same repeated content on the new planet
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danielearley's Avatar

02.06.2013 , 08:56 AM | #195
Although this doesn't overly concern me about reputation, I do think this is a good idea, as it will encourage more people from early levels to group up and do Heroics so they can increase there Reputation.
This will improve the skills of users and allow them to better understand their roles.

I think from most of the reply's here, people are thinking from their LVL50 perspective and having to go back and do the low lvl Heroics again, I don't think this is the case, there is already lvl50 reputation heroic's worked into this. So I don't think it will be worth while going back and doing low lvls so you can get an advanced armour 2 ....

Goretzu's Avatar

02.06.2013 , 09:04 AM | #196
Quote: Originally Posted by darklordpotter View Post
EVE has a rep system which was (like everything else in EVE) significantly more complicated but simplifying down you had 2 reputations that mattered one for the sub faction (eg Imperial Reclamations Service) and one for the faction (eg Sith Empire) and they affected each other. Higher reputation scores allowed access to better missions and agents (quest givers), reduced repair costs, lowered costs for using starbase facilities owned by that faction and higher rewards for missions completed.

There was an element of equipment in there but it was mostly to do with increasing rewards for completing content. If memory served it also changed how polite the agents were to you but that might be my memory playing tricks.

That was more what I was hoping for -reduced repair costs, higher mission rewards, maybe a weekly milk run mission or two as a reward for your discretion / loyalty. Not grind this new bar to allow you to grind credits to equip another recolour of hideous end game gear and a generic title or two.

Yep, more advanced and more rewarding systems can certainly be done.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Heezdedjim's Avatar

02.06.2013 , 09:14 AM | #197
Quote: Originally Posted by kirorx View Post
I have completed 6 of the 8 storylines and have numerous alts, i have been playing for over a year now and if dont get retroactive rep points, I will probally just ignore this feature.

I am not going reroll for rep points when I am already looking to level 8 characters 5 more levels through the same repeated content on the new planet
The good news is there appears to be no reason for you to replay any planet or class story lines, or in fact any lower level content at all. Also, you won't be getting any retroactive rep, because you didn't "miss" anything from the leveling content you already did.

The only things you can get rep from are apparently Voss Heroics, Section X Weeklies, and Hard Mode Space Missions, along with the Special Events. This is all 47-50ish level content, and it's basically just tacking another stupid daily grind onto the existing stupid daily grind. It's also an obvious attempt to make people play content that they have avoided because it is boring, annoying, sucks rocks, or gives nothing you want (like Voss Heroics, Section X Weeklies, and Hard Mode Space Missions).

Urael's Avatar

02.06.2013 , 09:42 AM | #198
Quote: Originally Posted by Mevan View Post
And with this update, many has now increased to many more. There's a reason nobody has faith in EAware anymore.

Poorly done WoW Rep grind is poorly done.

Urael's Avatar

02.06.2013 , 09:46 AM | #199
Quote: Originally Posted by dpwms View Post
It appears to be an attempt to distract people (from what, I am not sure, slow pace of story development?) by gating some new equipment behind not only a grind, but an artificially paced grind (with a cash option to partially bypass).
Indeed. But, many of us that have played other MMORPGs have been down this road before and recognise it for what it is. Also, seems part in parcel with the way things have been done with this game from the begining. "Pay no attention to the man behind the curtain" ... riiiiiiight. It's amazing how this game has made so many mistakes that were made in previous games. Don't they study their competition, past and present? I mean aren't some of the developers of this game from other games that have made these mistakes? SWTOR could have been a great game. It will go into history as a game with so much potential that was never realized.

Gidien's Avatar

02.06.2013 , 09:49 AM | #200
I am not in favor of this type of forced replay of existing content. The development time spent on this could have been aimed at the many numerous and ongoing bugs that continue to plague us on a daily basis. Perhaps a reputation system for figuring out ways around buggy content would be more appropriate.
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