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How do you measure if you are getting "better"?

STAR WARS: The Old Republic > English > PvP
How do you measure if you are getting "better"?

Banderal's Avatar


Banderal
02.06.2013 , 06:19 AM | #1
I suppose the definition of "better" might be part of this question. Having seen several posts about how all the various parts of the scoreboard are next-to-useless numbers for actually measuring how good a player is at "warzoning", it got me wondering... how do you tell if you are getting better at warzone-PvP? I guess if you go with premades, you can go into ranked matches, and tell as a team. But what about individually?

I'd like to think I could "just tell" by how I fare (fair?) in individual melees in the WZ. But they are so varied. Last night, as an example, I played about 6 WZs. They were all so lopsided. For 4 of them my team was getting crushed by the proverbial premades. My numbers, and everyone elses, were dismal. Felt like I melted in any fight I was in. Then the other two were completely the opposite. We melted anyone who dared to show their ugly imperial head.

I guess since the final game I played was one where I was a melter instead of a melt-ee, that must mean I suddenly got awesome at this game! Right?

Atramar's Avatar


Atramar
02.06.2013 , 06:25 AM | #2
can measure only if you are honest with your self.
Like 'did I waste my stun/kb/breaker?'
did I protected node so incs could come?
did I foreseen incs for other node before they were called?
some stealther attacked, was I able to kick hiss buttom while calling incs?
did I pass the ball?
if I was my team mate, would I want me in my team again?
Tracer Legacy, The Red Eclipse.
Not reading colored text, it hurts my eyes. Sorry (unless it's a dev post)
L55:Sniper,Operative,Juggernaut,Assassin,Marauder, Powertech,Guardian,Commando,Scoundrel
to finish:Shadow(41),Sage(53),Merc(39). 29.07.2013

Enexemander's Avatar


Enexemander
02.06.2013 , 07:05 AM | #3
I tend to set goals for myself for a match, or even for a whole day of matches.

As an example, I noticed recently that my fighting ability when caught out of stealth on my operative wasn't quite up to par. I spent the next match never going into stealth and working on my non-stealth rotation. I worked out some kinks and thought of some new tricks, and now my game is that much better.

On my mercenary, I made it a point to never be caught out of position- close enough to heal my teammates but also close to a los object. That way I don't get piled on when people realize the guy shooting snot rockets might be a better target than the tank they're wailing on.

Sometimes it's more simple things, like making sure an ability gets used on cooldown. You get orbital strike late in the game, so I didn't have much practice with it on my sniper when I first get 50. I noticed I wasn't using it enough, so I devoted a lot of matches to using it absolutely on cooldown. I got a feel then for what is a good and bad place to use it.

Right now I have a friend that plays a sage with my gunslinger. We're working on class synergy and I devote a game or two every time we play to just peeling melee off him and don't sweat the numbers. Check out this video-
http://www.youtube.com/watch?v=248Jvx24_1Y . That was my inspiration. I want to get to this level with my friend. Bonus for me was finding out that Controlz plays on my server (POT5).

This is how I play Real Time Strategy Games, and it was just kind of natural for me to play PvP this way. I know I'm getting better because I'm specifically working on a skill or very particular set of skills (queue Liam Neeson). My team may not win, and my numbers may not be great, but that's not how I judge success. When I accomplished what I set out to do? That's success, and that's getting better.

Kegparty's Avatar


Kegparty
02.06.2013 , 07:23 AM | #4
1 You are not funnel visioning and becoming more aware (well its 5 our team vs 2 on them... where are the rest of them????)
2 No one is jumping to you to score the ball
3 You use stims and medpacks
4 You don't break stuns when someone is capping
5 You take side speeders
6 you actually know how the game is scored
7 You call out BEFORE you are attacked with the number of people
8 YOU ATTACK THE HEALERS first... jesus why do I even have to say that


and finally the best on that almost 80% of people dont do


STOP dont run into the 5v1 fight unless you are stopping something important. Wait for support so you are not just another punching bag. Everyone thinks damage score/ healing is effective.. I vote for who actually played the game and not the guy in the corner doing team death match because they want other ******* to vote for them. That guy can have his one vote and one com to feel better about himself but he does nothing for the team.

glocklB's Avatar


glocklB
02.06.2013 , 07:48 AM | #5
Quote: Originally Posted by Enexemander View Post
I tend to set goals for myself for a match, or even for a whole day of matches.

As an example, I noticed recently that my fighting ability when caught out of stealth on my operative wasn't quite up to par. I spent the next match never going into stealth and working on my non-stealth rotation. I worked out some kinks and thought of some new tricks, and now my game is that much better.

On my mercenary, I made it a point to never be caught out of position- close enough to heal my teammates but also close to a los object. That way I don't get piled on when people realize the guy shooting snot rockets might be a better target than the tank they're wailing on.

Sometimes it's more simple things, like making sure an ability gets used on cooldown. You get orbital strike late in the game, so I didn't have much practice with it on my sniper when I first get 50. I noticed I wasn't using it enough, so I devoted a lot of matches to using it absolutely on cooldown. I got a feel then for what is a good and bad place to use it.

Right now I have a friend that plays a sage with my gunslinger. We're working on class synergy and I devote a game or two every time we play to just peeling melee off him and don't sweat the numbers. Check out this video-
http://www.youtube.com/watch?v=248Jvx24_1Y . That was my inspiration. I want to get to this level with my friend. Bonus for me was finding out that Controlz plays on my server (POT5).

This is how I play Real Time Strategy Games, and it was just kind of natural for me to play PvP this way. I know I'm getting better because I'm specifically working on a skill or very particular set of skills (queue Liam Neeson). My team may not win, and my numbers may not be great, but that's not how I judge success. When I accomplished what I set out to do? That's success, and that's getting better.
Excellent advice *thumbs up* The best of listed here in my opinion, because it covers improvement approach - not some basic rules.
<Reckoning> The Red Eclipse - Marine, sorcerer
<Nostrum Dolus> Tomb of Freedon Nadd - Walsix, sage

iDraxter's Avatar


iDraxter
02.06.2013 , 08:26 AM | #6
reaction and good decision making for ur teams benefit
1)Reaction->call asap respond to calls asap, 1 guy can change the faith of the game even if only managed to interrupt and died right after he might have bought enough time for reinforcements by responding to a call super fast
2)Good decision making->know ur role and play it!example:
a)tired of meeting ******* in Ancient Hypergates(stealthers) that refuse to guard if u can`t keep a stealther as guard u have to waste 2 non stealth thus weakening ur force for the control of mid,
b)if ur a dps kill the fcken healers,
c)if ur tank switch guard between targets no point keeping it on a guy that never is under fire just because he s ur friend or is a healer and spam those taunts keep enemies off ur healers,
Also do not over commit , many games are lost because of this, even in a zerg vs zerg the moment u out number ur opponents by half immediatly leave that side and run to the other door/node let the teammates finish clean up (u cannot believe how many noobs i meet in wz....seeing 5-6 ppl running after 1-2 guys across the map) when trying get a node u have to put pressure on both(if u have any stealth) or do fast switches inbetween until ur enemies overcommits to 1 side and u just caught them out of position or ur getting heavly outnumberd at this point ur priority is to stay alive as long as possible run behind walls/node/pillars and buy time for reinforcements interrupt them till ur last breath but don`t rambo into them

Edit: forgot 3)NO TUNNEL VISIONget into settings and change the camera zoomed out for better view across the field for example on voidstar when defending i always try to keep my face towards the door if i got my back on it i will look behind everytimes i`m casting/channeling an ability because i know some will try to lure the guard away while a stealth goes behind i do that myself
"This isn't the referral link you're looking for"

POPsi's Avatar


POPsi
02.06.2013 , 08:45 AM | #7
i try to set goals for myself for each warzone (playing as an operative healer) and see how well i do.

Just a few examples.

- if i happen to get guard keep the tank alive- if both of us lives the more chance we can stop a cap or whatever. But it shouldn't be on the expense of everyone else dying on the team.
- try to arrange basic tactics before start, e.g. decide who goes to attack and who will guard.
- keep myself reminding not to tunnel-vision, and be in range of the node to interrupt a cap if necessary.
- keep an approx. count of our team in a fight versus the enemy team, while keeping an eye on our node defenders health bar as well. Move the hell out of engagement and go to other node as soon as we seem to overpower the enemy. If our team is zerging to me, go back where I came from if it's necessary. I've seen so many matches lost on the mindless zerg it is one of my priorities to not allow it to happen.
- if I happen to be guarding, I must not be ninja-capped.
- try to keep control of mid in huttball... seriously, in pugs it is almost impossible. Once the opposite team scored 6 of the 8 on our team is at our half, leaving mid to the enemy, resulting in another goal, and another. If I roll with my buddies we make a rule not to go defensive, we leave it to the rest of the team.

If I'm able to follow the above I know I pretty much did everything I could for the team. In pugs the biggest problem is that there is no way to actually learn and practice new tactics. We are building a team for ranked now, and in the few matches we played recently we learned more from the opposite team about certain tactics than ever before. So what I can suggest is to set some goals for yourself, follow them, and if you want to learn new stuff go ranked- because otherwise you won't be able to apply them even if you are aware of said tactics.

Kovaos's Avatar


Kovaos
02.06.2013 , 11:08 AM | #8
What class are you buddy? There are different variants to measure yourself based on your AC, which determines your usefulness.

As a shadow I grade myself on the following:

1. Objectives - Am I playing tactically or am I going for kills/damage?
2. Deaths - Am I playing smart or am I jumping in hoping for the best? Also, since I'm usually a solo guarder my deaths can have a huge impact on the flow of the game. If I can kill the attackers then no need to bring help from others trying to capture another objective.
3. Protection - Am I playing selfish or am I playing with team tactics?
"my friend said he got a pack of level 50 armor and all i got was level 47 pants."

cashogy_reborn's Avatar


cashogy_reborn
02.06.2013 , 11:18 AM | #9
the things that make you a good player do not show up on the scoreboard.

most of them have already been posted here, but things like calling incomings early/often, properly guarding so you cant be easily ninja-capped, marking and focusing healers, not zerging mindlessly, using your CC to help achieve objectives, etc.

if you do all the little things, the better you will get at them, and that will eventually transfer over to increased performance on the scoreboard.
Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

Totaltrash's Avatar


Totaltrash
02.06.2013 , 02:07 PM | #10
This is a good thread with good responses!

Too many people think that big damage, medals and mvp votes indicate how good you are - it does not!

SWTOR has warzone objectives. If you want to win, you play for the objective.

You don't need the best gear for that, just a good head on your shoulders!