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Expertise: Max or 1200 - Debate has ended

STAR WARS: The Old Republic > English > PvP
Expertise: Max or 1200 - Debate has ended

cashogy_reborn's Avatar


cashogy_reborn
02.04.2013 , 10:23 PM | #151
Quote: Originally Posted by Smashbrother View Post
If you looked at my previous post, you'll see that a sage with 1200 exp does 17 more damage on his TKT to a max expertise target, than a max exp sage against a max exp target. It's negligible to the point of worthlessness. So if people want to spend millions upon millions of credits to do nothing, go ahead.
i believe this is what they call min/maxing?

Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

Yeochins's Avatar


Yeochins
02.04.2013 , 10:36 PM | #152
Quote: Originally Posted by cashogy_reborn View Post
hi, im an engineer. if you really want to get technical about it

and guess what? engineers use computer simulations ALL THE TIME. whether you are dealing with physics or with a computer game, there are certain governing laws and equations which control the environment you are working with
.
Yes there are governing laws and equations. But you don't seem to understand where you're fundamentally mistaken. People don't simulate the outcome using an equation of inputs. That is where you seem to fail in your understanding. They simulate it based off of partial differential results because what they are simulating has physical properties which are subject to far too many entrenuous factors to count.

As an engineer I expect you would've understood or appreciated why the applied equations look nothing like the model equations hashed out by mathematicians.

Quote: Originally Posted by cashogy_reborn View Post
that guy building a bridge? yeah, hes been using a computer model to determine that what he is building is going to be able to hold up against the different stresses applied to it. do you know why those bridges DONT collapse? b/c they have run the simulations, done the calculations, built scale models, etc.
They've run simulations with calculations that didn't directly relate the evidence to the stated outcome. They proceeded based off of their understanding of each individual part and differentially created a simulation based off of known smaller parts. You still don't see where your simulation fails.

Quote: Originally Posted by cashogy_reborn View Post
you make it sound like a guy goes out and just inherently knows how to build a bridge b/c his job title is "engineer" and not "math professor". engineering is nothing more than the practical, real life application of mathematics; specifically physics..
Real life application not using the theoretical mumbo-jumbo they use to relate inputs directly to outputs. Otherwise you wouldn't see half as many approximations as you do. You don't seem to understand that all you did was come up with equations that related the input (expertise) to damage numbers. The numbers stated don't even account for the non-deterministic elements of the game. Therefore the inherit assumption about what you know are flawed.


Quote: Originally Posted by cashogy_reborn View Post
what. please, tell me you are joking. Network latency has NOTHING to do with this. this is not a debate of who wins a 1v1, or even a simulation of an entire fight. its a model that predicts (and accurately at that) damage output for a single attack. and its not like these equations are complicated. they are very simple, and all readily available if you know where to look.
Wrong if you factor in network latency, your underlying assumption of dealing damage each GCD is a farce. Furthermore with network latency on both ends you cannot make the claim that one deals more damage than the other unless you take time out of the equation. Which then of course will leave you making incorrect claims about which actually deals more damage over the course of a fight.

Your inability to recognize and reflect on the issues pointed out about your model is very un-engineer-like.

Skolops's Avatar


Skolops
02.04.2013 , 10:49 PM | #153
Quote: Originally Posted by Yeochins View Post
Yes there are governing laws and equations. But you don't seem to understand where you're fundamentally mistaken. People don't simulate the outcome using an equation of inputs. That is where you seem to fail in your understanding. They simulate it based off of partial differential results because what they are simulating has physical properties which are subject to far too many entrenuous factors to count.

As an engineer I expect you would've understood or appreciated why the applied equations look nothing like the model equations hashed out by mathematicians.



They've run simulations with calculations that didn't directly relate the evidence to the stated outcome. They proceeded based off of their understanding of each individual part and differentially created a simulation based off of known smaller parts. You still don't see where your simulation fails.



Real life application not using the theoretical mumbo-jumbo they use to relate inputs directly to outputs. Otherwise you wouldn't see half as many approximations as you do.
He's an engineer. I think his opinion is overwhelmingly more meaningful than yours in this case. On top of this is the fact that you've done nothing other than type out a bunch of meaningless nonsense.



Quote:
Wrong if you factor in network latency, your underlying assumption of dealing damage each GCD is a farce. Furthermore with network latency on both ends you cannot make the claim that one deals more damage than the other unless you take time out of the equation. Which then of course will leave you making incorrect claims about which actually deals more damage over the course of a fight.
Really? This has absolutely nothing to do with anything. Whether a GCD happens "on time" or a some arbitrary number of milliseconds "late" is entirely irrelevant to what happens in that GCD when it does occur. The way expertise and your other stats affect damage remains consistent over the course of every GCD, "whenever" they occur. If you are serious about this claim you're making, then you really do have virtually no understanding of what yo're talking about whatsoever.
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cashogy_reborn's Avatar


cashogy_reborn
02.04.2013 , 11:16 PM | #154
http://i.imgur.com/H8TSi1A.jpg

my model is correct.

here is the link again if youd like to fiddle with it: https://www.dropbox.com/s/xoqnuvb3yk...rtise_sim.xlsx

*this pic is w/ a prototype hyper-battle stim, so the stats are a bit lower than the other tests. didnt feel like wasting an exotech for a photo op
Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

Smashbrother's Avatar


Smashbrother
02.04.2013 , 11:34 PM | #155
Quote: Originally Posted by cashogy_reborn View Post
i believe this is what they call min/maxing?

Ya but you're not actually more effective because although the 1200 exp player does more dam to the max exp vs. max vs. max, the moment the target retaliates, it all changes and the 1200 exp is worse off than the max exp player IF there are heals happening.

People min/max in order to be more effective, not to be worse.

Smashbrother's Avatar


Smashbrother
02.04.2013 , 11:35 PM | #156
Quote: Originally Posted by Skolops View Post
It isn't necessary to spend millions of credits. All it takes is swapping in 2 power crystals. In any case, people don't use PvE armorings for extra bonus damage - at least, they shouldn't. They do it to allow them to balance crit better while taking more power mods in their other slots.
Yes swapping crystals is good, but that leaves you at 1300+, not 1200 and I said 1200. There are even some idiots like L-randle who think going below 1000 exp is best.

That is the exact reason people are using pve crap.

cashogy_reborn's Avatar


cashogy_reborn
02.04.2013 , 11:48 PM | #157
Quote: Originally Posted by Smashbrother View Post
Ya but you're not actually more effective because although the 1200 exp player does more dam to the max exp vs. max vs. max, the moment the target retaliates, it all changes and the 1200 exp is worse off than the max exp player IF there are heals happening.

People min/max in order to be more effective, not to be worse.
giving up 1.9% mitigation for 1.3% more offensive output is a worthwhile trade in my eyes.

in a civil war era style fight i might get my behind handed to me every time, but luckily the PvP in this game is a little more complicated than "line-up, point your gun, and pew pew until someone dies"

i do agree tho, that going below 1214 is a bad idea. you can play with sacrificing mitigation for damage when its only a couple %. beyond that youre not going to see the same benefit
Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

ArchangelLBC's Avatar


ArchangelLBC
02.05.2013 , 12:00 AM | #158
Quote: Originally Posted by cashogy_reborn View Post
so i wrote a simulation model using microsoft excel. here is a link if anyone wants to fiddle with it themselves, and look at different builds/values: https://www.dropbox.com/s/xoqnuvb3yk...rtise_sim.xlsx

i used Flame Burst as the test attack, to maintain some consistency with this test. it also removes the variabilty of player Armor Mitigation from the equation, since internal/elemental damage mitigation is 10% for everyone. i also based this on a 7/3/31 build for Powertech, which includes a 6% increase to fire effects (which i did account for)

here are the two builds i have tested
1396: http://swtor.askmrrobot.com/characte...f-b0cec17c179a
1214: http://swtor.askmrrobot.com/characte...4-c356c425069c

i ran the simulation out to 10,000 randomly generated data points. here are the results:

1214 vs 1396
Min: 1145.14
Max: 1204.3
Mean: 1174.93

1396 vs 1396
Min: 1129.5
Max: 1189.8
Mean: 1159.52


the difference
Min: 1.3%
Max: 1.2%
Mean: 1.3%



so there ya go. 1214 expertise does 1.3% more damage than 1396 expertise vs the same 1396 target

for kicks, here is a 1314 build: http://swtor.askmrrobot.com/characte...9-d39ff3610e83

1314 vs 1396
Min: 1140.61
Max: 1200.41
Mean: 1170.35

the difference
Min: .97%
Max: .88%
Mean: .93%

1314 does just south of 1% more damage than 1396 vs the same 1396 target, with a ~1% defensive mitigation loss.

Awesome work Cash. thanks. Looks like I'll be pushing my way up to 1314 expertise eventually. That looks to be about the best overall balance.

To the dude talking about math guys. Math that is done correctly is always completely correct. We let you guys do the building cause we hate doing calculations and in the real world we don't know what all the axioms are. Nevertheless every model you're using is based off math so you should probably not down on the mathematicians too much.

Also all your arguments against Cash are pretty much nonsense.
In update 2.9 the game will simply uninstall itself for you.

-Wnd

Smashbrother's Avatar


Smashbrother
02.05.2013 , 12:09 AM | #159
Bee teee dub, engineers are the Oompa Loompas to the mathemeticians that is Willy Wonka.

ArchangelLBC's Avatar


ArchangelLBC
02.05.2013 , 12:20 AM | #160
Quote: Originally Posted by Smashbrother View Post
Bee teee dub, engineers are the Oompa Loompas to the mathemeticians that is Willy Wonka.
HA! That's an awesome analogy.
In update 2.9 the game will simply uninstall itself for you.

-Wnd