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Best crew skill for pvp?

STAR WARS: The Old Republic > English > PvP
Best crew skill for pvp?

Cwild's Avatar


Cwild
02.04.2013 , 10:26 AM | #1
Hey all,

I recently came back to this game and rolled a new character with my friends. He is now sitting at 47 and is a marauder and I was just wondering is biochem was still the best pvp crew skill. I was thinking for the marauder that cybertech with the reusable grenades might be a better fit seeing as you can buy exotech stims (which are better) and warzone medpacks, however, I just wanted to make sure I wouldn't be wasting my time and credits.

TLTR:

Biochem or Cybertech for pvp as a marauder.

Thank you all

Cwild's Avatar


Cwild
02.04.2013 , 10:27 AM | #2
Quote: Originally Posted by Cwild View Post
Hey all,

I recently came back to this game and rolled a new character with my friends. He is now sitting at 47 and is a marauder and I was just wondering is biochem was still the best pvp crew skill. I was thinking for the marauder that cybertech with the reusable grenades might be a better fit seeing as you can buy exotech stims (which are better) and warzone medpacks, however, I just wanted to make sure I wouldn't be wasting my time and credits.

TLTR:

Biochem or Cybertech for pvp as a marauder.

Thank you all
ps.My operative is a 400 biochem.

Maelfician's Avatar


Maelfician
02.04.2013 , 10:33 AM | #3
I prefer biochem, but truth be told you only need 1 character with biochem. In essence, do what you want, but have a char that can make the exotech stims for your marauder. I have a biochem alt and cybertech alt to make grenades & stims for my marauder.
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smellmop's Avatar


smellmop
02.04.2013 , 10:33 AM | #4
either or

the nice thing about cybertech beyond the grenades is that you will be able to get stabilizers ?sp? from r/e'ing the lvl 61 and 63 armorings and mods from your pvp gear (which in my experience you will have many if you wish to min/max)

you may not use these crafting mats for your toon, but you can usually sell them for a quick 100-180K depending on the economy of your server.
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Cwild's Avatar


Cwild
02.04.2013 , 10:41 AM | #5
Quote: Originally Posted by smellmop View Post
either or

the nice thing about cybertech beyond the grenades is that you will be able to get stabilizers ?sp? from r/e'ing the lvl 61 and 63 armorings and mods from your pvp gear (which in my experience you will have many if you wish to min/max)

you may not use these crafting mats for your toon, but you can usually sell them for a quick 100-180K depending on the economy of your server.
That's a good point. Since I just got back, how hard is it to get a exotech stim schematic for my op so I can make them and transfer them. Also, how useful are the reusable grenades?

Highcommander's Avatar


Highcommander
02.04.2013 , 11:08 AM | #6
Unlike other games (world of warcraft) crew skills are not necessary in pvp. Anything you can get on a crew skill, you can get on the GTN (or something very very close). In my opinion there are only a handful of items / abilities that make crewskills worth thinking about for pvp.

Those are:

Reusable Grenades (amazing for node defense especially for rated games / knockdown version) Often you cannot even find the single use ones for sale as they can be costly to make and don't sell for much.

Reusable Medpacks / Stims (not really all that important as you can purchase the single use ones.) However getting the reusable version can save you a TON of money.

I would NEVER suggest getting a crew skill simply for pvp. Instead get a crew skill to make money, then you can use those funds to better your pvp character (purchase BIS augments, Mk-6 kits, Min-max armorings and so on.)

In the end the money you save in medpacks alone makes the reusable medpack the most valuable item in the game so that should lean you in that direction. Again, just opinions.
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islander's Avatar


islander
02.04.2013 , 11:19 AM | #7
Honestly, as a primary PvPer I use the rakata stim for normals, but I'll use the exotech for the occasional rated night I get to do, since it's slightly better.
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Maelfician's Avatar


Maelfician
02.04.2013 , 11:23 AM | #8
Quote: Originally Posted by islander View Post
Honestly, as a primary PvPer I use the rakata stim for normals, but I'll use the exotech for the occasional rated night I get to do, since it's slightly better.
Exactly. I'm a big fan of the Rakata Medpac, due to the 15% health boost for a short time in addition to the healing.
Harbinger (formerly of Hyperspace Cannon)
Shiura - 50 Sage, Ma'ax - 50 Shadow, Xul - 50 Gunslinger, Xa'ax - 50 Guardian;
N'driel - 50 Operative, Maelfician - 50 Marauder, Maelficia - 50 Sorcerer; Silith - 50 Mercenary;

Cwild's Avatar


Cwild
02.04.2013 , 11:40 AM | #9
Quote: Originally Posted by Maelfician View Post
Exactly. I'm a big fan of the Rakata Medpac, due to the 15% health boost for a short time in addition to the healing.
Isnt the rakata medpack the same as the warzone one? Minus the reusable function?

cashogy_reborn's Avatar


cashogy_reborn
02.04.2013 , 11:41 AM | #10
biochem is great, so is cybertech for the grenades

Quote: Originally Posted by Cwild View Post
Isnt the rakata medpack the same as the warzone one? Minus the reusable function?
nope, WZ medpack is 35% heal. Rakata Medpack is a ~5.5k flat heal iirc
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