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Threat ISSUE (guardian)


Kil-Gorbane's Avatar


Kil-Gorbane
02.04.2013 , 11:33 AM | #41
Quote: Originally Posted by IrishTR View Post
OPEN:
Saber Throw
Force Charge
Force Scream
Smash
Retaliate (if up at any point)
Sunder Armor x3
Ravage
Eh, I disagree. Try this instead:
Saber Throw
Force Charge
Sunder Armor
Smash
Force Scream
Retaliate (whenever up)
Ravage
(Always use Sunder Armor, Smash, Retaliate, Ravage, Force Scream when up)
Spam Sweeping Slash as the filler

By switching the smash earlier you A: build more threat and B: add sunder armor earlier which then makes your force scream do more damage.
Olin Honos Cailleech Coolio | Draconis Nargal
<The Gray Order>

IrishTR's Avatar


IrishTR
02.04.2013 , 11:34 AM | #42
Quote: Originally Posted by Kil-Gorbane View Post
Hybrid Jugg/Guard.
This is my (18/23/0) build.

- You get +3% def from Retaliation/Riposte, and about 3-4k absorbed damage from Force Scream/Blade Storm + set bonus (this is still debated which equations blade storm uses, but it is believed 3-4k absorbed).
- Use Revenge/Courage on Force Scream/Blade Storm and always use when up: Force Scream/Blade Storm, Smash/Force Sweep, Sundering Assualt/Sundering Strike, Ravage/Master Strike. If you are doing it right all those attacks will be free (~1 Rage for Force Scream).
- Then use extra Rage/Focus on Sweeping Slash (even if 1 target), this will help you build up threat. (Obviously use Rage on under 30% ability - Viscious Throw?).
- Never start off with a taunt, try and get your rotation so you only have to taunt when DPS do high burst and pull off you (and obviously taunt on tank swaps).

My Guardian is in all 63's (still need implants and earpieces tho) and has high End Armorings/Mods but high Stat Enhancements (High Shield). End result with exo fortitude stim: 27k HP, 54% armor, 33 Def, 48.5 Shield, 48 Abosrb.

(I've cleared 3/4 NiM EC)

Same here we are 3/4 NiM EC still progressing Kephess should be this week perhaps 1 more and we'll be good to go (and I'm not even full 63s on that tank as you can see) Another thing I'm avid user of the SWTOR Calculator/Tank Spreadsheets to optimize stat weight ratios appropriately. %s mean nothing to me anymore its all about the ratings

Kil-Gorbane's Avatar


Kil-Gorbane
02.04.2013 , 11:36 AM | #43
Quote: Originally Posted by IrishTR View Post
Same here we are 3/4 NiM EC still progressing Kephess should be this week perhaps 1 more and we'll be good to go (and I'm not even full 63s on that tank as you can see) Another thing I'm avid user of the SWTOR Calculator/Tank Spreadsheets to optimize stat weight ratios appropriately. %s mean nothing to me anymore its all about the ratings
This was helpful Tank Stats
Olin Honos Cailleech Coolio | Draconis Nargal
<The Gray Order>

IrishTR's Avatar


IrishTR
02.04.2013 , 11:39 AM | #44
Quote: Originally Posted by Kil-Gorbane View Post
Eh, I disagree. Try this instead:
Saber Throw
Force Charge
Sunder Armor
Smash
Force Scream
Retaliate (whenever up)
Ravage
(Always use Sunder Armor, Smash, Retaliate, Ravage, Force Scream when up)
Spam Sweeping Slash as the filler

By switching the smash earlier you A: build more threat and B: add sunder armor earlier which then makes your force scream do more damage.
Sweeping slash is more AoE attack with less damage and bigger rage spender not needed on a boss fight especially as filler during an opener.

I prefer to hit smash before going into sunder armors because its a bigger hit and higher threat on the opener. But I don't doubt either way would be bad again to each his own I suppose if its working for you (obviously is).

IrishTR's Avatar


IrishTR
02.04.2013 , 11:42 AM | #45
Quote: Originally Posted by Kil-Gorbane View Post
This was helpful Tank Stats
Google SWTOR Tanking Calculator, 2nd option on search hit, download, run select Immortal Jugg from preset, then change the following info under the Bonus% fields to these numbers for Hybrids.

Damage Reduction 10, Defense Chance 14, Shield Chance 20, Shield Absorption 20.

Pytviper's Avatar


Pytviper
02.04.2013 , 11:49 AM | #46
I'm sorry taunting isn't tanking. If taunting was tanking in this game the other 2 class would have to do it to to keep threat.

My Juggy is the only one of my 3 tanks (all equally geared) I have any threat issue with. The whole taunt tanking that people are talking about is a work around for a broken spec.
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Marb's Avatar


Marb
02.04.2013 , 11:53 AM | #47
If going hybrid solves your threat issues, then you were never playing Immortal properly. The actual TPS difference between immortal and hybrid is very small. Certainly not large enough to go from rolling taunts to never having to taunt after the opener.

The hybrid is about giving up easier rage management and aoe threat for increased survivability. This is a fair trade for most, as a skilled player can work around the limitations of the spec, but hybrid is not the solution to the guardian threat issue.
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IrishTR's Avatar


IrishTR
02.04.2013 , 12:01 PM | #48
Quote: Originally Posted by Marb View Post
If going hybrid solves your threat issues, then you were never playing Immortal properly. The actual TPS difference between immortal and hybrid is very small. Certainly not large enough to go from rolling taunts to never having to taunt after the opener.

The hybrid is about giving up easier rage management and aoe threat for increased survivability. This is a fair trade for most, as a skilled player can work around the limitations of the spec, but hybrid is not the solution to the guardian threat issue.
It is IMO until Bioware adjusts Immortal accordingly. And yes the difference between the two is more than just very small... Immortal TPS and DPS is subpar to the Hybrids (as mentioned earlier do I think its right? of course not but it is what is and I just work with the cards we're being dealt right now).

And I played Immortal just like everyone else to its fullest from day 1 to post change in what was it 1.2? Even the gurus at MMO Mechanics discredited it too, so they must all never played it right either. You sir must be the diamond in the ruff who gets it right, so my compliments to you.

LarryRow's Avatar


LarryRow
02.04.2013 , 12:07 PM | #49
Guardians are fine, people. They just take a little work to squeeze out maximum threat. The key is to get a feel for how many attacks you can use before you need to boost your threat with a taunt. (Don't wait too long or it will be on cooldown when you need it for a swap). Use your opening burst rotation, then hit combat focus and burst some more. Use taunt when you feel your dps is slowing down. If you're fighting, say, Karagga, go nuts with taunts, there is no swapping. Toth and Zorn? Something is really wrong here if you need two taunts before the first leap.

Meanwhile, your dps need to give you a couple hits head start. They need to use their aggro drop immediately after their initial burst. The tank should be guarding whoever doesn't have an aggro drop (like a Vanguard), otherwise the highest dps.

Hybrid vs. Full Defense is an interesting question. Hybrid does possess more mitigation (more frequent blade barrier, commanding awe) and more threat with overhead slash. Full Defense's main advantage is better armor debuffing, which will help your dps make the enrage timers.

I'll say again: I think Guardians do just fine when played, geared, and specced properly. However, I completely agree that it's pretty lame our tanking tree is considered sub-optimal. That tree really needs to be reworked so that going full defense is the clear winner for all PvE Guardian tanking.
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OrionSol's Avatar


OrionSol
02.04.2013 , 12:38 PM | #50
No, many times more than not, my Sage has more HP than people I run GPP Finder HM with
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