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Rebraced Armour or Power Armour

STAR WARS: The Old Republic > English > Classes > Vanguard / Powertech
Rebraced Armour or Power Armour

Talon_Starfire's Avatar


Talon_Starfire
02.02.2013 , 06:20 PM | #1
Which is better Rebraced Armour or Power Armour?
Thanks
May the Gray Jedi Order Prevail Server: Prophecy of the Five
Looking for Sith guild.
Jhornak - Sith Assassin Zarchon - Jedi Shadow Cadezann - Smuggler Vistani -Trooper

steave's Avatar


steave
02.02.2013 , 07:31 PM | #2
Will depend on the fight, but this is a case of "get both".

Talon_Starfire's Avatar


Talon_Starfire
02.03.2013 , 06:28 AM | #3
Quote: Originally Posted by steave View Post
Will depend on the fight, but this is a case of "get both".
It's just I want the harpoon root and I have to sacrifice something from this build I got off Noxxic what should I sacrifice?
Thanks
May the Gray Jedi Order Prevail Server: Prophecy of the Five
Looking for Sith guild.
Jhornak - Sith Assassin Zarchon - Jedi Shadow Cadezann - Smuggler Vistani -Trooper

Cotlu-Hunlon's Avatar


Cotlu-Hunlon
02.03.2013 , 06:39 AM | #4
Talon_Starfire, the Vanguard forums have been filled with so many questions from you recently, I've never seen anything like it.

First of all, are you talking about PvP or PvE tanking? Vanguard tanking in PvP is overshadowed, as it is, by Guardians and Shadows. However in this case you are gonna want to take both of these for maximum mitigation, I'm sure if you want the harpoon root you are talking about PvP since it is worthless in any other situation. I don't see the problem, you can easily get both and the harpoon root like this for example for PvP: http://www.torhead.com/skill-calc#801G0GrbRroGRZMcbZb.2

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Talon_Starfire's Avatar


Talon_Starfire
02.03.2013 , 07:08 AM | #5
Quote: Originally Posted by Cotlu-Hunlon View Post
Talon_Starfire, the Vanguard forums have been filled with so many questions from you recently, I've never seen anything like it.

First of all, are you talking about PvP or PvE tanking? Vanguard tanking in PvP is overshadowed, as it is, by Guardians and Shadows. However in this case you are gonna want to take both of these for maximum mitigation, I'm sure if you want the harpoon root you are talking about PvP since it is worthless in any other situation. I don't see the problem, you can easily get both and the harpoon root like this for example for PvP: http://www.torhead.com/skill-calc#801G0GrbRroGRZMcbZb.2
I'm talking about both PvP & PvE and not good at coming up with builds.
May the Gray Jedi Order Prevail Server: Prophecy of the Five
Looking for Sith guild.
Jhornak - Sith Assassin Zarchon - Jedi Shadow Cadezann - Smuggler Vistani -Trooper

Cotlu-Hunlon's Avatar


Cotlu-Hunlon
02.03.2013 , 07:22 AM | #6
Quote: Originally Posted by Talon_Starfire View Post
I'm talking about both PvP & PvE and not good at coming up with builds.
When it comes to considering builds, take into account a number of factors when deciding a talent's value (in this case tanking):

1. Will this talent increase my mitigation/survivability?
2. Will this talent allow me to hold a single target aggro better? (flashpoint + operation bosses)
3. Will this help me hold multiple targets / trash packs better?
4. Will this talent increase the damage of my *key* attacks? (eg. stockstrike, ion pulse..)
5. Is this talent designed for a PvP environment? (e.g Neural overload 2 second slow)

I suppose making builds isn't difficult once you know what you're aiming for. For example, 'Charge!' provides 50% movement speed increase for 4 seconds after using Storm; yet if you read Storm's tooltip, it already immobilises the target for 3 seconds so what is the actual value of Charge? Not much really.

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Talon_Starfire's Avatar


Talon_Starfire
02.03.2013 , 12:26 PM | #7
Quote: Originally Posted by Cotlu-Hunlon View Post
When it comes to considering builds, take into account a number of factors when deciding a talent's value (in this case tanking):

1. Will this talent increase my mitigation/survivability?
2. Will this talent allow me to hold a single target aggro better? (flashpoint + operation bosses)
3. Will this help me hold multiple targets / trash packs better?
4. Will this talent increase the damage of my *key* attacks? (eg. stockstrike, ion pulse..)
5. Is this talent designed for a PvP environment? (e.g Neural overload 2 second slow)

I suppose making builds isn't difficult once you know what you're aiming for. For example, 'Charge!' provides 50% movement speed increase for 4 seconds after using Storm; yet if you read Storm's tooltip, it already immobilises the target for 3 seconds so what is the actual value of Charge? Not much really.
How is this?
May the Gray Jedi Order Prevail Server: Prophecy of the Five
Looking for Sith guild.
Jhornak - Sith Assassin Zarchon - Jedi Shadow Cadezann - Smuggler Vistani -Trooper

Cotlu-Hunlon's Avatar


Cotlu-Hunlon
02.03.2013 , 01:34 PM | #8
Quote: Originally Posted by Talon_Starfire View Post
How is this?
That's the same one I have already posted by all means try it out for PvP...however for PvE endgame tanking drop the points from harpoon and go for this: http://www.torhead.com/skill-calc#80...oroGRZMcbZbz.2 (Standard VG tanking build)

Good luck the ever demanding Talon_Starfire

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The Nostalgia Thread - Come live in December 2011 with me

steave's Avatar


steave
02.03.2013 , 04:15 PM | #9
Quote: Originally Posted by Talon_Starfire View Post
How is this?
It's missing smoke grenade, and that 20% accuracy with a pretty long duration is a big deal considering the short cooldown on it. The harpoon root can only be used once every minute and only lasts for 3 seconds so it's pretty useless (especially considering that you'll usually have your charge ability available with its short CD), but if you want to go for it drop steely resolve, static surge or heavy stock instead.
Being a tank is about taking as little damage as possible so max out any abilities that help your mitigation first, and then you can balance DPS VS other utility.

Talon_Starfire's Avatar


Talon_Starfire
02.03.2013 , 04:53 PM | #10
Quote: Originally Posted by steave View Post
It's missing smoke grenade, and that 20% accuracy with a pretty long duration is a big deal considering the short cooldown on it. The harpoon root can only be used once every minute and only lasts for 3 seconds so it's pretty useless (especially considering that you'll usually have your charge ability available with its short CD), but if you want to go for it drop steely resolve, static surge or heavy stock instead.
Being a tank is about taking as little damage as possible so max out any abilities that help your mitigation first, and then you can balance DPS VS other utility.
Is this better?
May the Gray Jedi Order Prevail Server: Prophecy of the Five
Looking for Sith guild.
Jhornak - Sith Assassin Zarchon - Jedi Shadow Cadezann - Smuggler Vistani -Trooper