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Scoundrels/Operatives ridculously OP.

STAR WARS: The Old Republic > English > PvP
Scoundrels/Operatives ridculously OP.

TrueEquality's Avatar


TrueEquality
01.31.2013 , 11:39 AM | #1181
when peeps call for nerfs on a spec they r talking about the spec played with skilled hands and/or in ranked/reg wz pre mades, oh and not that all these classes need a nerf, i dunno
Compassion: Shadow, Forall: Sage, Equality: Scoundrel, Evolving: Guardian, Coincidence: Commando, Circumstance: Marauder, Necessities: Powertech, Persist: Sniper, Gowiththeflow: Sorcerer, Lovenothate: Assassin, Irrepressible: Juggernaut

Azrienov's Avatar


Azrienov
01.31.2013 , 12:40 PM | #1182
Threadnomancy:

For the die hard troll in all of us.

gtangtan's Avatar


gtangtan
01.31.2013 , 12:45 PM | #1183
Do people not realize scoundrels/operatives got nerfed once already? every class has a counter and every class has CDs. learn to use them and you won't get face rolled. Also learn to use the maps. but if ur a sniper and want to to kill a stealth class, that might not happen most of the time. also if ur a ranged class and always jumping into the middle of a crowd because u want to use ur knockback instead of standing back and shooting people from a distance, u should expect to get stomped by mdps...

Keblitis's Avatar


Keblitis
01.31.2013 , 01:48 PM | #1184
Quote: Originally Posted by gtangtan View Post
Do people not realize scoundrels/operatives got nerfed once already? every class has a counter and every class has CDs. learn to use them and you won't get face rolled. Also learn to use the maps. but if ur a sniper and want to to kill a stealth class, that might not happen most of the time. also if ur a ranged class and always jumping into the middle of a crowd because u want to use ur knockback instead of standing back and shooting people from a distance, u should expect to get stomped by mdps...
Do people not realize that this post was created over a year ago?
Warlord
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cultivatedmass's Avatar


cultivatedmass
01.31.2013 , 01:56 PM | #1185
those old operatives were near bright wizard horrendous.

ktkenshinx's Avatar


ktkenshinx
01.31.2013 , 01:57 PM | #1186
Quote: Originally Posted by Frostbyt View Post
I love the well thought out responses to this year old post, idiots.
Some of us are not responding to the old post. I personally was responding to the new, 2013 calls for a nerf to Operatives. Anyone still responding to the old stuff is an idiot. But the people who maintain that this class is "OP" need to be set right, or at least publicly shown to be wrong.
The Outlaw Miyke Fink: Scrapper, Prophecy of the Five
See you, space cowboys!: Formerly of Brown Coats
---THE SCRAPPER'S HANDBOOK: A PvP Guide---

deinagon's Avatar


deinagon
02.04.2013 , 01:41 PM | #1187
i just had it with agents , i reached a point in warzones where i just stand there and let him kill me , because i cant do anything about it , the first three second he get out of stealth is 7k then knock down and he finish me off i literally have one second to do anything at all between the first time he pop out of stealth and the second time he get in stealth , there is really no fun in pvp anymore if all classes are cannon fodders for agents

CorbinCrawford's Avatar


CorbinCrawford
02.04.2013 , 01:45 PM | #1188
Quote: Originally Posted by deinagon View Post
i just had it with agents , i reached a point in warzones where i just stand there and let him kill me , because i cant do anything about it , the first three second he get out of stealth is 7k then knock down and he finish me off i literally have one second to do anything at all between the first time he pop out of stealth and the second time he get in stealth , there is really no fun in pvp anymore if all classes are cannon fodders for agents
This doesn't happen.

The first three seconds yes, you can take a lot of damage in 2 globals. Shoot First / Backblast IF they crit - which they don't automatically do.

They won't disappear and do it again because Shoot First has an 8 second cooldown and Backblast a 12 second cooldown, so you have much more than 1 second to pop defenses and begin your rotation.

Siorac's Avatar


Siorac
02.04.2013 , 02:23 PM | #1189
Quote: Originally Posted by CorbinCrawford View Post
They won't disappear and do it again because Shoot First has an 8 second cooldown
7.5 secs.

(L2P :P)

klham's Avatar


klham
02.04.2013 , 02:31 PM | #1190
Quote: Originally Posted by CorbinCrawford View Post
This doesn't happen.

The first three seconds yes, you can take a lot of damage in 2 globals. Shoot First / Backblast IF they crit - which they don't automatically do.

They won't disappear and do it again because Shoot First has an 8 second cooldown and Backblast a 12 second cooldown, so you have much more than 1 second to pop defenses and begin your rotation.
Also, keep in mind that Op effectiveness is extremely gear-dependent, and that Ops have very stringent resource management issues. While leveling my Op I noticed a *huge* disparity in performance depending on the state of my gear. Also, after that heavy-burst opening rotation, if they haven't taken your health bar down sufficiently, and if their escape is still on cooldown, then they're very quickly reduced to running around spamming their free low-dmg auto-attack. Once caught out in the open with depleted resources, an Op doesn't last long.

But I agree that Ops can be *very* frustrating, especially paired with another Op or Assassin. That persistent scissor-jack sound is right up their with the Powertech chuckle in terms of annoyance.