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Tactics: Shock Absorbers working?

STAR WARS: The Old Republic > English > Classes > Vanguard / Powertech
Tactics: Shock Absorbers working?

NurseDonut's Avatar


NurseDonut
01.07.2013 , 07:58 AM | #11
Quote: Originally Posted by wetslampigduex
... Each calss has it's own role in PvP and plain and simple VG is dmg ....
Subjective. Assault Vanguards can't guard. Tactics Vanguards in ion cell can. Guarding, taunting, and peeling for a good healer is very effective and is certainly not gimping your team. I consider that ability worth giving up some burst.

I'm not trying to be argumentative. It's just that I don't see that it is as plain and simple as you suggest.

Skullbash's Avatar


Skullbash
01.07.2013 , 07:59 AM | #12
Quote: Originally Posted by wetslampigduex View Post
How do you consider it viable if someone playing assault can turn and kill you before you get him to 50% HP? If your doing 488k i'm willing to bet a pyro/assualt in the same situation would have done 600-700k. PT/VG are there to burst and burst hard, other classes such as sins, sorcs, juggies/maras are there for the utility, you as a VG are there to kill any and everything in your way. Each calss has it's own role in PvP and plain and simple VG is dmg, if your not getting the most out of it by running assault then honestly your gimping your team. This isn't just an opinion either im not a friend of a cousin telling you Assault is better look at the numbers, it is a fact.
That's nice, it's still an opinion (and a bad one at that), regardless of your warped perspective and spelling errors. Go troll elsewhere please.

On topic, it seems to work for me, I had an operative friend test on me and his damage appears to be a good deal less, even if the dr doesn't show up on the character screen.

wetslampigduex's Avatar


wetslampigduex
01.08.2013 , 01:19 PM | #13
Quote: Originally Posted by NurseDonut View Post
Subjective. Assault Vanguards can't guard. Tactics Vanguards in ion cell can. Guarding, taunting, and peeling for a good healer is very effective and is certainly not gimping your team. I consider that ability worth giving up some burst.

I'm not trying to be argumentative. It's just that I don't see that it is as plain and simple as you suggest.
Lol running tactics in ion cell is not viable, if you want to guard someone roll a Shadow where a hybrid works right.

NurseDonut's Avatar


NurseDonut
01.09.2013 , 07:35 AM | #14
Quote: Originally Posted by wetslampigduex View Post
Lol running tactics in ion cell is not viable, if you want to guard someone roll a Shadow where a hybrid works right.
Do you have anything relevant to add aside from the generic "not viable?" Didn't think so.

Anyways. It's not important. I won't waste any more time or energy on you.

-ThEoNe-'s Avatar


-ThEoNe-
01.09.2013 , 03:27 PM | #15
Quote: Originally Posted by wetslampigduex View Post
How do you consider it viable if someone playing assault can turn and kill you before you get him to 50% HP? If your doing 488k i'm willing to bet a pyro/assualt in the same situation would have done 600-700k. PT/VG are there to burst and burst hard, other classes such as sins, sorcs, juggies/maras are there for the utility, you as a VG are there to kill any and everything in your way. Each calss has it's own role in PvP and plain and simple VG is dmg, if your not getting the most out of it by running assault then honestly your gimping your team. This isn't just an opinion either im not a friend of a cousin telling you Assault is better look at the numbers, it is a fact.
Sure, they do more damage, but you are so linear on the thought line "lol higher damage = better". No assault VG can carry the ball like me, no Assault VG can take more damage than me, no assault VG has more CC than me, no assault VG can AoE like me. Clean and cut, it ain't happening. Saying VG doesn't have the CC and utility to match other classes has to be the most uneducated statement I've seen a while in what started out as a constructive thread. Just b/c someone doesn't play a FotM spec doesn't mean its not good. Assualt is better in single target spike damage. That's it. That's what it was made for, and it serves its purpose well.

I'm assuming you have tried tactics? What spec did you run? What was your gear loadout/setup and how did you play the class? Saying tactics in Ion cell is pointless, and again proves to me that you have never tried the spec or have spent very little time in it. You make me even question if you actually play VG and are just commenting for a third person's point of view.
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Llama-Eight's Avatar


Llama-Eight
01.15.2013 , 08:05 AM | #16
At the risk of de-railing the thread further, I'm currently levelling a Vanguard (lvl 20) intending to head up the Assault tree (I've played an Assault Commando so I have a reasonable grasp of how it works in PvP), but now I've thought about Tactics (in Ion Cell) & one of my questions is does the Static Field debuff allow you to use HiB? Or does HiB in Tactics generally rely on Gut's bleed to use HiB? Assuming it does, I've knocked up a quick build here, though I'm not sure where to put the last 2 points, possibly spread over Heavy Stock, Rebraced Armour, Ion Overload (Moar DOTS!), Neural Overload, or possibly Power Armour (if/when you run into diminishing returns at high gear levels on damage mitigation from armour).

Kitru's Avatar


Kitru
01.15.2013 , 11:36 AM | #17
Quote: Originally Posted by Llama-Eight View Post
one of my questions is does the Static Field debuff allow you to use HiB? Or does HiB in Tactics generally rely on Gut's bleed to use HiB?
Static Field doesn't allow you to use HiB. HiB explicitly requires either a DoT on the target (Ion Cell in tank spec and Plasma Cell accomplish this by actually providing a chance for a DoT applied on all attacks and a guaranteed application on some). Tactics, since it doesn't proc a DoT, relies on Gut.
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kjmarst's Avatar


kjmarst
01.15.2013 , 02:01 PM | #18
I've played as a Tactics tank and previously as a Shield tank.
Shock absorbers definitely works. I haven't done any proper testing of it but both me and people healing me have noticed its effects.
I spec up to shock absorbers in Tactics and smoke grenade in Shield and notice a significant increase in both my damage output and my survivability with no decrease in my utility for guarding healers or objectives or ball running when compared to my previous Shield tree build.
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Arkanjil's Avatar


Arkanjil
01.30.2013 , 11:31 AM | #19
I play a plasma cell variant of tactics and love it! The burn from plasma cell is highly effective added with great AoE damage, hold the line, shock absorbers, etc. This is a great tree to consider, especially when you know how to play it effectively. With my spec, ammo management isn't easy, but you can make it work, especially in a war zone setting. I consistently deal top damage or close 2nd in war zones, most kills, and still give a good amount of protection.

It takes awhile to truly master tactics, but more fun in my opinion. I've done all 3 trees and played exclusively assault for a long time. The big bursts and pretty numbers were fun, but I can do that and provide more support and functionality with my tactics build.

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