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Smash isn't that bad

STAR WARS: The Old Republic > English > PvP
Smash isn't that bad

jojoee's Avatar


jojoee
01.30.2013 , 03:12 AM | #151
I remember when this game was coming out and was released. The idea of a Jugg/Guardian was to take hits, not have the capability of topping 1 mil damage in voidstar and civil war when theres no bubble stun to challenge them. and also being able to hit 7k - 8k with a bloodthirst activated (thats with 1214 expertise).

When stun bubble gets nerfed and if smash doesnt, i guarantee you will be seeing x3 the amount of complaints about smash, so nerfing it will be inevitable.

All you need is two smashers on a team, and you already know that the opposition is in trouble. ive seen a premade use a Power tech and 1 - 2 smasher combo. it was literally GRAPPLE/BURST and in less than 6 seconds, they were dead, myself included.

Ive also done an experiment with my friend where he activates crush and i purge the second i get it, my friend still gets 2 stacks for the damage boost. same with cc breaking choke straight away. Now imagine that in a warzone where you cant stare at your debuffs most of the time, you got close to no chance of purging before 3 - 4 stacks (which is when smash becomes very powerful).

People saying that smash isnt op are the smashers themselves to be honest. My guild has the best juggernaught ive ever seen in game and since smash got buffed, he's never done under 400k damage even vs a stun bubble team, and 400k is the bare minimum he could possibly do so far.

WaywardOne's Avatar


WaywardOne
01.30.2013 , 07:40 AM | #152
Quote: Originally Posted by Kurvv View Post
Have you not seen the insane amounts of "nerf smash" threads?

I have no problem with smash 1v1. I can see that smash is easy to counter with a coordinated team of competent pvpers in rwz. I often outdo smashers/sweepers in the "biggest hit" stat (as meaningless as that is).

However, the fact is that the majority of pvp in this game takes place in normal, not ranked, warzones, and smash is undoubtedly unbalanced in this situation. A single smasher is only a problem for those too unaware to look out for someone flying through the air. Multiple smashers, though, are a problem. They don't need to worry about who to target (I'm a shadow, target priority is the #1 determinant of what I do in wzs) because they hit everyone in the crowd equally. This is a huge advantage. There's no need to spend any time considering the target as long as they're in a crowd, which occurs in every wz except huttball. Not to mention the fact that they can completely ignore crit and stack power on all their gear.
I appreciate the logic that you're trying to use above but "insane number of threads" doesn't impress me. There's a large number of posters on these boards that can be wrong and there's a large number of posters on these boards that have been wrong before and there's a large number of posters on these boards that are deliberately wrong. Just look at the "JJ is going to kill the new Star Wars" thread; so many objectively wrong idiots. As for your logic, you're using words like "undoubtedly" and "huge advantage" without demonstrating the results/proof of these advantages. Yes, smash hits hardest and it can be instant and aoe. That, in and of itself, is not an argument for smash being OP it's just a fact. Do smashers always top dps numbers? No. Do they always win 1v1? Heck no (but many many people in threads like this will and have said otherwise - again, lots of idiots). Do they usually outnumber every other class? Not according to the numbers I've seen. Does having a team full of smashers guarantee or assure victory? Heck no. I would wager that the teams with more sins/sorcs will usually win but I haven't crunched hard numbers. I -could- crunch numbers but haven't seen any actual proof that is worth refuting yet.

TonyDragonflame's Avatar


TonyDragonflame
01.30.2013 , 09:40 AM | #153
Smash spec can reach big dps numbers cuz its requires pretty high skill cap of its players. Other dps'ers cannot reach such numbers cuz they are mostly all simply baddies and need stop cryin' on forum and L2P.

cashogy_reborn's Avatar


cashogy_reborn
01.30.2013 , 09:41 AM | #154
Quote: Originally Posted by TonyDragonflame View Post
Smash spec can reach big dps numbers cuz its requres pretty high skill cap of its players. Other dps'ers cannot reach such numbers cuz they are mostly all simply baddies and need stop cryin' on forum and L2P.
definitely
Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

Geth_Nah's Avatar


Geth_Nah
01.30.2013 , 09:49 AM | #155
Quote: Originally Posted by Megatfx View Post
You guys must all be from the Bastion where you haven't figured out how to deal with Smash. The spec is an afterthought on PoT5 nowadays.

Thank you...this is really the issue. Some servers don't know how to play. I play many characters (50 Merc, 50 Guardian, 50 Vanguard) but my main is my DPS Guardian (so yes I am bias). When I PvP on him what I notice is that I do well for the first 2 or 3 engagements but then I become a focused target.

This is the real key to dealing with Smashers (Guardians and Jugs only) as they have only one true defensive cool down. This one ability is on a 3 min cool down. Furthermore with some basic team coordination you can take a smasher out of the fight for the most part.

Tip 1) Don't let him leap...then he can't trigger an instant crit on his Smash...THIS IS THE MOST IMPORTANT THING. If you don't have stealth or a gap closer don't think you can take me 1vs1 or even 2vs1 because I will burst DPS you faster and harder (just the truth).

Tip 2) Watch my Buffs. What makes Smash Strong is a buff called Singularity. This buff increases the damage of Smash by 25% and stacks 4 times (ohh and this was nerfed back in 1.3 it used to be even more damage so yeah cry more guys). If I have 4 Stacks my next ability is going to be 1 of my 2 leaps, then global cool down, then SMASH.

This means that you should be stunning me after my short leap...or close to me to prevent my long leap

I hope these tips help those of you that are uninformed actually fight them instead of calling for a nerf

Dan_Beavis's Avatar


Dan_Beavis
01.30.2013 , 11:13 AM | #156
I am an almost full EWH sage(1390 exp) and get leaped to force screamed for 4k, smashed for 7.5k and then vicious throw-ed for 5.5k. The highest i have been hit for was 8.3k, theres no way someone of my stats should be getting hit for that much from someone slightly better geared than me. I would understand the insane damage if it were only done to under-geared players. I know I'm a sage so will have no defence/armor but thats still ridiculous. One thing I think would help is to make the ticks from force crush slower than they do as when its cast on me and I instantly dispel they already have 2/3 stacks of singularity. Not to even mention ravage that can hit 10k plus if lucky. They have 4 attacks that do over 4k damage consistently and us sages have one and even then thats not always over 4k.

aznbenn's Avatar


aznbenn
01.30.2013 , 11:33 AM | #157
I'm pretty sure they already nerfed the rage tree by 10% on the max dmg of smash, I could be wrong but there are ways to avoid the uber smash guys lol, Sins for instance pop force shroud when you see them jump when you see that *resist* and no health taken from your bar and the lulsmasher looks at you like "da*** hackz bro" spike and run.
Not only that but I do fine against those "monkeys" I do admit it's annoying to have mutiple in a match, but a single smasher becomes my primary target and I always try to force pull them away or stun them like crazy and make a note of it to the team allowing them the brief knowledge and watching a few quit at the mention or sight of the smasher.
moral of the story.
Just deal with it. I know it's not fun but when you do pound em down it's alot more rewarding right?
Beskoda-50 Sin
Idreddhen-50 Marauder

cdubballer's Avatar


cdubballer
01.30.2013 , 12:36 PM | #158
"This is the real key to dealing with Smashers (Guardians and Jugs only) as they have only one true defensive cool down. This one ability is on a 3 min cool down. Furthermore with some basic team coordination you can take a smasher out of the fight for the most part."

Man, you said what I have been telling people on my server about smash guardians/juggs for a long time now.

Smash seems so much worse because of all the marauders/sentinels running that spec. And, they have a few more defensive cd's that, imo, allow for more survivability. I would love seeing a smash guardian/jugg on the other team any day, instead of a bunch of smash marauders/sentinels.
PushaC-jugg, Efeezy-pt, Bonecellecter-sent

Baalzamon's Avatar


Baalzamon
01.30.2013 , 02:21 PM | #159
Its so easy to counter Smashers.

WaywardOne's Avatar


WaywardOne
01.30.2013 , 05:57 PM | #160
Quote: Originally Posted by TonyDragonflame View Post
Smash spec can reach big dps numbers cuz its requires pretty high skill cap of its players. Other dps'ers cannot reach such numbers cuz they are mostly all simply baddies and need stop cryin' on forum and L2P.
Smash with support and vs bads can be devastating, sure. Maybe even moreso than other classes. But look at the pvp records thread - there's a screenshot of a results board with 5 sorc heals (probably lots of bubble stuns in there) and 1 smasher vs a team with 4 smashers. Guess which smasher did 1.6million damage? The other four smashers with no heals? ~400k each. More than any other class smashers are forced to bunch up a bit and they got owned by the sorcs. Take the right situation and you can make any class look good. There's a scoundrel (not sniper) on my server that regulary tops damage and killing-blows/solo-kills. Put her amongst the best smashers and her total damage number is within 10-15% of them (but again - solo kills, single target damage and few deaths - saw this last night 600k dam vs 650-670k for the two top smashers). There are vanguards that routinely create numbers that top the best bis smashers - and sometimes they don't - so what? They're more of a ranged and relatively low risk class anyways. Where's the "over-powered"? Where's the "unbeatable"?