Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

a real need for PuGs

STAR WARS: The Old Republic > English > PvP
a real need for PuGs

Tragamite's Avatar


Tragamite
01.23.2013 , 02:53 PM | #1
I really enjoy PvP in most games i play but somthing that really hurts in PuGs is group composition. Granted that is part of the expierence of a PuG playing against the opposing faction that has good composition is one thing but in games where you can PvP same faction the team make ups should be more even.

Case in point, playing in a match vs same faction in this game means the system has 16 people to randomly put into 4 groups of 4 for 2 teams of 8. So why does it take and put all the tanks on one side and all the healers on the on other?

If you added the role selection from PvE que system, the system could better select the groups.
Whocsllessur Jugg Tank 55, Etim'a'grt Sorc DPS 55, Ruspe-Rurob PT Tank 55, Tolan'dass Snipe DPS 55, Skltor Sin Tank 55 Pesch-rushi Guard Tank 55, Tragamite Scoundrel Heals 55, Slughter Van DPS 55, Sh-R Sage DPS 55

Xarimath's Avatar


Xarimath
01.23.2013 , 02:57 PM | #2
Keep dreaming.

They have other priorities... Like add new **** on the cartel market
Master Jariel Silverwing - Jedi Sentinel
Server : THE PROGENITOR
I support Cross Server PvP http://www.swtor.com/community/showthread.php?t=686530

MidichIorian's Avatar


MidichIorian
01.23.2013 , 03:33 PM | #3
Quote: Originally Posted by Xarimath View Post
Keep dreaming.

They have other priorities... Like add new **** on the cartel market
Don't forget the SGR'es.

It goes Cartel Market ---> SGR'es---> adding new bugs and things that make little to no sense (quickbar lock, anyone?) ------> space missions (because we averaged one mission per person DURING THE MONTH WHEN EVERYONE WAS EXPLOITING THE WORLD EVENT BUG) -----> a bunch of other stuff no one cares about

That's it, looking at the curent PvP situation I'd say that they've completely forgotten about it.

Tragamite's Avatar


Tragamite
01.24.2013 , 01:43 PM | #4
So we just give up on these things and dont fight for them at all? Maybe those are the devs priorities doesnt mean they wont eventually see the value of adding this in game?
Whocsllessur Jugg Tank 55, Etim'a'grt Sorc DPS 55, Ruspe-Rurob PT Tank 55, Tolan'dass Snipe DPS 55, Skltor Sin Tank 55 Pesch-rushi Guard Tank 55, Tragamite Scoundrel Heals 55, Slughter Van DPS 55, Sh-R Sage DPS 55

cashogy_reborn's Avatar


cashogy_reborn
01.24.2013 , 01:47 PM | #5
its random
Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

Whitering's Avatar


Whitering
01.24.2013 , 01:51 PM | #6
Heh, sub 50 but still, with a nice mix of 17s to 43 with no heals (highest was 4500 at the end) we crushed the other team, I am not sure any of us even died. We focused like crazy heh it was awesome.

So, just remember the odd times and rejoice if they worked out, and repress if they didn't.

ArchangelLBC's Avatar


ArchangelLBC
01.24.2013 , 05:18 PM | #7
Quote: Originally Posted by Tragamite View Post
I really enjoy PvP in most games i play but somthing that really hurts in PuGs is group composition. Granted that is part of the expierence of a PuG playing against the opposing faction that has good composition is one thing but in games where you can PvP same faction the team make ups should be more even.

Case in point, playing in a match vs same faction in this game means the system has 16 people to randomly put into 4 groups of 4 for 2 teams of 8. So why does it take and put all the tanks on one side and all the healers on the on other?

If you added the role selection from PvE que system, the system could better select the groups.
You're assuming that both sides have an equal amount of healers and tanks to pull. I find this is not the case. I don't say it's a bad idea but the queue would have to still be able to just pick 8 people if it can't find a good composition.
In update 2.9 the game will simply uninstall itself for you.

-Wnd

MiaRB's Avatar


MiaRB
01.24.2013 , 05:25 PM | #8
Quote: Originally Posted by Xarimath View Post
Keep dreaming.

They have other priorities... Like add new **** on the cartel market
BW has already said they are working on a new matchmaking system for WZs as well as overhauling ranked WZs.
can't wait for this game to come out!

Tragamite's Avatar


Tragamite
01.29.2013 , 12:26 PM | #9
Quote: Originally Posted by ArchangelLBC View Post
You're assuming that both sides have an equal amount of healers and tanks to pull. I find this is not the case. I don't say it's a bad idea but the queue would have to still be able to just pick 8 people if it can't find a good composition.
Course this is an issue in my example it was 5 healers. That's an odd number so one team would have 3 the other 2. To me that is closer to balance than what it was.

Implementing a classification to the WZs would assist to balance however as you queue in it can prioritize you so your not sitting in queue for ever.
Whocsllessur Jugg Tank 55, Etim'a'grt Sorc DPS 55, Ruspe-Rurob PT Tank 55, Tolan'dass Snipe DPS 55, Skltor Sin Tank 55 Pesch-rushi Guard Tank 55, Tragamite Scoundrel Heals 55, Slughter Van DPS 55, Sh-R Sage DPS 55