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7-14 day lock out on relisting GTN items

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
7-14 day lock out on relisting GTN items

tXHereticXt's Avatar


tXHereticXt
01.29.2013 , 07:11 AM | #51
Quote: Originally Posted by Kalfear View Post
Its bad for game
Simply put
That's the market for you, in any game with an AH you'll see players doing that. Woe to the person that falls for it and lol to the person who tries but gets nothing. I don't know what to tell you, deal with it.

AsheraII's Avatar


AsheraII
01.29.2013 , 07:18 AM | #52
Well, I have to agree that something should be done about the stockbrokers. They are making credits without requiring any skill, they're not even playing the game to make credits. They only disrupt the experience of OTHER players. For any other game mechanic, that would simply be called griefing.
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TheNahash's Avatar


TheNahash
01.29.2013 , 07:20 AM | #53
double post.

planet_J's Avatar


planet_J
01.29.2013 , 08:26 AM | #54
Quote: Originally Posted by AsheraII View Post
Well, I have to agree that something should be done about the stockbrokers. They are making credits without requiring any skill, they're not even playing the game to make credits. They only disrupt the experience of OTHER players. For any other game mechanic, that would simply be called griefing.
If it honestly requires no skill to play the market...why isn't everyone doing it? Furthermore, why are there some people who post stuff to sell at WELL BELOW market value and often times WELL BELOW costs to make the item? Those people screw the real crafters who gather and sell things. That's the crime here...not people trying to regulate the market so some crafters can actually make money.
Republic Paragons/Paragons of the Empire:
http://republicparagons.guildlaunch.com
To contact in game find Hagimond or Zutharan Republic side for Imperial Side contact Gyrok or Peregrin-Noir

AsheraII's Avatar


AsheraII
01.29.2013 , 09:03 AM | #55
Quote: Originally Posted by planet_J View Post
If it honestly requires no skill to play the market...why isn't everyone doing it?
Because those people are actually playing the game instead of leeching on others?

Quote: Originally Posted by planet_J View Post
Furthermore, why are there some people who post stuff to sell at WELL BELOW market value
-Because market value is way too high?
-Because they want to actually sell the items instead of relisting them over and over?
-Because it's just an extra to them and they figure they can make another player happy with an item that's actually useful to that player instead of ripping them off for an arm and a leg?

Quote: Originally Posted by planet_J View Post
and often times WELL BELOW costs to make the item?
Define the cost to make an item? Very few items cost more than 10,000 credits to craft, and that's only the lvl 40+ items that cost so much. lvl 20 items by comparison, barely cost 1,000 credits to craft, even less if the crafter gathers most of the resources in-world instead of exclusively through creskill missions.

Quote: Originally Posted by planet_J View Post
Those people screw the real crafters who gather and sell things. That's the crime here...not people trying to regulate the market so some crafters can actually make money.
Real crafters will be happy when they break even with a little tip. Not to mention, those people selling those items crafted them, didn't they? Are they "lesser" crafters or something? "Less equal" than certain other animals on the farm? The only "crafters" complaining are the ones who feel crafting should be some reliable get-rich-fast scheme. Guess what? Crafting can be rewarding if you actually gather the mats yourself and as much in-world as possible. But overall, it's designed to be as much of a moneysink as a source of income.
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Master-Nala's Avatar


Master-Nala
01.29.2013 , 09:26 AM | #56
Quote: Originally Posted by AsheraII View Post
Well, I have to agree that something should be done about the stockbrokers. They are making credits without requiring any skill, they're not even playing the game to make credits. They only disrupt the experience of OTHER players. For any other game mechanic, that would simply be called griefing.
You keep thinking that. It's folks like you that make flipping possible and profitable.

I'll give you an example, this morning I was looking at a certain crafting material. This material normally sells for 800-1000 per piece. Nearly every item was listed around that price. This made the going rate for crafting missions that lead to that material worthwhile to buy at their going rate.

Some joker put up over 50 of this material for 100 per piece. I immediately bought the whole stack and relisted it. This helps all those other people selling at the regular rate. It stops the next idiot from undercutting the 100 guy. It keeps up the value of the missions. You see, mid level materials will only stay in stock if it is worth it to people to sell them. At 100 per item, people will not run the missions or run around the world harvesting. There will just be better ways to make money. This would screw crafters who need that material because they would only be able to depend on their own harvesting for materials.

Everybody wins. The guy who listed too low got the price he/she asked. I got a decent profit on the resale. Other sellers didn't get ruinously undercut. Mission sellers didn't see their market disappear. Crafters had a stable supply.

You don't get this. For whatever insane reason, you think it's "leeching" to be patient and watching the market. You think there's no skill in knowing what sells and how to find it. That's cool with me. Folks like you make the PvP of MMORPG economies fun. You're like the guy who walks into 50 warzones in level 47 greens.
Below this is my referral link. If you press it you get free stuff and I get free stuff. This makes you, me....and Bioware happy, but don't let that stop you!
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planet_J's Avatar


planet_J
01.29.2013 , 09:27 AM | #57
Quote: Originally Posted by AsheraII View Post
Because those people are actually playing the game instead of leeching on others?
I play the game...and dump 400k credits leveling every crew skill to 400. I am entitled to recoup those costs as otherwise crafting is useless entirely.

Quote:
-Because market value is way too high?
-Because they want to actually sell the items instead of relisting them over and over?
-Because it's just an extra to them and they figure they can make another player happy with an item that's actually useful to that player instead of ripping them off for an arm and a leg?
According to you...however, not according to the people paying it.
Also, I never have to relist with VERY FEW exceptions.
Then they shouldn't be bothering with it if not to recoup costs.
Quote:
Define the cost to make an item? Very few items cost more than 10,000 credits to craft, and that's only the lvl 40+ items that cost so much. lvl 20 items by comparison, barely cost 1,000 credits to craft, even less if the crafter gathers most of the resources in-world instead of exclusively through creskill missions.
I am entitled to recoup my 400k AT LEAST! I also feel a fair profit is reasonable. Ever tried to buy molecular stabilizers? On my server hilts sell BELOW what it costs to craft them.
Quote:
Real crafters will be happy when they break even with a little tip. Not to mention, those people selling those items crafted them, didn't they? Are they "lesser" crafters or something? "Less equal" than certain other animals on the farm? The only "crafters" complaining are the ones who feel crafting should be some reliable get-rich-fast scheme. Guess what? Crafting can be rewarding if you actually gather the mats yourself and as much in-world as possible. But overall, it's designed to be as much of a moneysink as a source of income.
NO! Real crafters realize the only way to make money now is to craft items for mats and SELL the ones they crit on that are essentially "free" so they can make a profit AT ALL. You are delusional about the reasons "real" high end crafters do what they do. Reality is they are forced to do it that way because some nit wit started selling them less than cost! It takes 2 mil credits +/- to buy mats to make a 27 hilt...how can you make any money selling them for 1.2-1.5 mil? You can't is the answer. So lay off people trying to play the market to make money...if anything was "fair" at all you couldn't sell items below cost to craft AT ALL.
Republic Paragons/Paragons of the Empire:
http://republicparagons.guildlaunch.com
To contact in game find Hagimond or Zutharan Republic side for Imperial Side contact Gyrok or Peregrin-Noir

Urael's Avatar


Urael
01.29.2013 , 09:30 AM | #58
@OP,

This is ludicrous! What you are decrying is part and parcel with playing the Auction Market. It is "part of the game". There is an inherant "mini-game" with an auction house system. Learn to play the market (i.e. L2P).

anonnn's Avatar


anonnn
01.29.2013 , 09:49 AM | #59
Quote: Originally Posted by Master-Nala View Post
You keep thinking that. It's folks like you that make flipping possible and profitable.

I'll give you an example, this morning I was looking at a certain crafting material. This material normally sells for 800-1000 per piece. Nearly every item was listed around that price. This made the going rate for crafting missions that lead to that material worthwhile to buy at their going rate.

Some joker put up over 50 of this material for 100 per piece. I immediately bought the whole stack and relisted it. This helps all those other people selling at the regular rate. It stops the next idiot from undercutting the 100 guy. It keeps up the value of the missions. You see, mid level materials will only stay in stock if it is worth it to people to sell them. At 100 per item, people will not run the missions or run around the world harvesting. There will just be better ways to make money. This would screw crafters who need that material because they would only be able to depend on their own harvesting for materials.

Everybody wins. The guy who listed too low got the price he/she asked. I got a decent profit on the resale. Other sellers didn't get ruinously undercut. Mission sellers didn't see their market disappear. Crafters had a stable supply.
Purely twisted logic. Pretending that you're the good samaritan and that you're protecting other people's market is fatuously ridiculous. There's nothing wrong with someone ditching an item onto the GTN by lowering the price to seemingly foolish levels to assure that it sells within 2 days. It seems that any time people are using terminology such as you're using to describe the situation, it's to ignore ethical constraints, or to pad your own inflated ego. The entire reason that re-selling constraints need to be added to the GTN is that ethical boundaries do not exist for people such as yourself.

Only if someone continously placed items on the GTN (for at least a couple weeks) at absurdly low prices would it even begin to have the effect that you're describing.

The other obvious thing is that the going rate is not whatever lowest price seems to be on the market at the given time. The last items to sell will almost always be what used to be the lowest price on the listing, your chosen perspective on it just serves to continually raise the price indefinitely. Inflation does not exist in SWToR.
Boring conversation anyway.
Think twice. . . Think again.
Nullius in verba. . .

planet_J's Avatar


planet_J
01.29.2013 , 10:24 AM | #60
Actually supply side economics is EXACTLY the model employed in MMOs...how can you argue that it isn't...the only controls in place are drop rates which dictate supply.
Republic Paragons/Paragons of the Empire:
http://republicparagons.guildlaunch.com
To contact in game find Hagimond or Zutharan Republic side for Imperial Side contact Gyrok or Peregrin-Noir