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BH abilities cost less than Troopers

STAR WARS: The Old Republic > English > Classes
BH abilities cost less than Troopers

Brittaany_Banks's Avatar

01.22.2013 , 11:38 AM | #11
I think this deserves developer attention. Good job
I don't care who you are. I don't care if you are male, or female, black, or white, gay, or straight, religious, or non-religious, old or young. I care about 3 things. Can you tank properly? Can you DPS properly? Can you heal properly?

xstevebob's Avatar

01.22.2013 , 08:52 PM | #12
I agree. I would really like to hear from the devs about this.
Alyxandra Commando

Kenj's Avatar

01.22.2013 , 11:41 PM | #13
I'll admit usually my Powertech runs shield spec while I run Tactics on my vanguard. That being said I'd notice a bit of difference when tanking on one character compared to the other, it swaying back and forth. Honestly I thought the powertech had slower bottom end energy regeneration, though it was just assumption.

That being said Tactics vs Advanced Prototype shows a trooper getting .33 more energy per tic I believe in the Cell Generator vs. Prototype Cylinder Ventilation.

ZeroPlus's Avatar

01.23.2013 , 12:32 PM | #14
Quote: Originally Posted by Dr_Kid View Post
Ran the exact same test twice until I physically was unable to activate either Ion Pulse and Flame Burst,
Using Ion Pulse every 3 seconds (Hammershots as a filler) My Vanguard was able to activate 29/27 Ion Pulses before completely running out of Ammo.

My Powertech using Flame Burst every 3 seconds (Rapid Shots filler) was able to activate 54/56 Flame Bursts before completely maxing out heat.

As before, definitely a problem with the cost, not the UI.
That is a *huge* difference! No way this is a graphics/display issue!

If we were talking about 29/27 Ion Pulses versus 30/28 Flame Burtsts (or even 31/29) I might have been inclined to agree that it could be a lag/user/graphics/display issue. But not with that huge (almost double) a difference.

I think I'm going to level a Trooper and BH to 10, choose the VG/PT AC and test this. No talent points, just the basic AC attacks with no buffs.

(I do have an Assault Vanguard and a Pyro Mercenary, and I had noticed that I could stay in higher regen rates with the Mercenary much more easily than with the Vanguard. I put that down to different attacks being used (instants versus casts) even though they were both using the "shared" tree. Now I'm not so sure...)
If you seek answers, you must always ask questions. - Master Vandar Tokare.

[Suggestion] Add another Blaster Pistol with the "A-300 Heavy Sonic Needler" model = DONE!

Yurie's Avatar

01.23.2013 , 10:42 PM | #15
This has been a know issue for a very long time, the devs just have decited to ignore it completely

Llama-Eight's Avatar

01.24.2013 , 08:18 AM | #16
Quote: Originally Posted by Yurie View Post
This has been a know issue for a very long time, the devs just have decited to ignore it completely
Are you sure they haven't decided that we've got a minor issue & intend to fix that rather than the major ones that most of us are complaining about?


01.24.2013 , 07:27 PM | #17
I have a thread going on about the heat and ammo disparity in the PvP forums. One kind poster has made videos comparing their Powertech and Vanguard (links to them in the opening post). There are also more calculations there, if people still do not believe there is an issue.

Always nice to see awareness about this issue. The only issue I have with your post is that the 8 heat back every 6 seconds is rather irrelevant, since it pays back proportionally to the ability cost. Yes, it is marginally lower % of the total pool, but compared to the lower % cost of the abilities, the point is moot.

I don't want to steal attention from this thread by linking mine, it's just there is too much information in my thread for one post.

I would like to re-iterate, there is a mathematical difference between them. This is not just a graphical bug (as I hope the videos prove).

ZeroPlus's Avatar

01.26.2013 , 08:31 AM | #18
So I created a new Trooper and Bounty Hunter to test this.

When they reached level 10 I went to the fleet and used the Level 10 Combat Training Target dummy.

Tests were done with 70ms Server Lag and "Ability Action Queue Window" set to "1".

Explosive Round (3 ammo): 5 shots before "out of ammo". (4th shot, wait a tiny bit, 5th shot)
Explosive Round (3 ammo) + Hammer Shot: 6 shots before "out of ammo".
Vanguard: (chose AC, trained Ion Pulse, no talent points applied)
Ion Pulse (2 ammo): 8 shots before "out of ammo".
Ion Pulse (2 ammo) + Hammer Shot: 27 shots before "out of ammo".

Bounty Hunter:
Missile Blast (25 heat): 5 shots before "overheated". (no wait between 4th and 5th shot)
Missile Blast (25 heat) + Rapid Shots: 6 shots before "overheated".
Flame Burst (16 heat): 9 shots before "overheated".
Flame Burst (16 heat) + Rapid Shots: NEVER "overheated". I couldn't for the life of me get heat to go over "20" never mind "overheat". I tried multiple times. Gave up after about 10 minutes. Tried an hour later again, same result.
(NOTE: I retried the equivalent test on the Vanguard multiple times, but on the Vanguard the result was always the same: out of ammo after 27 shots.)

There is definitely a problem here as noted before. Depending on the heat cost, the Bounty Hunter/Powertech has a definite advantage. When spamming only Flame Burst, they can fire off one shot more before "running dry". When spamming Flame Burst and Rapid Shots they never run out of resources (At least not on my test ).

This needs looking into.
If you seek answers, you must always ask questions. - Master Vandar Tokare.

[Suggestion] Add another Blaster Pistol with the "A-300 Heavy Sonic Needler" model = DONE!

WakingDespair's Avatar

01.26.2013 , 12:51 PM | #19
Thanks for the math. This definately deserves a developer response!
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Voren_Kurn's Avatar

01.28.2013 , 01:56 PM | #20
Sadly this has been known for quite some time (around launch) and if I remember correctly, there has YET to be at least a dev acknowledging/denying or even stating that they are even looking into the matter.
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