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SWTOR NVIDIA Anti-Aliasing ( SGSSAA )

STAR WARS: The Old Republic > English > Customer Service
SWTOR NVIDIA Anti-Aliasing ( SGSSAA )

Kinado's Avatar


Kinado
01.28.2013 , 03:19 AM | #21
Quote: Originally Posted by xorcist View Post
Wow. It looks great. However that Dxtory thing. I'm using the free trial and couldn't bring up a profile other than Default. Also I was a little confused by the "Anisotropic Filtering" you mentioned. In SWTOR, under Graphics preferences, did you mean "Texture Anistropy" setting? One more question. Does Nvidia Inspector need to be open while playing? I'm assuming it can be closed after any changes are applied.

Thanks for this. I have a similar set up as you. Except I am using a 670 windforce.
All my settings are maxed out in the graphics tab of SWTOR (in-game), expect :
_"Texture Anisotropy": LOW
_VSYNC: OFF (uncheck the little square, its the first thing that shows in the graphics tab of SWTOR in-game)

Yes you can close Nvidia Inspector after you pressed the button on the top right corner that says "Apply Changes". It will apply the changes to swtor.exe ( the game ), so when it's done it can be closed as it served its purpose already. If you can't use a proper Dxtory version then nvidia inspector tool also has a frame rate limiter that you can use, scroll a bit down AFTER you open the SWTOR profile , choose what you want and then Apply Changes. Limiting frame rates is completely optional, see if you prefer using or not.

@jedip_enguin: Yes it should impact your performance. However if you were already forcing AA through drivers this should smooth things up. The LOD Bias setting to -1,000 also causes an impact as it makes the game prettier so just leave that at default if it's too much.

@Dimvou : Sorry mate but this only works with Nvidia Cards. I had a AMD one before this one and although it didn't make the all the jaggies go away forcing Supersampling AA through Catalyst Control Center was better than in-game AA. It's possible to change the LOD bias setting though with AMD to make texture pop out more, you ll have to research how because I 'm not aware of it.


@Degarmo : There shouldn't be any difference between Driver Version 310.90 and 310.64 but I can't confirm that. Make sure you have Vsync and AA turned off in-game. See very carefuly the picture I posted of my Nvidia Inspector settings and see if something is missing. One setting at a time seeif you can match them.
Go to your SWTOR .ini file located probably at yourusername/Appdata/Local/SWTOR/settings, open the client_settings.ini. Make sure there is no Anti-Aliasing line written in there, if there is delete it.

Those settings are tweaked to work flawlessly with a GTX 680, if you have a weaker graphics card I recommend testing with 2x AA instead of 4. Or as I said before don't improve textures with LOD Bias -1,000 leave at default if it's too much. Also test with the various Pre-Rendered frames to 1 or 2 or 4 or leave at default.

The difference visually it's huge with this AA setting, gameplay wise it makes it run like butter under similar setup. Bioware shame on you to release a game without AA at first and then giving us a lame in-game AA!! It's like making a pretty game and then taking a huge dump on it. Gladly there is a way to make ALL of those jaggies disappear which makes the game look truly stunning.

Good luck and nvidia users: learn how to use Nvidia Inspector as it saves you in other games also, not only SWTOR. Better FPS, better AA etc. It's a great tool!

Degarmo's Avatar


Degarmo
01.28.2013 , 03:22 AM | #22
I've got a 570GTX. I'll drop down the LOD effect and see if that's the culprit.
The Last - A gaming guild of old codgers.
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Kinado's Avatar


Kinado
01.28.2013 , 03:30 AM | #23
Quote: Originally Posted by Degarmo View Post
I've got a 570GTX. I'll drop down the LOD effect and see if that's the culprit.
There are many settings in there, I gave the ones that work with me. With that in mind just do a bit of testing to see what suits you best. It's easy to overlook a value there since there are so many options that you can tweak so take a closer look.

Make sure "Antialiasing - Behavior Flag" is set to "None" .
"Antialiasing - Mode " is set to "Override any application setting" .

Also
"Vertical Sync" set to "Force Off"

Degarmo's Avatar


Degarmo
01.28.2013 , 03:36 AM | #24
It's all set as your prescriptions .

It looks great right now on Tattooine, but on Ilum, it was very jittery and FPS dropped significantly. It's mostly above 30 FPS. I'm going to experiment and see if I can trim it up for my system.

Thanks so much for your work on this, it's definitely helpful and the community needs folks like you!
The Last - A gaming guild of old codgers.
www.thelastguild.com
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RIP

Xirifus's Avatar


Xirifus
01.28.2013 , 04:03 AM | #25
Thanks for this, looks promising. I'll post results once I get back home from work... I've been having some FPS problems so I'm hoping to see a small performance increase after I try out some of the settings.

kavol's Avatar


kavol
01.28.2013 , 05:21 AM | #26
Wish there was something like this for ATI users.

ATI users always seem to get the shaft, even though they are very good cards (and in some models better than NVIDIA equivalents) they seem to have much less third party support.
SL SWRP -> Mortious Darragh
TOR -> Vermiculus (Begeren Colony)

Ighten's Avatar


Ighten
01.28.2013 , 05:29 AM | #27
Wow works well.. Certainly seems to clean the animations up so they look more solid.

ElMoIsEviL's Avatar


ElMoIsEviL
01.28.2013 , 07:24 AM | #28
There is something like this for ATi/AMD users.

Just open up the Catalyst Control Center...
http://alienbabeltech.com/main/wp-co...013/01/ccc.jpg

In the Anti-Aliasing mode simply enable the option which allows you to enable Morphological AA, that will help a bit. You can also supplement the Game (not override) by using Adaptive AA (this game is DX9 so it will work).

Try Edge Detect or the Default setting.

Very easy to enable for AMD users.. also performance is better on AMD graphics cards for this game (or any DX9 game to be honest).

PS... why would you set Anisotropy level to Low? That will reduce the texture filtering quality all over the place. I suppose this isn't an issue for AMD graphics as I don't get any slowdowns in this game using two Radeon HD 7950s @ 1,150MHz in Crossfire-X.

Kinado's Avatar


Kinado
01.28.2013 , 07:54 AM | #29
Anisotropy levels are already being forced through Nvidia Inspector tool. If this works for you make sure to spread the information. I wish I could have found all this and didn't have to through so much searching and testing just so I could be able to play this game as it should be played.

lokozar's Avatar


lokozar
01.28.2013 , 07:55 AM | #30
Quote: Originally Posted by Degarmo View Post
I tried this out on my system, but it was Driver Version 310.90.

It hindered performance after following all steps.

The shinier effect looked pretty, and on Imperial Fleet it was nearly lagless, but nearly everywhere else my FPS dropped 20 to 30.
Of course it did. SGSSAA is one of the AA methods that has the most impact on performance. It's basically Supersampling AA and therefore calculates the frames at 2x your resolution, then interpolates it to fit your screen.

I recommend SMAA instead.
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