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Meet the Developers: Rob Hinkle

STAR WARS: The Old Republic > English > General Discussion
Meet the Developers: Rob Hinkle
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planet_J's Avatar


planet_J
01.27.2013 , 04:38 PM | #61
Quote: Originally Posted by LuciferinDNA View Post
There is no other guy : ( our Rob made a boring themepark mmo, where everyone has all classes and everyone has to get the same gear for end game. Incredible linear, incredible boring : (
See...now I completely disagree. It is a trinity mmo, so things are more rigid than something like CoH...but that doesn't make it boring. If you want to criticize...give constructive feedback. Coming out and saying "this is boring and lame" doesn't even do anything to be constructive. That's the kind of stuff that developers DO NOT need. You want to see improvements? They need to hear what and why and it helps to show your work. Otherwise just leave it be if you're going to unconstructive in your criticism. That fuels an unproductive environment. Then you wonder why they don't read posts in here as much as they used to, or should.
Republic Paragons/Paragons of the Empire:
http://republicparagons.guildlaunch.com
To contact in game find Hagimond or Zutharan Republic side for Imperial Side contact Gyrok or Peregrin-Noir

T-Assassin's Avatar


T-Assassin
01.28.2013 , 12:23 PM | #62
Quote: Originally Posted by planet_J View Post
See...now I completely disagree. It is a trinity mmo, so things are more rigid than something like CoH...but that doesn't make it boring. If you want to criticize...give constructive feedback. Coming out and saying "this is boring and lame" doesn't even do anything to be constructive. That's the kind of stuff that developers DO NOT need. You want to see improvements? They need to hear what and why and it helps to show your work. Otherwise just leave it be if you're going to unconstructive in your criticism. That fuels an unproductive environment. Then you wonder why they don't read posts in here as much as they used to, or should.
i've been posting in the Merc forums heavily since 1.2. rotations, parses, feedback, pvp experiences, etc....Et cetera!!!!

the only feedback i've seen was acknowledgment of the "lack of escapability" of merc/commando. which only further proves they do not listen to the community and have their own agenda.

i can prove, beyond a reasonable doubt, through testing and evidence, how far Merc is behind in comparison to other classes. dps, survivability, utility, in multiple scenarios!!

nothing has been done about it in > 9 months.

another MMO that failed to reach its full potential...i have many speculations as to why that is, communication and CC greed being at the top of the list.
"Ib'tuur jatne tuur ash'ad kyr'amur."
"Today is a good day for someone else to die." -

planet_J's Avatar


planet_J
01.28.2013 , 01:31 PM | #63
Merc dps is completely viable in pve...pvp...not really. But for a ranged dps with healer capability you shouldn't do sniper damage. If you can hit 1800 dps you are fine for any current content, and mercs can, unless...

Survivability is an issue, which it is not for mercs. However, operative dps lacks sufficient survival to be MELEE dps...if they were ranged it wouldn't even be an issue really. However they do drastically less than other melee dps in damage, AND they are super squishy with marginal situational utility. Even then, operative utility can be done by an assassin which does more dps AND has higher survival.
Republic Paragons/Paragons of the Empire:
http://republicparagons.guildlaunch.com
To contact in game find Hagimond or Zutharan Republic side for Imperial Side contact Gyrok or Peregrin-Noir

T-Assassin's Avatar


T-Assassin
01.28.2013 , 02:17 PM | #64
Quote: Originally Posted by planet_J View Post
Merc dps is completely viable in pve...pvp...not really. But for a ranged dps with healer capability you shouldn't do sniper damage. If you can hit 1800 dps you are fine for any current content, and mercs can, unless...
viable, sure. i guess i can agree with that.

but, can you explain why my VG in the gear he inherited from my merc can produce >150-200 more DPS on a training dummy?

or perhaps how viable it is when the afore mentioned VG can produce this DPS (1850+ on training dummy) consistantly, while kiting, moving, and avoiding mob AOEs...when a Merc cannot.

viable...eh. if you say so...
"Ib'tuur jatne tuur ash'ad kyr'amur."
"Today is a good day for someone else to die." -

planet_J's Avatar


planet_J
01.28.2013 , 02:28 PM | #65
Because vanguards cannot heal, and vanguard tanks do WAY less dps
Republic Paragons/Paragons of the Empire:
http://republicparagons.guildlaunch.com
To contact in game find Hagimond or Zutharan Republic side for Imperial Side contact Gyrok or Peregrin-Noir

T-Assassin's Avatar


T-Assassin
01.28.2013 , 06:57 PM | #66
Quote: Originally Posted by planet_J View Post
Because vanguards cannot heal, and vanguard tanks do WAY less dps
you're entitled to your opinion, but from my vast experiences PvE'ing, a DPS should be DPS'ing...not healing, that's the healers job.

especially, in OP's and FP scenarios...

well, maybe you and your guild do it differently, idk.

p.s. the ONLY fight i've ever healed on, as a merc, is SOA...because i don't wait for anyone...

p.p.s. your argument as of why, is ridiculous in my mind...but, i was not really specific before, i am comparing VG/Assasult and Merc/Pyro. they are shared trees!
"Ib'tuur jatne tuur ash'ad kyr'amur."
"Today is a good day for someone else to die." -

DerTaran's Avatar


DerTaran
01.29.2013 , 12:39 AM | #67
Quote: Originally Posted by planet_J View Post
Because vanguards cannot heal, and vanguard tanks do WAY less dps
No, because vanguards need to close the gap to start the fight. The merc/commando can start the fight from the distance.
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planet_J's Avatar


planet_J
01.29.2013 , 08:01 AM | #68
Quote: Originally Posted by T-Assassin View Post
you're entitled to your opinion, but from my vast experiences PvE'ing, a DPS should be DPS'ing...not healing, that's the healers job.

especially, in OP's and FP scenarios...

well, maybe you and your guild do it differently, idk.

p.s. the ONLY fight i've ever healed on, as a merc, is SOA...because i don't wait for anyone...

p.p.s. your argument as of why, is ridiculous in my mind...but, i was not really specific before, i am comparing VG/Assasult and Merc/Pyro. they are shared trees!
Actually PT Pyro is the mirror tree...Pyro on a merc is similar but not the same. Merc Pyro allows more distance attacks and does not get some the skills pt/vg gets. Also...a vanguard, as was pointed out....has to close the gap. They are a melee range dps. Furthermore, mercs/commandos are capacble of a lot of aoe, which means while their attacks may not hit as hard, they hit more adds, so the damage equals out.
Republic Paragons/Paragons of the Empire:
http://republicparagons.guildlaunch.com
To contact in game find Hagimond or Zutharan Republic side for Imperial Side contact Gyrok or Peregrin-Noir

LuciferinDNA's Avatar


LuciferinDNA
01.29.2013 , 08:38 AM | #69
Quote: Originally Posted by planet_J View Post
See...now I completely disagree. It is a trinity mmo, so things are more rigid than something like CoH...but that doesn't make it boring. If you want to criticize...give constructive feedback. Coming out and saying "this is boring and lame" doesn't even do anything to be constructive. That's the kind of stuff that developers DO NOT need. You want to see improvements? They need to hear what and why and it helps to show your work. Otherwise just leave it be if you're going to unconstructive in your criticism. That fuels an unproductive environment. Then you wonder why they don't read posts in here as much as they used to, or should.
Ok, in a short way,
Biggest investment ever what was mad to create an mmo. This MMO lands in 2011, but lest say 12, so made for the next 6-10 years if everything goes well., till 2020.
This project use a rulebook what he copied from a 10 year old mmo I don't know what to say...
This project use 100% themepark elements when its clear like sky, that its obsolete, and everyone who looking for a fresh mmo, looking for the magic world : sandbox.
This project use auto aim system in there concept, even in there pvp servers, even everyone is bored by the tones of click-fests what was made in the last 10 years. (by the way, mmo with the SW background + auto aim, so real skilled jedi battles lol)
This project use the "bob track" method even if everyone (except a few 12 year old player who just started his mmo adventures) hate this methods in adventuring and in character lvl'ing as well.
This project use the most linear and boring crafting system, what I ever saw, get from an mmo what I was playing.

This project had incredible amount of advertising
This project has incredible well made maps, instas
This project has a great visual atmosphere
This project has great story line (imo the greatest what I ever had in my mmo carrier!)
This project bought the best background story what was ever bought by an mmo company. (SW)

This project is the biggest fail vs investment in the mmo history! I wonder way? Maybe the "rulebook" has a teeny part in this fail? I tell you what, only the "rulebook" responsible for this fail! And even blinds are seeing it....

By the way, if some one wants from a player to fix what was not done by xxxx million dollars in a forum post, then its something wrong here...
But let me share my point of wive free and in 2 minutes not spending 6 years by brainstorming on it...
- there has to be a lot of sand box elements (google it dear rulebook writers)
- lvl system is obsolete, there should be skill based character development (killing 1000 droids makes me better healer in the biggest mmo project in 2013? Really??)
- there should be space combat (pvp) what is open word and NOT auto aim (google EVE online) Its SW!!!! And we have space combat like this? What kind of subscribers the devs imagined? Pensioners?
- forget the bob-track methods! In character development (skill based not lvl based - google elder scrolls, darkfall....) and in adventuring (real player skilled based pve, not click fest, risk vs reward system)
- crafting : players who like to craft wanna be creative, wanna self made items, self made recipes.... it goes for the crafted items attributes, bonuses, for the visual look of it + the sand box elements
- there should be no classes! Classes means borders and will lead to QQ coz of unbalance, there should be just skills, and if some one playes for 5 years if he want to he could have all ,skills, but of course can use just some of them, connected to his actual roll. And there should be a lot of variations.. lets say minimum the amount what DnD use. You don't even have to fix what race, gender you start with, with implants you can turn to droid if you go way too fare, you can change gender by hormones, operations... race by genetic modifications... it Star Wars!
Guilds should be build space stations, solo players should build houses (it can be floating capsule in the space, title hut in the swamps of balmora....
And the list can go on...
This could be the mmo project in my exes what is made for 2012-2020 and made by millions of dollars, by one of the biggest developer companies - EA, BW
Tythonian lvl55 Sage Chlorianhost lvl50 Sage Realpill lvl55 Scoundrel Biologin lvl55 Commando DNA lvl55 Shadow Tardigrade lvl47 Vanguard
Tomb of Freedon Nadd ORBIT Legacy

DarkSaberMaster's Avatar


DarkSaberMaster
01.29.2013 , 09:58 AM | #70
Quote: Originally Posted by planet_J View Post
See...now I completely disagree. It is a trinity mmo, so things are more rigid than something like CoH...but that doesn't make it boring. If you want to criticize...give constructive feedback. Coming out and saying "this is boring and lame" doesn't even do anything to be constructive. That's the kind of stuff that developers DO NOT need. You want to see improvements? They need to hear what and why and it helps to show your work. Otherwise just leave it be if you're going to unconstructive in your criticism. That fuels an unproductive environment. Then you wonder why they don't read posts in here as much as they used to, or should.
If it pleases the court, I submit Exhibit A: http://www.swtor.com/community/showt...ber%27s+thread

Perfect example of constructive, clear and concise criticism that is thoroughly ignored by the dev team. If you like, we can even offer up Exhibit B: the person who the thread is the subject title of, hasn't even come in to say hi or acknowledge this thread even exist.
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