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Do you think Taris is enjoyable?

STAR WARS: The Old Republic > English > Community Content
Do you think Taris is enjoyable?

ziphii's Avatar


ziphii
01.23.2013 , 07:51 PM | #61
Quote: Originally Posted by buttjammerrump View Post
there all the same to me except balmorra. screw that planet.
Balmorra is so hard to get around on with all those cliffs. I'll take wreckage and swamps over cliffs with elevators that are impossible to find any day.

Jeweledleah's Avatar


Jeweledleah
01.25.2013 , 01:54 AM | #62
I can name more things about Taris I don't enjoy then things that I do. personally.

I like certain parts of the story and connections to the KOTOR. I like messing with Thana Vesh. other then that, not my favorite planet. not as bad as Belsavis though, at list in Taris as long as you stick to the roads, you won't get lost and will generally avoid dead ends.

Leweegibo's Avatar


Leweegibo
01.25.2013 , 07:04 AM | #63
Oh i hate Taris, so much. Just seems so very boring and lasts forever
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Enako's Avatar


Enako
01.26.2013 , 08:21 AM | #64
taris is not enjoyable. actually taris was a poor story even when it was in kotor - back when kotor was being done, 'zombies' were 'the thing'. and they SOMEHOW just had to introduce it into the game - disease that turns people into people eating zombies ! yeah. even the name was crappy - rakGHOUL -> oh yeah.

it was half assed in kotor, it is still half assed in swtor.

Master_Reuben's Avatar


Master_Reuben
03.07.2013 , 07:15 PM | #65
Taris was an awesome planet in KotOR. In this game it has the same problem as most of the other planets, you run around a map all sprawled out in front of you with big obstacles like the base of a tower or a giant tree or cliff to make adventuring more linear -i.e. The problem is there's no depth to the world; everything is on this one level and the player can't explore higher levels of what was a multi-leveled planet without being transported into another instance.

Like Coruscant and Nar Shadaa look amazing, but don't feel as amazing as they should because it doesn't feel like you're adventuring in an actual city, but just separate levels sprawled out in front of the player; maybe take an elevator to get to another level, occasionally go down/up a ramp but that adds nothing as the upper level is just a block above the lower level which doesn't run under the upper level anyway!

The game needs more mezzanine levels and intertwining pathways in the same instance but at different heights. To be THAT guy, I'll reference Orgrimmar as a city that always had a good sense of depth and density and business because of the way that area was designed.
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AlexDougherty's Avatar


AlexDougherty
03.08.2013 , 05:33 AM | #66
Quote: Originally Posted by Jeweledleah View Post
I can name more things about Taris I don't enjoy then things that I do. personally.

I like certain parts of the story and connections to the KOTOR. I like messing with Thana Vesh. other then that, not my favorite planet. not as bad as Belsavis though, at list in Taris as long as you stick to the roads, you won't get lost and will generally avoid dead ends.
Wait until Hoth. Taris isn't that bad, just a few unresolved bugs, and the Rahkghouls, but the Sand People on Tatooine are just as annoying.
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Through strength, I may gain power. Through power, I may gain victory.
But for every enemy fallen, a new foe rises.
For every chain broken, new chains bind me. Only the Force can set me free.