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Pvp stats, just expertise or stats in general?

STAR WARS: The Old Republic > English > PvP
Pvp stats, just expertise or stats in general?

Grisher's Avatar


Grisher
01.25.2013 , 12:09 PM | #1
Alright, this is not a thread which is meant to complain about class imbalance or anything.
It is merely an inquiry from someonbe who wants more knowledge on the pvp system!
When i started playing this game Bioware claimed that expertise was the primar stat needed in pvp, from what they said you could get the idea that gear without expertise was useless! The purpose of this was to make sure that players doing warzones wouldnt get ganked by someone wearing good raidgear.
Never the less, there are many players using a hybrid gear build from wearing some expertise stuf and the rest from operations. And they do just as good as players wearing primarly expertise stuf, if not better!
So my question is, is bioware ripping of those players who spend most of their time online doing warzones?
Have they made ops gear efective in warzones?
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LarryRow's Avatar


LarryRow
01.25.2013 , 12:18 PM | #2
I think the theory crafting jury is still out when it comes to putting a few PvE mods in your gear. The argument is that Expertise has diminishing returns, so sacrificing a few points of expertise to gain other stats can be worthwhile.

I have chosen to use PvE armorings in my belt and bracers, but everything else has expertise. I'm just under 1300 I think.

At the end of the day, the time you spend worrying about these tiny gear differences would be much better spent thinking about becoming a more skillful, aware player.
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Grisher's Avatar


Grisher
01.25.2013 , 12:43 PM | #3
Hmm...im not worrying my efectivity in pvp might be afected. I am a crap player in warzones and i have no problems admitting it.
What i am worrying about is that the time i spend grinding warzones out, will not be rewarded equal to time spendt! I know the diference from the gearbuilds will not make up for the skills i lack, but like i said...i dont want to spend time on ******** when i could do something more constructive!
Itorlao lvl 50 jedi sentinel (main character)
Danso lvl 50 scoundrel.
Gnorrskjold consular in progress.
Syckon juggernaut in porgress.

MiaRB's Avatar


MiaRB
01.25.2013 , 02:15 PM | #4
Quote: Originally Posted by Grisher View Post
Hmm...im not worrying my efectivity in pvp might be afected. I am a crap player in warzones and i have no problems admitting it.
What i am worrying about is that the time i spend grinding warzones out, will not be rewarded equal to time spendt! I know the diference from the gearbuilds will not make up for the skills i lack, but like i said...i dont want to spend time on ******** when i could do something more constructive!
i dont get it. if you dont like PVP and doing WZs is a "grind", then why do you even need any PVP gear?
can't wait for this game to come out!

Grisher's Avatar


Grisher
01.25.2013 , 02:36 PM | #5
How have i said i dont like pvp? I enjoy it, and i dont mind the grind if its worth it!
Itorlao lvl 50 jedi sentinel (main character)
Danso lvl 50 scoundrel.
Gnorrskjold consular in progress.
Syckon juggernaut in porgress.

cashogy_reborn's Avatar


cashogy_reborn
01.25.2013 , 02:41 PM | #6
there really is no diminishing returns on any of the 3 expertise bonuses now.

however, once you are within 2% of the maximum expertise, it becomes somewhat beneficial to swap out a few mods for higher main stat.
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Grisher's Avatar


Grisher
01.25.2013 , 02:44 PM | #7
Quote: Originally Posted by cashogy_reborn View Post
there really is no diminishing returns on any of the 3 expertise bonuses now.

however, once you are within 2% of the maximum expertise, it becomes somewhat beneficial to swap out a few mods for higher main stat.
And thats what my concerns is about, cause where can you get better mods than the ones in pvp gear? The only mods i know about are the ones dropping in operations. Thats why im wondering if doing operations is more beneftial than it should be. i guess it comes down to how much better the replacemnets mods are. If you get 200 more endurance it will give you an aditionally 2k health! Sounds beneftial enough to me, and when those mods also have strength (if ur a sentinel) and other bonuses it sounds like its worth it.
Itorlao lvl 50 jedi sentinel (main character)
Danso lvl 50 scoundrel.
Gnorrskjold consular in progress.
Syckon juggernaut in porgress.

L-RANDLE's Avatar


L-RANDLE
01.25.2013 , 03:15 PM | #8
Quote: Originally Posted by Grisher View Post
And thats what my concerns is about, cause where can you get better mods than the ones in pvp gear? The only mods i know about are the ones dropping in operations. Thats why im wondering if doing operations is more beneftial than it should be. i guess it comes down to how much better the replacemnets mods are. If you get 200 more endurance it will give you an aditionally 2k health! Sounds beneftial enough to me, and when those mods also have strength (if ur a sentinel) and other bonuses it sounds like its worth it.
It's not about mods, its about armorings/hilts/power crystals. Once you are full WH, you can trade some of those for the PvE equivelent and push your stats a bit higher and make medpacks and +HP talents, scale a bit better.

You can get LvL 63 PvE (~EWH)ones directly from a crafter, from the GTN, or from Operation drops. I have 5 of these items and I haven't been on a raid in 5-6 months. The easiest way to obtain them is:

1. RE WH gear for Molecular Stabilizers and Synthetic Matrix cubes.
2. Obtain the additional mats in-world, from your own crew skills, or from the GTN,
3. Then going to your server forum and finding a reputable crafter that will make them for you (give em a tip too).
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Smashbrother's Avatar


Smashbrother
01.25.2013 , 03:21 PM | #9
Quote: Originally Posted by Grisher View Post
And thats what my concerns is about, cause where can you get better mods than the ones in pvp gear? The only mods i know about are the ones dropping in operations. Thats why im wondering if doing operations is more beneftial than it should be. i guess it comes down to how much better the replacemnets mods are. If you get 200 more endurance it will give you an aditionally 2k health! Sounds beneftial enough to me, and when those mods also have strength (if ur a sentinel) and other bonuses it sounds like its worth it.
Use power crystals instead of expertise ones because they trade at a 1:1 ratio, and that's pretty much all you need to do.

Grisher's Avatar


Grisher
01.25.2013 , 03:25 PM | #10
Quote: Originally Posted by L-RANDLE View Post
It's not about mods, its about armorings/hilts/power crystals. Once you are full WH, you can trade some of those for the PvE equivelent and push your stats a bit higher and make medpacks and +HP talents, scale a bit better.

You can get LvL 63 PvE (~EWH)ones directly from a crafter, from the GTN, or from Operation drops. I have 5 of these items and I haven't been on a raid in 5-6 months. The easiest way to obtain them is:

1. RE WH gear for Molecular Stabilizers and Synthetic Matrix cubes.
2. Obtain the additional mats in-world, from your own crew skills, or from the GTN,
3. Then going to your server forum and finding a reputable crafter that will make them for you (give em a tip too).
RE WH gear? Dont think i understand what RE stands for.
Itorlao lvl 50 jedi sentinel (main character)
Danso lvl 50 scoundrel.
Gnorrskjold consular in progress.
Syckon juggernaut in porgress.